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Author SHA1 Message Date
2a83dbe7ca Alignment with C# 2025-06-04 12:17:30 +02:00
e36f3bb45d Alignment with C# 2025-06-04 11:49:47 +02:00
c24925a4da Compatibility fixes 2025-06-04 10:58:05 +02:00
11 changed files with 418 additions and 385 deletions

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@ -7,7 +7,9 @@ namespace Arduino {
#pragma region DRV8833
DRV8833::DRV8833(Configuration config, Thing* parent) : Thing(Type::Undetermined, parent) {
DRV8833::DRV8833(Configuration config, Thing* parent) : Thing(parent) {
this->type = Type::Undetermined;
this->name = "DRV8833";
this->pinStandby = config.standby;
if (pinStandby != 255)
pinMode(pinStandby, OUTPUT);

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@ -7,8 +7,9 @@ namespace Arduino {
#pragma region Digital input
DigitalInput::DigitalInput(unsigned char pin, Thing* parent)
: Thing(Type::Undetermined, parent) {
DigitalInput::DigitalInput(unsigned char pin, Thing* parent) : Thing(parent) {
this->type = Type::Switch;
this->name = "Digital Input";
this->pin = pin;
pinMode(this->pin, INPUT);
std::cout << "digital input start\n";

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@ -7,7 +7,8 @@ namespace RoboidControl {
namespace Arduino {
UltrasonicSensor::UltrasonicSensor(Configuration config, Thing* parent)
: Thing(Type::Undetermined, parent) {
: Thing(parent) {
this->type = Type::DistanceSensor;
this->name = "Ultrasonic sensor";
this->pinTrigger = config.trigger;
this->pinEcho = config.echo;

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@ -1,6 +1,10 @@
#include "Participant.h"
#include <string.h>
#include "Arduino/ArduinoParticipant.h"
#include "EspIdf/EspIdfParticipant.h"
#include "Posix/PosixParticipant.h"
#include "Windows/WindowsParticipant.h"
namespace RoboidControl {
@ -16,17 +20,13 @@ void Participant::ReplaceLocalParticipant(Participant& newParticipant) {
}
Participant::Participant() {
//std::cout << "P\n";
//this->root.name = "Isolated";
this->root = new Thing(this);
this->root->name = "Root";
this->Add(this->root);
Thing::CreateRoot(this);
//this->Add(this->root);
}
Participant::Participant(const char* ipAddress, int port) {
// Add the root thing to the list of things, because we could not do that
// earlier (I think)
this->Add(this->root);
Thing::CreateRoot(this);
//this->Add(this->root);
// make a copy of the ip address string
int addressLength = (int)strlen(ipAddress);
@ -56,6 +56,34 @@ void Participant::Update() {
}
}
bool Participant::Send(IMessage* msg) {
int bufferSize = msg->Serialize(this->buffer);
if (bufferSize <= 0)
return true;
// std::cout << "send msg " << (static_cast<int>(this->buffer[0]) & 0xff)
// << " to " << remoteParticipant->ipAddress << std::endl;
#if defined(_WIN32) || defined(_WIN64)
Windows::ParticipantUDP* thisWindows =
static_cast<Windows::ParticipantUDP*>(this);
return thisWindows->Send(remoteParticipant, bufferSize);
#elif defined(__unix__) || defined(__APPLE__)
Posix::ParticipantUDP* thisPosix = static_cast<Posix::ParticipantUDP*>(this);
return thisPosix->Send(remoteParticipant, bufferSize);
#elif defined(ARDUINO)
Arduino::ParticipantUDP* thisArduino =
static_cast<Arduino::ParticipantUDP*>(this);
return thisArduino->Send(this, bufferSize);
#elif defined(IDF_VER)
EspIdf::ParticipantUDP* thisEspIdf =
static_cast<EspIdf::ParticipantUDP*>(this);
return thisEspIdf->Send(remoteParticipant, bufferSize);
#else
return false;
#endif
}
Thing* Participant::Get(unsigned char thingId) {
for (Thing* thing : this->things) {
if (thing->id == thingId)

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@ -1,5 +1,6 @@
#pragma once
#include "Messages/IMessage.h"
#include "Thing.h"
namespace RoboidControl {
@ -59,30 +60,48 @@ class ParticipantRegistry {
/// participant. It is used as a basis for the local participant, but also as a
/// reference to remote participants.
