RoboidControl-cpp/NetworkSync.cpp
2024-08-30 16:28:15 +02:00

477 lines
14 KiB
C++

#include "NetworkSync.h"
// #define RC_DEBUG 1
#ifdef RC_DEBUG
#include <Arduino.h>
#endif
#include "LinearAlgebra/Angle8.h"
#include "LinearAlgebra/AngleUsing.h"
#include "LinearAlgebra/Spherical.h"
#include "float16/float16.h"
#include <string.h>
NetworkSync::NetworkSync(Roboid* roboid) {
this->roboid = roboid;
}
void NetworkSync::ReceiveMessage(Roboid* roboid, unsigned char bytecount) {
networkPerception->ProcessPacket(roboid, buffer, bytecount);
switch (buffer[0]) {
case NetworkIdMsg:
// this->networkId = NetworkIdMsg;
ReceiveNetworkId();
break;
}
}
#include <Arduino.h>
void NetworkSync::ReceiveNetworkId() {
this->networkId = buffer[1];
#ifdef RC_DEBUG
printf("_Received network Id %d\n", this->networkId);
#endif
PublishModel(roboid);
for (unsigned char childIx = 0; childIx < roboid->childCount; childIx++) {
Thing* child = roboid->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
}
void NetworkSync::NewObject(InterestingThing* thing) {
if (thing == nullptr || thing->networkId != 0x00)
return;
unsigned char ix = 0;
buffer[ix++] = CreateMsg;
buffer[ix++] = thing->id;
buffer[ix++] = thing->type;
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent CreateMsg [%d/%d] %d\n", networkId, buffer[1], buffer[2]);
#endif
thing->updated = true;
PublishTrackedObject(roboid, thing);
}
void NetworkSync::PublishRelativeThing(Thing* thing, bool recurse) {
Thing* parentThing = thing->GetParent();
unsigned char ix = 0;
buffer[ix++] = RelativePoseMsg;
buffer[ix++] = thing->id;
if (parentThing != nullptr)
buffer[ix++] = parentThing->id;
else
buffer[ix++] = 0x00;
SendSpherical16(buffer, &ix, thing->position);
SendBuffer(ix);
PublishModel(thing);
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing* child = thing->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
}
}
void NetworkSync::PublishModel(Roboid* roboid) {
if (roboid->modelUrl == nullptr)
return;
unsigned char len = strlen(roboid->modelUrl);
if (len > 255)
return;
unsigned char ix = 0;
buffer[ix++] = 0x90; // modelMsg
buffer[ix++] = 0x00; // objectId
Spherical s = Spherical::zero; //(roboid->modelPosition);
SendSpherical(buffer, &ix, s);
SendFloat16(buffer, &ix, 1); // roboid->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
buffer[ix++] = roboid->modelUrl[urlIx];
SendBuffer(ix);
}
void NetworkSync::PublishModel(Thing* thing) {
if (thing->modelUrl == nullptr)
return;
unsigned char len = strlen(thing->modelUrl);
if (len > 255)
return;
unsigned char ix = 0;
buffer[ix++] = 0x90; // modelMsg
buffer[ix++] = thing->id; // objectId
Spherical s = Spherical::zero; // Spherical(thing->modelPosition);
SendSpherical(buffer, &ix, s);
SendFloat16(buffer, &ix, 1); // thing->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
buffer[ix++] = thing->modelUrl[urlIx];
SendBuffer(ix);
}
void NetworkSync::SendDestroyThing(InterestingThing* thing) {
if (networkId == 0) // We're not connected to a site yet
return;
unsigned char ix = 0;
buffer[ix++] = DestroyMsg;
buffer[ix++] = thing->id;
SendBuffer(ix);
#if RC_DEBUG
printf("Sent DestroyMsg [%d/%d]\n", thing->networkId, thing->id);
#endif
}
void NetworkSync::SendPose(Roboid* roboid, bool recurse) {
if (networkId == 0) // We're not connected to a site yet
return;
unsigned char ix = 0;
buffer[ix++] = PoseMsg;
buffer[ix++] = 0x00;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical(buffer, &ix, Spherical::FromVector3(roboid->GetPosition()));
SendQuat32(buffer, &ix, roboid->GetOrientation());
SendBuffer(ix);
#if RC_DEBUG
// printf("Sent PoseMsg [%d/%d]\n", networkId, buffer[1]);
#endif
if (recurse) {
for (unsigned char childIx = 0; childIx < roboid->childCount; childIx++) {
Thing* child = roboid->GetChild(childIx);
if (child != nullptr)
SendPose(child, true);
}
}
}
void NetworkSync::SendPose(Thing* thing, bool recurse) {
unsigned char ix = 0;
buffer[ix++] = PoseMsg;
buffer[ix++] = thing->id;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical16(buffer, &ix, thing->position);
SendQuat32(buffer, &ix, thing->orientation);
