2024-09-24 10:29:21 +02:00

41 lines
1.1 KiB
C++

// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0.If a copy of the MPL was not distributed with this
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
/*
#include "Axis.h"
#include "Quaternion.h"
#include "Vector3.h"
#include <math.h>
Axis::Axis() {
horizontalAngle = Angle();
verticalAngle = Angle();
}
Axis::Axis(Angle horizontal, Angle vertical) {
this->horizontalAngle = horizontal;
this->verticalAngle = vertical;
};
Axis::Axis(Vector3 v) {
this->horizontalAngle =
atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg;
this->verticalAngle = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg;
}
const Axis Axis::forward = Axis(0.0f, 0.0f);
const Axis Axis::back = Axis(180.0f, 0.0f);
const Axis Axis::up = Axis(0.0f, 90.0f);
const Axis Axis::down = Axis(0.0f, -90.0f);
const Axis Axis::left = Axis(-90.0f, 0.0f);
const Axis Axis::right = Axis(90.0f, 0.0f);
Vector3 Axis::ToVector3() {
Vector3 v = Quaternion::Euler(-(this->verticalAngle.ToFloat()),
this->horizontalAngle.ToFloat(), 0) *
Vector3::forward;
return v;
}
*/