class Participant {
#pragma region Init
public:
/// @brief Create a generic participant
Participant();
/// @brief Create a new participant with the given communcation info
/// @param ipAddress The IP address of the participant
/// @param port The UDP port of the participant
/// @remarks This does not belong here, it should move to ParticipantUDP or
/// something like that in the future
Participant(const char* ipAddress, int port);
/// @brief Destructor for the participant
~Participant();
/// @brief The local participant for this application
static Participant* LocalParticipant;
/// @brief Replace the local participant
/// @param newParticipant The new local Participant
static void ReplaceLocalParticipant(Participant& newParticipant);
#pragma endregion Init
#pragma region Properties
public:
/// @brief The name of the participant
const char* name = "Participant";
/// @brief The Ip Address of a participant.
/// @remarks This does not belong here, it should move to ParticipantUDP or
/// something like that in the future
const char* ipAddress = "0.0.0.0";
/// @brief The port number for UDP communication with the participant.
/// @remarks This does not belong here, it should move to ParticipantUDP or
/// something like that in the future
unsigned int port = 0;
/// @brief The network Id to identify the participant
unsigned char networkId = 0;
Participant();
/// @brief Create a new participant with the given communcation info
/// @param ipAddress The IP address of the participant
/// @param port The UDP port of the participant
Participant(const char* ipAddress, int port);
/// @brief Destructor for the participant
~Participant();
static Participant* LocalParticipant;
static void ReplaceLocalParticipant(Participant& newParticipant);
Thing* root = new Thing(this);
/// @brief The root thing for this participant
Thing* root = nullptr;
public:
#if defined(NO_STD)
@ -104,12 +123,31 @@ class Participant {
/// @param thing The thing to remove
void Remove(Thing* thing);
#pragma endregion Properties
#pragma region Update
public:
/// @brief Update all things for this participant
/// @param currentTimeMs The current time in milliseconds (optional)
virtual void Update();
#pragma endregion Update
#pragma region Send
public:
char buffer[1024];
virtual bool Send(IMessage* msg);
#pragma endregion Send
#pragma region Participant Registry
public:
static ParticipantRegistry registry;
#pragma endregion Participant Registry
};
} // namespace RoboidControl

View File

@ -46,14 +46,6 @@ ParticipantUDP::ParticipantUDP(const char* ipAddress, int port, int localPort)
Participant::ReplaceLocalParticipant(*this);
}
static ParticipantUDP* isolatedParticipant = nullptr;
ParticipantUDP* ParticipantUDP::Isolated() {
if (isolatedParticipant == nullptr)
isolatedParticipant = new ParticipantUDP(0);
return isolatedParticipant;
}
void ParticipantUDP::begin() {
if (this->isIsolated || this->remoteSite == nullptr)
return;
@ -105,7 +97,8 @@ void ParticipantUDP::Update() {
if (this->remoteSite == nullptr)
this->Publish(msg);
else
this->Send(this->remoteSite, msg);
this->remoteSite->Send(msg);
delete msg;
this->nextPublishMe = currentTimeMs + this->publishInterval;
@ -122,7 +115,7 @@ void ParticipantUDP::PrepMyThings() {
for (Thing* thing : this->things) {
if (thing == nullptr)
continue;
thing->PrepareForUpdate();
}
}
@ -137,12 +130,12 @@ void ParticipantUDP::UpdateMyThings() {
if (thing->hierarchyChanged) {
if (!(this->isIsolated || this->networkId == 0)) {
