72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLE_H
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#define ANGLE_H
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namespace Passer {
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namespace LinearAlgebra {
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static float pi = 3.1415927410125732421875F;
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static float Rad2Deg = 360.0f / (pi * 2);
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static float Deg2Rad = (pi * 2) / 360.0f;
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template <typename T>
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class AngleOf {
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public:
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AngleOf() {};
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AngleOf(int f);
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AngleOf(float f);
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// operator float() const;
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float ToFloat() const;
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inline T GetBinary() const { return this->value; }
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static AngleOf<T> Rad2Deg;
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static AngleOf<T> Deg2Rad;
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static AngleOf<T> pi;
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bool operator==(AngleOf<T> a);
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AngleOf<T> operator-() const;
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AngleOf<T> operator-(const AngleOf<T>& a) const;
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AngleOf<T> operator+(const AngleOf<T>& a) const;
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friend AngleOf<T> operator*(const AngleOf<T>& a, float f) {
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return AngleOf((float)a.ToFloat() * f);
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}
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friend AngleOf<T> operator*(float f, const AngleOf<T>& a) {
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return AngleOf((float)f * a.ToFloat());
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}
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static AngleOf<T> Normalize(AngleOf<T> a);
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static AngleOf<T> Clamp(AngleOf<T> a, AngleOf<T> min, AngleOf<T> max);
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static AngleOf<T> Difference(AngleOf<T> a, AngleOf<T> b) {
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AngleOf<T> r = Normalize(b.ToFloat() - a.ToFloat());
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return r;
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};
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static AngleOf<T> MoveTowards(AngleOf<T> fromAngle,
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AngleOf<T> toAngle,
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AngleOf<T> maxAngle);
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static AngleOf<T> CosineRuleSide(float a, float b, AngleOf<T> gamma);
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static AngleOf<T> CosineRuleAngle(float a, float b, float c);
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static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
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private:
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T value;
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};
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using Angle = AngleOf<float>;
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// using Angle = AngleOf<signed short>;
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} // namespace LinearAlgebra
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} // namespace Passer
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using namespace Passer::LinearAlgebra;
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#endif |