331 lines
8.8 KiB
C++
331 lines
8.8 KiB
C++
#include "NetworkSync.h"
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// #define RC_DEBUG 1
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#ifdef RC_DEBUG
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#include <Arduino.h>
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#if ESP32
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#define SERIALPORT Serial
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#else
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#define SERIALPORT Serial
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#endif
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#endif
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#include "ControlCore/Messages.h"
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#include "LinearAlgebra/Angle.h"
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#include "LinearAlgebra/AngleUsing.h"
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#include "LinearAlgebra/Spherical.h"
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#include <string.h>
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NetworkSync::NetworkSync(Roboid *roboid) {
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this->roboid = roboid;
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this->networkId = 0;
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}
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// #include <Arduino.h>
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void NetworkSync::ReceiveMessage(Roboid *roboid, unsigned char bytecount) {
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// printf("Received msgId %d, length %d\n", buffer[0], bytecount);
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ReceiveData(bytecount);
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}
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void NetworkSync::PublishClient() {
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ClientMsg msg = ClientMsg(this->networkId);
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msg.Publish(this);
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#ifdef RC_DEBUG
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SERIALPORT.printf("Publish Device\n");
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#endif
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}
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void NetworkSync::ProcessNetworkIdMsg(Passer::Control::NetworkIdMsg msg) {
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#ifdef RC_DEBUG
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SERIALPORT.printf("Received network Id %d\n", msg.networkId);
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#endif
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this->networkId = msg.networkId;
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SendThingInfo(roboid, true);
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printf("completed\n");
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}
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void NetworkSync::ReceiveNetworkId() {
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this->networkId = buffer[1];
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#ifdef RC_DEBUG
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SERIALPORT.printf("Received network Id %d\n", this->networkId);
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#endif
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SendThingInfo(roboid, true);
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printf("completed\n");
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}
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void NetworkSync::ProcessInvestigateMsg(InvestigateMsg msg) {
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#if RC_DEBUG
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printf("Received InvestigateMsg [%d/%d]\n", msg.networkId, msg.thingId);
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#endif
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if (msg.networkId != this->networkId)
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// We only respond to investigation requests for our own objects
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return;
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Thing *thing = (Thing *)Thing::Get(0, msg.thingId);
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if (thing != nullptr)
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this->SendThingInfo(thing, true);
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}
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void NetworkSync::ProcessThingMsg(ThingMsg msg) {
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if (msg.networkId == roboid->networkSync->networkId)
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// Do not process messages for you own things
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return;
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printf("Received Thing message [%d/%d]\n", msg.networkId, msg.thingId);
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InterestingThing *thing =
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roboid->perception->FindTrackedObject(msg.networkId, msg.thingId);
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if (thing != nullptr) {
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thing->type = msg.thingType;
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}
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printf("complete\n");
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}
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void NetworkSync::ProcessPoseMsg(PoseMsg msg) {}
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void NetworkSync::PublishState(Roboid *roboid) {
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SendPose(roboid);
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PublishPerception(roboid);
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}
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void NetworkSync::SendThingInfo(Thing *thing, bool recurse) {
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if (thing == nullptr)
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return;
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SendThing(thing);
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SendName(thing);
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SendModel(thing);
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SendCustom(thing);
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SendPose(thing, true, false);
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if (recurse) {
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for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
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Thing *child = (Thing *)thing->GetChildByIndex(childIx);
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if (child != nullptr)
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SendThingInfo(child, true);
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}
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}
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}
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void NetworkSync::SendThing(Thing *thing) {
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if (thing == nullptr)
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return;
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Thing *parent = (Thing *)thing->GetParent();
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ThingMsg msg = ThingMsg(this->networkId, thing->id, thing->type,
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parent == nullptr ? 0 : parent->id);
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msg.SendTo(this);
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#ifdef RC_DEBUG
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printf("Sent Thing [%d/%d] %d\n", networkId, thing->id, (byte)thing->type);
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#endif
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}
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void NetworkSync::SendName(Thing *thing) {
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if (thing->name == nullptr)
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return;
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unsigned char len = strlen(thing->name);
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if (len > 255)
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return;
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NameMsg msg = NameMsg(this->networkId, thing->id, thing->name, len);
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msg.SendTo(this);
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#ifdef RC_DEBUG
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SERIALPORT.printf("Sent Name [%d/%d] %s\n", networkId, buffer[1],
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thing->name);
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#endif
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}
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void NetworkSync::SendModel(Thing *thing) {
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if (thing->modelUrl == nullptr)
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return;
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unsigned char len = strlen(thing->modelUrl);
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if (len > 255)
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return;
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ModelUrlMsg msg = ModelUrlMsg(this->networkId, thing->id, len,
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thing->modelUrl, thing->modelScale);
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msg.SendTo(this);
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}
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void NetworkSync::SendCustom(Thing *thing) {
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CustomMsg msg = CustomMsg(this->networkId, thing);
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msg.SendTo(this);
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}
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void NetworkSync::SendDestroy(Thing *thing) {
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DestroyMsg msg = DestroyMsg(this->networkId, thing);
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msg.SendTo(this);
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#if RC_DEBUG
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printf("Sent DestroyMsg [%d/%d]\n", thing->networkId, thing->id);
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#endif
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}
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#include <iostream>
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void NetworkSync::ProcessCustomMsg(CustomMsg msg) {
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// we assume networkId == 0 as custom messages are intended for my things