ThingMsg* thingMsg = new ThingMsg(this->networkId, thing);
this->Send(this->remoteSite, thingMsg);
this->remoteSite->Send(thingMsg);
delete thingMsg;
if (thing->nameChanged) {
NameMsg* nameMsg = new NameMsg(this->networkId, thing);
this->Send(this->remoteSite, nameMsg);
this->remoteSite->Send(nameMsg);
delete nameMsg;
}
}
@ -159,20 +152,20 @@ void ParticipantUDP::UpdateMyThings() {
if (!(this->isIsolated || this->networkId == 0)) {
if (thing->terminate) {
DestroyMsg* destroyMsg = new DestroyMsg(this->networkId, thing);
this->Send(this->remoteSite, destroyMsg);
this->remoteSite->Send(destroyMsg);
delete destroyMsg;
} else {
// Send to remote site
if (thing->nameChanged) {
NameMsg* nameMsg = new NameMsg(this->networkId, thing);
this->Send(this->remoteSite, nameMsg);
this->remoteSite->Send(nameMsg);
delete nameMsg;
}
PoseMsg* poseMsg = new PoseMsg(this->networkId, thing);
this->Send(this->remoteSite, poseMsg);
this->remoteSite->Send(poseMsg);
delete poseMsg;
BinaryMsg* binaryMsg = new BinaryMsg(this->networkId, thing);
this->Send(this->remoteSite, binaryMsg);
this->remoteSite->Send(binaryMsg);
delete binaryMsg;
}
}
@ -203,10 +196,10 @@ void ParticipantUDP::UpdateOtherThings() {
for (Thing* thing : participant->things) {
PoseMsg* poseMsg = new PoseMsg(participant->networkId, thing);
this->Send(participant, poseMsg);
participant->Send(poseMsg);
delete poseMsg;
BinaryMsg* binaryMsg = new BinaryMsg(participant->networkId, thing);
this->Send(participant, binaryMsg);
participant->Send(binaryMsg);
delete binaryMsg;
}
}
@ -221,49 +214,50 @@ void ParticipantUDP::SendThingInfo(Participant* remoteParticipant,
Thing* thing) {
// std::cout << "Send thing info [" << (int)thing->id << "] \n";
ThingMsg* thingMsg = new ThingMsg(this->networkId, thing);
this->Send(remoteParticipant, thingMsg);
remoteParticipant->Send(thingMsg);
delete thingMsg;
NameMsg* nameMsg = new NameMsg(this->networkId, thing);
this->Send(remoteParticipant, nameMsg);
remoteParticipant->Send(nameMsg);
delete nameMsg;
ModelUrlMsg* modelMsg = new ModelUrlMsg(this->networkId, thing);
this->Send(remoteParticipant, modelMsg);
remoteParticipant->Send(modelMsg);
delete modelMsg;
PoseMsg* poseMsg = new PoseMsg(this->networkId, thing, true);
this->Send(remoteParticipant, poseMsg);
remoteParticipant->Send(poseMsg);
delete poseMsg;
BinaryMsg* customMsg = new BinaryMsg(this->networkId, thing);
this->Send(remoteParticipant, customMsg);
delete customMsg;
BinaryMsg* binaryMsg = new BinaryMsg(this->networkId, thing);
remoteParticipant->Send(binaryMsg);
delete binaryMsg;
}
bool ParticipantUDP::Send(Participant* remoteParticipant, IMessage* msg) {
int bufferSize = msg->Serialize(this->buffer);
if (bufferSize <= 0)
return true;
// bool ParticipantUDP::Send(Participant* remoteParticipant, IMessage* msg) {
// int bufferSize = msg->Serialize(this->buffer);
// if (bufferSize <= 0)
// return true;
// std::cout << "send msg " << (static_cast<int>(this->buffer[0]) & 0xff)
// << " to " << remoteParticipant->ipAddress << std::endl;
// // std::cout << "send msg " << (static_cast<int>(this->buffer[0]) & 0xff)
// // << " to " << remoteParticipant->ipAddress << std::endl;
#if defined(_WIN32) || defined(_WIN64)
Windows::ParticipantUDP* thisWindows =
static_cast<Windows::ParticipantUDP*>(this);
return thisWindows->Send(remoteParticipant, bufferSize);
#elif defined(__unix__) || defined(__APPLE__)
Posix::ParticipantUDP* thisPosix = static_cast<Posix::ParticipantUDP*>(this);