SendBuffer(ix);
#if RC_DEBUG
printf("Sent PoseMsg Thing [%d/%d]\n", networkId, buffer[1]);
#endif
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing* child = thing->GetChild(childIx);
if (child != nullptr)
SendPose(thing->GetChild(childIx), true);
}
}
}
void NetworkSync::PublishClient() {
unsigned char ix = 0;
buffer[ix++] = ClientMsg;
buffer[ix++] = 0; // No network ID
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent new Client\n");
#endif
}
void NetworkSync::PublishTrackedObjects(Roboid* roboid,
InterestingThing** objects) {
if (networkId == 0) // We're not connected to a site yet
return;
int n = 0;
for (unsigned char objIx = 0; objIx < Perception::maxObjectCount; objIx++) {
InterestingThing* obj = objects[objIx];
if (obj == nullptr)
continue;
if (obj->confidence > 0)
PublishTrackedObject(roboid, obj);
n++;
}
}
void NetworkSync::PublishTrackedObject(Roboid* roboid,
InterestingThing* object) {
if (object == nullptr || object->updated == false ||
object->networkId != 0x00) {
return;
}
// if (object->parentId != 0)
// return PublishRelativeObject(object);
Vector3 roboidPosition = roboid->GetPosition();
Quaternion roboidOrientation = roboid->GetOrientation();
// Vector3 localPosition = object->position.ToVector3();
Vector3 localPosition = object->position.ToVector3();
Vector3 worldPosition = roboidPosition + roboidOrientation * localPosition;
Quaternion worldOrientation =
roboidOrientation * object->orientation.ToQuaternion();
unsigned char ix = 0;
buffer[ix++] = PoseMsg; // Position2DMsg;
buffer[ix++] = object->id; // objectId;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical(buffer, &ix, Spherical::FromVector3(worldPosition));
SendQuat32(buffer, &ix, worldOrientation);
// SendPolar(buffer, &ix, polar); // 3 bytes
// SendVector3(buffer, &ix, worldPosition);
// SendQuat32(buffer, &ix, worldOrientation);
SendBuffer(ix);
#if RC_DEBUG
printf("Sent Thing PoseMsg [%d/%d] %d\n", networkId, buffer[1], object->type);
#endif
object->updated = false;
#if RC_DEBUG
// printf("PublishTrackedObj [%d/%d] (%f %f)\n", object->networkId, buffer[1],
// worldPosition.Right(), worldPosition.Forward());
#endif
}
void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid* roboid) {
Polar velocity = roboid->propulsion->GetVelocity();
Vector2 worldVelocity2 =
Vector2::Rotate(Vector2::forward * velocity.distance, velocity.angle);
Vector3 worldVelocity3 = Vector3(worldVelocity2.x, 0, worldVelocity2.y);
float angularVelocity = roboid->propulsion->GetAngularVelocity();
Vector3 worldAngularVelocity = Vector3(0, angularVelocity, 0);
#ifdef RC_DEBUG
Serial.print("Send Pose 0 LinearVelocity ");
Serial.print(worldVelocity3.Right());
Serial.print(", ");
Serial.print(worldVelocity3.Up());
Serial.print(", ");
Serial.print(worldVelocity3.Forward());
Serial.print(" AngularVelocity ");
Serial.print(worldAngularVelocity.Right());
Serial.print(", ");
Serial.print(worldAngularVelocity.Up());
Serial.print(", ");
Serial.println(worldAngularVelocity.Forward());
#else
const unsigned int bufferSize = 3 + 12 + 12;
unsigned char buffer[bufferSize] = {
PoseMsg,
0, // objectId;
Pose_LinearVelocity | Pose_AngularVelocity,
};
unsigned char ix = 3;
SendVector3(buffer, &ix, worldVelocity3);
SendVector3(buffer, &ix, worldAngularVelocity);
sendBuffer(buffer, bufferSize);
#endif
}
// void NetworkSync::SendDestroyThing(Buffer sendBuffer, InterestingThing*
// thing) {
// unsigned char ix = 0;
// buffer[ix++] = DestroyMsg;
// buffer[ix++] = thing->id;
// SendBuffer(ix);
// #ifdef RC_DEBUG
// printf("Sent DestroyThing [%d/%d]", thing->networkId, thing->id);
// #endif
// }
void NetworkSync::SendInvestigate(InterestingThing* thing) {
unsigned char ix = 0;
buffer[ix++] = InvestigateMsg;
buffer[ix++] = thing->networkId;
buffer[ix++] = thing->id;
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent Investigate [%d/%d]\n", thing->networkId, thing->id);
#endif
}
void NetworkSync::SendText(const char* s) {
unsigned char length;
for (length = 0; length < 253; length++) {
if (s[length] == '\0')
break;
}
if (length >= 253)
return;