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Thing *thing = (Thing *)roboid->GetChild(msg.thingId, true);
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if (thing != nullptr)
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thing->ProcessBytes(msg.data);
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}
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void NetworkSync::SendPose(Thing *thing, bool force, bool recurse) {
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if (this->networkId == 0) // We're not connected to a site yet
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return;
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thing->positionUpdated |= thing->GetLinearVelocity().distance > 0;
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thing->orientationUpdated |= thing->GetAngularVelocity().distance > 0;
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if (force || thing->positionUpdated || thing->orientationUpdated) {
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unsigned char poseType = 0;
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if (force || thing->positionUpdated)
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poseType |= PoseMsg::Pose_Position;
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if (force || thing->orientationUpdated)
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poseType |= PoseMsg::Pose_Orientation;
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if (thing->linearVelocity.distance > 0)
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poseType |= PoseMsg::Pose_LinearVelocity;
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if (thing->angularVelocity.distance > 0)
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poseType |= PoseMsg::Pose_AngularVelocity;
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PoseMsg msg = PoseMsg(this->networkId, thing->id, poseType,
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thing->GetPosition(), thing->GetOrientation(),
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thing->linearVelocity, thing->angularVelocity);
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msg.SendTo(this);
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thing->positionUpdated = false;
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thing->orientationUpdated = false;
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#if RC_DEBUG
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if (thing->id != 0) {
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Vector3 v = thing->position.ToVector3();
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printf("Sent PoseMsg Thing [%d/%d] %f(%f)-(%f %f %f) %f\n",
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this->networkId, thing->id, thing->position.distance,
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thing->position.direction.horizontal.InDegrees(), v.Right(),
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v.Up(), v.Forward(),
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thing->orientation.swing.horizontal.InDegrees());
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}
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#endif
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}
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if (recurse) {
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for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
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Thing *child = (Thing *)thing->GetChildByIndex(childIx);
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if (child != nullptr)
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SendPose(child, force, recurse);
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}
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}
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}
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void NetworkSync::PublishPerception(Roboid *roboid) {
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// Perception *perception = roboid->perception;
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// if (perception == nullptr)
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// return;
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// for (unsigned int sensorIx = 0; sensorIx < perception->sensorCount;
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// sensorIx++) {
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// Sensor *sensor = perception->sensors[sensorIx];
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// if (sensor == nullptr)
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// continue;
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// }
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PublishTrackedObjects(roboid, roboid->perception->GetTrackedObjects());
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}
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void NetworkSync::PublishTrackedObjects(Roboid *roboid,
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InterestingThing **objects) {
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if (networkId == 0) // We're not connected to a site yet
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return;
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int n = 0;
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for (unsigned char objIx = 0; objIx < Perception::maxObjectCount; objIx++) {
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InterestingThing *obj = objects[objIx];
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if (obj == nullptr)
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continue;
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if (obj->confidence > 0)
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PublishTrackedObject(roboid, obj);
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n++;
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}
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}
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void NetworkSync::PublishTrackedObject(Roboid *roboid,
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InterestingThing *thing) {
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if (thing == nullptr || thing->updated == false || thing->networkId != 0x00) {
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return;
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}
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SwingTwist16 inv_originOrientation;
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Spherical16 originPosition;
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if (roboid->worldOrigin == nullptr) {
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inv_originOrientation = SwingTwist16::identity;
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originPosition = Spherical16::zero;
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} else {
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inv_originOrientation =
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SwingTwist16::Inverse(roboid->worldOrigin->GetOrientation());
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originPosition = roboid->worldOrigin->GetPosition();
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}
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// SwingTwist16 inv_originOrientation =
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// SwingTwist16::Inverse(roboid->worldOrigin->orientation);
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// Spherical16 originPosition = roboid->worldOrigin->position;
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SwingTwist16 worldOrientation =
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inv_originOrientation * thing->GetOrientation();
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Spherical16 worldPosition =
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inv_originOrientation * (thing->GetPosition() - originPosition);
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PoseMsg msg = PoseMsg(this->networkId, thing->id,
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PoseMsg::Pose_Position | PoseMsg::Pose_Orientation,
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worldPosition, worldOrientation);
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SendBuffer(msg.Serialize(this->buffer));
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#if RC_DEBUG
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printf("Sent Thing PoseMsg [%d/%d] %d\n", networkId, buffer[1], thing->type);
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#endif
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thing->updated = false;
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}
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void NetworkSync::SendText(const char *s) {
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unsigned char length;
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for (length = 0; length < 253; length++) {
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if (s[length] == '\0')
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break;
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}
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if (length >= 253)
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return;
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unsigned char ix = 0;
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buffer[ix++] = 0xB0;
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buffer[ix++] = length;
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for (int urlIx = 0; urlIx < length; urlIx++)
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buffer[ix++] = s[urlIx];
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SendBuffer(ix);
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#ifdef RC_DEBUG
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printf("Sent Text %s\n", s);
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#endif
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}
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#if ESP32
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#include <Arduino.h>
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#endif
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void NetworkSync::SendInt(const int x) {
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#if ESP32
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String s = String(x);
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char length = s.length();
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unsigned char ix = 0;
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buffer[ix++] = 0xB0;
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buffer[ix++] = length;
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for (int urlIx = 0; urlIx < length; urlIx++)
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buffer[ix++] = s[urlIx];
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SendBuffer(ix);
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#endif
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}
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