return thisPosix->Send(remoteParticipant, bufferSize);
#elif defined(ARDUINO)
Arduino::ParticipantUDP* thisArduino =
static_cast<Arduino::ParticipantUDP*>(this);
return thisArduino->Send(remoteParticipant, bufferSize);
#elif defined(IDF_VER)
EspIdf::ParticipantUDP* thisEspIdf =
static_cast<EspIdf::ParticipantUDP*>(this);
return thisEspIdf->Send(remoteParticipant, bufferSize);
#else
return false;
#endif
}
// #if defined(_WIN32) || defined(_WIN64)
// Windows::ParticipantUDP* thisWindows =
// static_cast<Windows::ParticipantUDP*>(this);
// return thisWindows->Send(remoteParticipant, bufferSize);
// #elif defined(__unix__) || defined(__APPLE__)
// Posix::ParticipantUDP* thisPosix =
// static_cast<Posix::ParticipantUDP*>(this); return
// thisPosix->Send(remoteParticipant, bufferSize);
// #elif defined(ARDUINO)
// Arduino::ParticipantUDP* thisArduino =
// static_cast<Arduino::ParticipantUDP*>(this);
// return thisArduino->Send(remoteParticipant, bufferSize);
// #elif defined(IDF_VER)
// EspIdf::ParticipantUDP* thisEspIdf =
// static_cast<EspIdf::ParticipantUDP*>(this);
// return thisEspIdf->Send(remoteParticipant, bufferSize);
// #else
// return false;
// #endif
// }
void ParticipantUDP::PublishThingInfo(Thing* thing) {
// std::cout << "Publish thing info" << thing->networkId << "\n";
@ -402,6 +396,18 @@ void ParticipantUDP::ReceiveData(unsigned char bufferSize,
Process(sender, msg);
delete msg;
} break;
case TextMsg::id: {
TextMsg* msg = new TextMsg(this->buffer);
bufferSize -= msg->length + msg->textLength;
Process(sender, msg);
delete msg;
} break;
case DestroyMsg::id: {
DestroyMsg* msg = new DestroyMsg(this->buffer);
bufferSize -= msg->length;
Process(sender, msg);
delete msg;
} break;
};
// Check if the buffer has been read completely
@ -532,6 +538,24 @@ void ParticipantUDP::Process(Participant* sender, BinaryMsg* msg) {
}
}
void ParticipantUDP::Process(Participant* sender, TextMsg* msg) {
#if defined(DEBUG)
std::cout << this->name << ": process TextMsg " << (int)msg->textLength << " "
<< (int)msg->text << "\n";
#endif
}
void ParticipantUDP::Process(Participant* sender, DestroyMsg* msg) {
#if defined(DEBUG)
std::cout << this->name << ": process Destroy [" << (int)msg->networkId << "/"
<< (int)msg->thingId << "]\n";
#endif
Thing* thing = sender->Get(msg->thingId);
if (thing != nullptr)
this->Remove(thing);
}
// Receive
#pragma endregion

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@ -9,6 +9,7 @@
#include "Messages/PoseMsg.h"
#include "Messages/NetworkIdMsg.h"
#include "Messages/ThingMsg.h"
#include "Messages/TextMsg.h"
#include "Participant.h"
#if !defined(NO_STD)
@ -43,6 +44,7 @@ constexpr int MAX_SENDER_COUNT = 256;
/// RoboidControl::IsolatedParticipant::Isolated().
/// @sa RoboidControl::Thing::Thing()
class ParticipantUDP : public Participant {
#pragma region Init
public:
@ -58,19 +60,15 @@ class ParticipantUDP : public Participant {
/// @param localPort The port used by the local participant
ParticipantUDP(const char* ipAddress, int port = 7681, int localPort = 7681);
/// @brief Isolated participant is used when the application is run without
/// networking
/// @return A participant without networking support
static ParticipantUDP* Isolated();
/// @brief True if the participant is running isolated.
/// Isolated participants do not communicate with other participants
#pragma endregion Init
#pragma region Properties
public:
/// @brief True if the participant is running isolated.