unsigned char ix;
buffer[ix++] = 0xB0;
buffer[ix++] = length;
for (int urlIx = 0; urlIx < length; urlIx++)
buffer[ix++] = s[urlIx];
SendBuffer(ix);
}
void NetworkSync::SendInt(const int x) {
String s = String(x);
byte length = s.length();
unsigned char ix;
buffer[ix++] = 0xB0;
buffer[ix++] = length;
for (int urlIx = 0; urlIx < length; urlIx++)
buffer[ix++] = s[urlIx];
SendBuffer(ix);
}
// Low-level functions
void NetworkSync::SendVector3(unsigned char* data,
unsigned char* startIndex,
const Vector3 v) {
SendSingle100(data, *startIndex, v.Right());
(*startIndex) += 4;
SendSingle100(data, *startIndex, v.Up());
(*startIndex) += 4;
SendSingle100(data, *startIndex, v.Forward());
(*startIndex) += 4;
}
void NetworkSync::SendQuaternion(unsigned char* data,
const int startIndex,
const Quaternion q) {
Vector3 angles = Quaternion::ToAngles(q);
int ix = startIndex;
SendAngle8(data, ix++, angles.Right());
SendAngle8(data, ix++, angles.Up());
SendAngle8(data, ix++, angles.Forward());
}
void NetworkSync::SendPolar(unsigned char* data,
unsigned char* startIndex,
Polar p) {
SendAngle8(data, *startIndex, (const float)p.angle.ToFloat());
SendSingle100(data, (*startIndex) + 1, p.distance);
}
void NetworkSync::SendSpherical(unsigned char* data,
unsigned char* startIndex,
Spherical s) {
SendAngle8(data, (*startIndex)++, s.horizontal.ToFloat());
SendAngle8(data, (*startIndex)++, s.vertical.ToFloat());
SendFloat16(data, startIndex, s.distance);
}
void NetworkSync::SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s) {
SendAngle8(data, (*startIndex)++, s.horizontal.ToFloat());
SendAngle8(data, (*startIndex)++, s.vertical.ToFloat());
SendFloat16(data, startIndex, s.distance);
}
void NetworkSync::SendQuat32(unsigned char* data,
unsigned char* startIndex,
const Quaternion q) {
unsigned char qx = (char)(q.x * 127 + 128);
unsigned char qy = (char)(q.y * 127 + 128);
unsigned char qz = (char)(q.z * 127 + 128);
unsigned char qw = (char)(q.w * 255);
if (q.w < 0) {
qx = -qx;
qy = -qy;
qz = -qz;
qw = -qw;
}
// Serial.printf(" (%d) %d:%d:%d:%d ", startIndex, qx, qy, qz, qw);
data[(*startIndex)++] = qx;
data[(*startIndex)++] = qy;
data[(*startIndex)++] = qz;
data[(*startIndex)++] = qw;
}
void NetworkSync::SendAngle8(unsigned char* data,
unsigned int startIndex,
const float angle) {
AngleOf<signed char> packedAngle2 = AngleOf<signed char>(angle);
data[startIndex] = packedAngle2.GetBinary();
}
// void NetworkSync::SendAngle16(unsigned char *data, unsigned int startIndex,
// const float angle) {
// AngleUsing<signed short> packedAngle = AngleUsing<signed short>(angle);
// signed short value = packedAngle.GetValue();
// data[startIndex] = value >> 8;
// data[startIndex + 1] = value & 0xFF;
// }
// void NetworkSync::SendAngle32(unsigned char *data, unsigned int startIndex,
// const float angle) {
// AngleUsing<signed long> packedAngle = AngleUsing<signed long>(angle);
// unsigned long value = packedAngle.GetValue();
// data[startIndex] = value >> 24 & 0xFF;
// data[startIndex + 1] = value >> 16 & 0xFF;
// data[startIndex + 2] = value >> 8 & 0xFF;
// data[startIndex + 3] = value & 0xFF;
// // Serial.printf(" %lu=%d:%d:%d:%d ", value, data[startIndex],
// // data[startIndex + 1], data[startIndex + 2],
// // data[startIndex + 3]);
// }
void NetworkSync::SendSingle100(unsigned char* data,
unsigned int startIndex,
float value) {
// Sends a float with truncated 2 decimal precision
Int32 intValue = value * 100;
SendInt32(data, startIndex, intValue);
// for (unsigned char ix = 0; ix < 4; ix++) {
// data[startIndex + ix] = ((unsigned char *)&intValue)[ix];
// }
}
void NetworkSync::SendFloat16(unsigned char* data,
unsigned char* startIndex,
float value) {
float16 value16 = float16(value);
short binary = value16.getBinary();
data[(*startIndex)++] = (binary >> 8) & 0xFF;
data[(*startIndex)++] = binary & 0xFF;
}
void NetworkSync::SendInt32(unsigned char* data,
unsigned int startIndex,
Int32 value) {
for (unsigned char ix = 0; ix < 4; ix++) {
data[startIndex++] = ((unsigned char*)&value)[ix];
}
}
void NetworkSync::SendBuffer(unsigned char bufferSize) {}