/// Isolated participants do not communicate with other participants
bool isIsolated = false;
/// @brief The remote site when this participant is connected to a site
Participant* remoteSite = nullptr;
@ -94,6 +92,8 @@ class ParticipantUDP : public Participant {
void begin();
bool connected = false;
#pragma endregion Properties
#pragma region Update
public:
@ -114,7 +114,7 @@ class ParticipantUDP : public Participant {
void SendThingInfo(Participant* remoteParticipant, Thing* thing);
void PublishThingInfo(Thing* thing);
bool Send(Participant* remoteParticipant, IMessage* msg);
//bool Send(Participant* remoteParticipant, IMessage* msg);
bool Publish(IMessage* msg);
#pragma endregion Send
@ -139,6 +139,8 @@ protected:
virtual void Process(Participant* sender, ModelUrlMsg* msg);
virtual void Process(Participant* sender, PoseMsg* msg);
virtual void Process(Participant* sender, BinaryMsg* msg);
virtual void Process(Participant* sender, TextMsg* msg);
virtual void Process(Participant* sender, DestroyMsg* msg);
#pragma endregion Receive

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@ -42,10 +42,10 @@ void SiteServer::UpdateMyThings() {
continue;
PoseMsg* poseMsg = new PoseMsg(this->networkId, thing);
this->Send(participant, poseMsg);
participant->Send(poseMsg);
delete poseMsg;
BinaryMsg* binaryMsg = new BinaryMsg(this->networkId, thing);
this->Send(participant, binaryMsg);
participant->Send(binaryMsg);
delete binaryMsg;
}
}
@ -62,7 +62,7 @@ void SiteServer::Process(Participant* sender, ParticipantMsg* msg) {
// sender->ipAddress
// << ":" << (int)sender->port << "\n";
NetworkIdMsg* msg = new NetworkIdMsg(sender->networkId);
this->Send(sender, msg);
sender->Send(msg);
delete msg;
}
}

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@ -2,11 +2,11 @@
#include "ParticipantUDP.h"
#if !defined(NO_STD)
#include <functional>
#include <memory>
#include <unordered_map>
#endif
// #if !defined(NO_STD)
// #include <functional>
// #include <memory>
// #include <unordered_map>
// #endif
namespace RoboidControl {

470
Thing.cpp
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@ -16,337 +16,277 @@
#include <list>
#endif
namespace RoboidControl
{
namespace RoboidControl {
#pragma region Init
Thing *Thing::LocalRoot()
{
Participant *p = Participant::LocalParticipant;
Thing *localRoot = p->root;
return localRoot;
}
Thing* Thing::LocalRoot() {
Participant* p = Participant::LocalParticipant;
Thing* localRoot = p->root;
return localRoot;
}
// Only use this for root things
Thing::Thing(Participant *owner)
{
this->type = Type::Root; // should become root
// Only use this for root things
Thing::Thing(Participant* owner) {
this->type = Type::Root;
this->name = "Root";
this->position = Spherical::zero;
this->positionUpdated = true;
this->orientation = SwingTwist::identity;
this->orientationUpdated = true;
this->hierarchyChanged = true;
this->position = Spherical::zero;
this->positionUpdated = true;
this->orientation = SwingTwist::identity;
this->orientationUpdated = true;
this->hierarchyChanged = true;
this->linearVelocity = Spherical::zero;
this->angularVelocity = Spherical::zero;
this->linearVelocity = Spherical::zero;
this->angularVelocity = Spherical::zero;
this->owner = owner;
// this->owner->Add(this, true);
//std::cout << this->owner->name << ": New root thing " << std::endl;
}
this->owner = owner;
this->owner->Add(this);
// std::cout << this->owner->name << ": New root thing " << std::endl;
}
Thing::Thing(Thing *parent)
{
this->type = Type::Undetermined;
void Thing::CreateRoot(Participant* owner) {
owner->root = new Thing(owner);
}
this->position = Spherical::zero;
this->positionUpdated = true;
this->orientation = SwingTwist::identity;
this->orientationUpdated = true;
this->hierarchyChanged = true;
Thing::Thing(Thing* parent) {
this->type = Type::Undetermined;
this->linearVelocity = Spherical::zero;
this->angularVelocity = Spherical::zero;
this->position = Spherical::zero;
this->positionUpdated = true;
this->orientation = SwingTwist::identity;
this->orientationUpdated = true;
this->hierarchyChanged = true;
this->owner = parent->owner;
this->owner->Add(this, true);
this->SetParent(parent);
this->linearVelocity = Spherical::zero;
this->angularVelocity = Spherical::zero;
std::cout << this->owner->name << ": New thing for " << parent->name
<< std::endl;
}
this->owner = parent->owner;
this->owner->Add(this, true);
this->SetParent(parent);
Thing::~Thing()
{
std::cout << "Destroy thing " << this->name << std::endl;
}
std::cout << this->owner->name << ": New thing for " << parent->name
<< std::endl;
}
Thing::~Thing() {
std::cout << "Destroy thing " << this->name << std::endl;
}
#pragma endregion Init
void Thing::SetName(const char *name)
{
this->name = name;
this->nameChanged = true;
}
void Thing::SetName(const char* name) {
this->name = name;
this->nameChanged = true;
}
const char *Thing::GetName() const
{
return this->name;
}
const char* Thing::GetName() const {
return this->name;
}
void Thing::SetModel(const char *url)
{
this->modelUrl = url;
}
void Thing::SetModel(const char* url) {
this->modelUrl = url;
}
#pragma region Hierarchy
void Thing::SetParent(Thing *parent)
{
if (parent == nullptr)
{
Thing *parentThing = this->parent;
if (parentThing != nullptr)
parentThing->RemoveChild(this);
this->parent = nullptr;
void Thing::SetParent(Thing* parent) {
if (parent == nullptr) {
Thing* parentThing = this->parent;
if (parentThing != nullptr)
parentThing->RemoveChild(this);
this->parent = nullptr;
} else
parent->AddChild(this);
this->hierarchyChanged = true;
}
bool Thing::IsRoot() const {
return this == LocalRoot() || this->parent == nullptr;
}
Thing* Thing::GetParent() {
return this->parent;
}
Thing* Thing::GetChildByIndex(unsigned char ix) {
return this->children[ix];
}
void Thing::AddChild(Thing* child) {
unsigned char newChildCount = this->childCount + 1;
Thing** newChildren = new Thing*[newChildCount];
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
newChildren[childIx] = this->children[childIx];
if (this->children[childIx] == child) {
// child is already present, stop copying do not update the children
delete[] newChildren;
return;
}
else
parent->AddChild(this);
this->hierarchyChanged = true;
}
// void Thing::SetParent(Thing* parent) {
// parent->AddChild(this);
// this->hierarchyChanged = true;
// }
// const Thing& Thing::GetParent() {
// return *this->parent;
// }
bool Thing::IsRoot() const
{
return this == LocalRoot() || this->parent == nullptr; //&Thing::Root;
}
// void Thing::SetParent(Thing* root, const char* name) {
// Thing* thing = root->FindChild(name);
// if (thing != nullptr)
// this->SetParent(thing);
// }
Thing *Thing::GetParent()
{
return this->parent;
}
Thing *Thing::GetChildByIndex(unsigned char ix)
{
return this->children[ix];
}
void Thing::AddChild(Thing *child)
{
unsigned char newChildCount = this->childCount + 1;
Thing **newChildren = new Thing *[newChildCount];
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
{
newChildren[childIx] = this->children[childIx];
if (this->children[childIx] == child)
{
// child is already present, stop copying do not update the children
delete[] newChildren;
return;
}
}
newChildren[this->childCount] = child;
child->parent = this;
if (this->children != nullptr)
delete[] this->children;
this->children = newChildren;
this->childCount = newChildCount;
}
Thing *Thing::RemoveChild(Thing *child)
{
unsigned char newChildCount = this->childCount - 1;
Thing **newChildren = new Thing *[newChildCount];
unsigned char newChildIx = 0;
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
{
if (this->children[childIx] != child)
{
if (newChildIx == newChildCount)
{ // We did not find the child
// stop copying and return nothing
delete[] newChildren;
return nullptr;
}
else
newChildren[newChildIx++] = this->children[childIx];
}
}
child->parent = Thing::LocalRoot();
newChildren[this->childCount] = child;
child->parent = this;
if (this->children != nullptr)
delete[] this->children;
this->children = newChildren;
this->childCount = newChildCount;
return child;
}
this->children = newChildren;
this->childCount = newChildCount;
}
Thing *Thing::GetChild(unsigned char id, bool recurse)
{
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
{
Thing *child = this->children[childIx];
if (child == nullptr)
continue;
if (child->id == id)
return child;
Thing* Thing::RemoveChild(Thing* child) {
unsigned char newChildCount = this->childCount - 1;
Thing** newChildren = new Thing*[newChildCount];
if (recurse)
{
Thing *foundChild = child->GetChild(id, recurse);
if (foundChild != nullptr)
return foundChild;
}
unsigned char newChildIx = 0;
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
if (this->children[childIx] != child) {
if (newChildIx == newChildCount) { // We did not find the child
// stop copying and return nothing
delete[] newChildren;
return nullptr;
} else
newChildren[newChildIx++] = this->children[childIx];
}
return nullptr;
}
Thing *Thing::FindChild(const char *name, bool recurse)
{
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
{
Thing *child = this->children[childIx];
if (child == nullptr || child->name == nullptr)
continue;
child->parent = Thing::LocalRoot();
if (strcmp(child->name, name) == 0)
return child;
delete[] this->children;
this->children = newChildren;
this->childCount = newChildCount;
Thing *foundChild = child->FindChild(name);
return child;
}
Thing* Thing::GetChild(unsigned char id, bool recurse) {
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
Thing* child = this->children[childIx];
if (child == nullptr)
continue;
if (child->id == id)
return child;
if (recurse) {
Thing* foundChild = child->GetChild(id, recurse);
if (foundChild != nullptr)
return foundChild;
}
return nullptr;
}
return nullptr;
}
Thing* Thing::FindChild(const char* name, bool recurse) {
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
Thing* child = this->children[childIx];
if (child == nullptr || child->name == nullptr)
continue;
if (strcmp(child->name, name) == 0)
return child;
Thing* foundChild = child->FindChild(name);
if (foundChild != nullptr)
return foundChild;
}
return nullptr;
}
#pragma endregion Hierarchy
#pragma region Pose
void Thing::SetPosition(Spherical position)
{
this->position = position;
this->positionUpdated = true;
}
Spherical Thing::GetPosition()
{
return this->position;
}
void Thing::SetPosition(Spherical position) {
this->position = position;
this->positionUpdated = true;
}
Spherical Thing::GetPosition() {
return this->position;
}
void Thing::SetOrientation(SwingTwist orientation)
{
this->orientation = orientation;
this->orientationUpdated = true;
}
void Thing::SetOrientation(SwingTwist orientation) {
this->orientation = orientation;
this->orientationUpdated = true;
}
SwingTwist Thing::GetOrientation()
{
return this->orientation;
}
SwingTwist Thing::GetOrientation() {
return this->orientation;
}
void Thing::SetLinearVelocity(Spherical linearVelocity)
{
if (this->linearVelocity.distance != linearVelocity.distance)
{
this->linearVelocity = linearVelocity;
this->linearVelocityUpdated = true;
}
void Thing::SetLinearVelocity(Spherical linearVelocity) {
if (this->linearVelocity.distance != linearVelocity.distance) {
this->linearVelocity = linearVelocity;
this->linearVelocityUpdated = true;
}
}
Spherical Thing::GetLinearVelocity()
{
return this->linearVelocity;
}
Spherical Thing::GetLinearVelocity() {
return this->linearVelocity;
}
void Thing::SetAngularVelocity(Spherical angularVelocity)
{
if (this->angularVelocity.distance != angularVelocity.distance)
{
this->angularVelocity = angularVelocity;
this->angularVelocityUpdated = true;
}
void Thing::SetAngularVelocity(Spherical angularVelocity) {
if (this->angularVelocity.distance != angularVelocity.distance) {
this->angularVelocity = angularVelocity;
this->angularVelocityUpdated = true;
}
}
Spherical Thing::GetAngularVelocity()
{
return this->angularVelocity;
}
Spherical Thing::GetAngularVelocity() {
return this->angularVelocity;
}
#pragma endregion Pose
#pragma region Update
unsigned long Thing::GetTimeMs()
{
unsigned long Thing::GetTimeMs() {
#if defined(ARDUINO)
unsigned long ms = millis();
return ms;
unsigned long ms = millis();
return ms;
#else
auto now = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch());
return static_cast<unsigned long>(ms.count());
auto now = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch());
return static_cast<unsigned long>(ms.count());
#endif
}
}
// void Thing::Update(bool recursive) {
// Update(GetTimeMs(), recursive);
// }
// void Thing::Update(bool recursive) {
// Update(GetTimeMs(), recursive);
// }
void Thing::PrepareForUpdate() {}
void Thing::PrepareForUpdate() {}
void Thing::Update(bool recursive)
{
// if (this->positionUpdated || this->orientationUpdated)
// OnPoseChanged callback
this->positionUpdated = false;
this->orientationUpdated = false;
// this->linearVelocityUpdated = false;
// this->angularVelocityUpdated = false;
this->hierarchyChanged = false;
this->nameChanged = false;
void Thing::Update(bool recursive) {
this->positionUpdated = false;
this->orientationUpdated = false;
this->linearVelocityUpdated = false;
this->angularVelocityUpdated = false;
this->hierarchyChanged = false;
this->nameChanged = false;
if (recursive)
{
// std::cout << "# children: " << (int)this->childCount << std::endl;
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
{
Thing *child = this->children[childIx];
if (child == nullptr)
continue;
child->Update(recursive);
}
if (recursive) {
// std::cout << "# children: " << (int)this->childCount << std::endl;
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
Thing* child = this->children[childIx];
if (child == nullptr)
continue;
child->Update(recursive);
}
}
void Thing::UpdateThings()
{
IsolatedParticipant::Isolated()->Update();
}
}
#pragma endregion Update
int Thing::GenerateBinary(char *buffer, unsigned char *ix)
{
(void)buffer;
(void)ix;
return 0;
}
void Thing::ProcessBinary(char *bytes)
{
(void)bytes;
};
int Thing::GenerateBinary(char* buffer, unsigned char* ix) {
(void)buffer;
(void)ix;
return 0;
}
void Thing::ProcessBinary(char* bytes) {
(void)bytes;
};
} // namespace RoboidControl
} // namespace RoboidControl

53
Thing.h
View File

@ -43,32 +43,35 @@ class Thing {
};
#pragma region Init
static Thing* LocalRoot();
private:
// Special constructor to create a root thing
Thing(Participant* parent);
// Which can only be used by the Participant
friend class Participant;
public:
/// @brief Create a new thing
/// @param thingType The type of thing (can use Thing::Type)
/// @brief Create a new Thing
/// @param parent (optional) The parent thing
/// The owner will be the same as the owner of the parent thing, it will
/// be Participant::LocalParticipant if the parent is not specified. A thing
/// without a parent will be a root thing.
/// without a parent will be connected to the root thing.
Thing(Thing* parent = LocalRoot());
/// @brief Create a new child thing
/// @param parent The parent thing
/// @param thingType The type of thing (can use Thing::Type)
/// @param thingId The ID of the thing, leave out or set to zero to generate
/// an ID
/// @note The owner will be the same as the owner of the parent thing
private:
/// @brief Constructor to create a root thing
/// @param owner The participant who will own this root thing
/// @remarks This function is private because CreateRoot() should be used
/// instead
Thing(Participant* owener);
public:
/// @brief Destructor for a Thing
~Thing();
/// @brief Create a root thing for a participant
/// @param owner The participant who will own this root thing
static void CreateRoot(Participant* owner);
/// @brief The root thing for the local participant
/// @return The root thing for the local participant
static Thing* LocalRoot();
#pragma endregion Init
public:
@ -77,9 +80,7 @@ class Thing {
#pragma region Properties
/// @brief The participant managing this thing
Participant* owner = nullptr;
public:
/// @brief The ID of the thing
unsigned char id = 0;
@ -87,10 +88,12 @@ class Thing {
/// This can be either a Thing::Type of a byte value for custom types
unsigned char type = Type::Undetermined;
/// @brief The participant owning this thing
Participant* owner = nullptr;
/// @brief The name of the thing
const char* name = nullptr;
public:
void SetName(const char* name);
const char* GetName() const;
bool nameChanged = false;
@ -99,14 +102,12 @@ class Thing {
/// loaded from
/// @param url The url of the model
/// @remark Although the roboid implementation is not dependent on the model,
/// the only official supported model format is .obj
/// the only official supported model formats are .png (sprite), .gltf and .glb
void SetModel(const char* url);
/// @brief An URL pointing to the location where a model of the thing can be
/// found
const char* modelUrl = nullptr;
/// @brief The scale of the model (deprecated I think)
float modelScale = 1;
#pragma endregion Properties
@ -114,13 +115,13 @@ class Thing {
/// @brief Sets the parent of this Thing
/// @param parent The Thing which should become the parent
// virtual void SetParent(Thing* parent);
void SetParent(Thing* parent);
/// @brief Gets the parent of this Thing
/// @return The parent Thing
// Thing* GetParent();
Thing* GetParent();
/// @brief Check if this is a root thing
/// @return True is this thing is a root
bool IsRoot() const;
/// @brief The number of children
@ -225,13 +226,9 @@ class Thing {
virtual void PrepareForUpdate();
/// @brief Updates the state of the thing
/// @param currentTimeMs The current clock time in milliseconds; if this is
/// zero, the current time is retrieved automatically
/// @param recurse When true, this will Update the descendants recursively
virtual void Update(bool recurse = false);
static void UpdateThings();
/// @brief Get the current time in milliseconds
/// @return The current time in milliseconds
static unsigned long GetTimeMs();