359 lines
8.0 KiB
C++
359 lines
8.0 KiB
C++
#include "Thing.h"
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#include "Messages/PoseMsg.h"
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#include "Participant.h"
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#include "Participants/IsolatedParticipant.h"
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#include <string.h>
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// #include <iostream>
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#if defined(ARDUINO)
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#include "Arduino.h"
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#else
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#include <algorithm>
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#include <chrono>
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#include <iostream>
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#include <list>
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#endif
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namespace RoboidControl
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{
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#pragma region Init
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Thing *Thing::LocalRoot()
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{
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Participant *p = Participant::LocalParticipant;
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Thing *localRoot = p->root;
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return localRoot;
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}
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// Only use this for root things
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Thing::Thing(Participant *owner)
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{
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this->type = Type::Root; // should become root
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this->position = Spherical::zero;
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this->positionUpdated = true;
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this->orientation = SwingTwist::identity;
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this->orientationUpdated = true;
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this->hierarchyChanged = true;
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this->linearVelocity = Spherical::zero;
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this->angularVelocity = Spherical::zero;
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this->owner = owner;
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// this->owner->Add(this, true);
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//std::cout << this->owner->name << ": New root thing " << std::endl;
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}
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Thing::Thing(unsigned char thingType, Thing *parent)
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{
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this->type = thingType;
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this->position = Spherical::zero;
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this->positionUpdated = true;
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this->orientation = SwingTwist::identity;
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this->orientationUpdated = true;
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this->hierarchyChanged = true;
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this->linearVelocity = Spherical::zero;
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this->angularVelocity = Spherical::zero;
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this->owner = parent->owner;
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this->owner->Add(this, true);
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this->SetParent(parent);
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std::cout << this->owner->name << ": New thing for " << parent->name
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<< std::endl;
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}
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Thing::~Thing()
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{
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std::cout << "Destroy thing " << this->name << std::endl;
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}
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Thing Thing::Reconstruct(Participant *owner, unsigned char thingType, unsigned char thingId)
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{
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Thing thing = Thing(thingType, owner->root);
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thing.id = thingId;
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return thing;
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}
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#pragma endregion Init
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void Thing::SetName(const char *name)
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{
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this->name = name;
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this->nameChanged = true;
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}
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const char *Thing::GetName() const
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{
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return this->name;
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}
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void Thing::SetModel(const char *url)
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{
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this->modelUrl = url;
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}
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#pragma region Hierarchy
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void Thing::SetParent(Thing *parent)
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{
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if (parent == nullptr)
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{
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Thing *parentThing = this->parent;
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if (parentThing != nullptr)
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parentThing->RemoveChild(this);
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this->parent = nullptr;
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}
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else
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parent->AddChild(this);
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this->hierarchyChanged = true;
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}
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// void Thing::SetParent(Thing* parent) {
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// parent->AddChild(this);
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// this->hierarchyChanged = true;
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// }
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// const Thing& Thing::GetParent() {
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// return *this->parent;
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// }
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bool Thing::IsRoot() const
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{
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return this == LocalRoot() || this->parent == nullptr; //&Thing::Root;
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}
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// void Thing::SetParent(Thing* root, const char* name) {
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// Thing* thing = root->FindChild(name);
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// if (thing != nullptr)
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// this->SetParent(thing);
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// }
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Thing *Thing::GetParent()
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{
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return this->parent;
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}
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Thing *Thing::GetChildByIndex(unsigned char ix)
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{
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return this->children[ix];
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}
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void Thing::AddChild(Thing *child)
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{
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unsigned char newChildCount = this->childCount + 1;
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Thing **newChildren = new Thing *[newChildCount];
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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newChildren[childIx] = this->children[childIx];
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if (this->children[childIx] == child)
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{
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// child is already present, stop copying do not update the children
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delete[] newChildren;
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return;
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}
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}
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newChildren[this->childCount] = child;
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child->parent = this;
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if (this->children != nullptr)
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delete[] this->children;
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this->children = newChildren;
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this->childCount = newChildCount;
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}
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Thing *Thing::RemoveChild(Thing *child)
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{
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unsigned char newChildCount = this->childCount - 1;
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Thing **newChildren = new Thing *[newChildCount];
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unsigned char newChildIx = 0;
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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if (this->children[childIx] != child)
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{
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if (newChildIx == newChildCount)
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{ // We did not find the child
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// stop copying and return nothing
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delete[] newChildren;
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return nullptr;
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}
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else
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newChildren[newChildIx++] = this->children[childIx];
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}
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}
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child->parent = Thing::LocalRoot();
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delete[] this->children;
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this->children = newChildren;
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this->childCount = newChildCount;
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return child;
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}
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Thing *Thing::GetChild(unsigned char id, bool recurse)
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{
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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Thing *child = this->children[childIx];
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if (child == nullptr)
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continue;
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if (child->id == id)
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return child;
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if (recurse)
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{
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Thing *foundChild = child->GetChild(id, recurse);
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if (foundChild != nullptr)
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return foundChild;
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}
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}
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return nullptr;
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}
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Thing *Thing::FindChild(const char *name, bool recurse)
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{
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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Thing *child = this->children[childIx];
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if (child == nullptr || child->name == nullptr)
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continue;
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if (strcmp(child->name, name) == 0)
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return child;
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Thing *foundChild = child->FindChild(name);
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if (foundChild != nullptr)
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return foundChild;
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}
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return nullptr;
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}
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#pragma endregion Hierarchy
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#pragma region Pose
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void Thing::SetPosition(Spherical position)
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{
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this->position = position;
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this->positionUpdated = true;
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}
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Spherical Thing::GetPosition()
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{
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return this->position;
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}
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void Thing::SetOrientation(SwingTwist orientation)
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{
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this->orientation = orientation;
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this->orientationUpdated = true;
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}
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SwingTwist Thing::GetOrientation()
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{
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return this->orientation;
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}
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void Thing::SetLinearVelocity(Spherical linearVelocity)
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{
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if (this->linearVelocity.distance != linearVelocity.distance)
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{
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this->linearVelocity = linearVelocity;
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this->linearVelocityUpdated = true;
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}
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}
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Spherical Thing::GetLinearVelocity()
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{
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return this->linearVelocity;
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}
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void Thing::SetAngularVelocity(Spherical angularVelocity)
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{
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if (this->angularVelocity.distance != angularVelocity.distance)
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{
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this->angularVelocity = angularVelocity;
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this->angularVelocityUpdated = true;
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}
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}
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Spherical Thing::GetAngularVelocity()
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{
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return this->angularVelocity;
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}
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#pragma endregion Pose
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#pragma region Update
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unsigned long Thing::GetTimeMs()
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{
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#if defined(ARDUINO)
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unsigned long ms = millis();
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return ms;
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#else
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auto now = std::chrono::steady_clock::now();
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auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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now.time_since_epoch());
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return static_cast<unsigned long>(ms.count());
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#endif
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}
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// void Thing::Update(bool recursive) {
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// Update(GetTimeMs(), recursive);
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// }
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void Thing::PrepareForUpdate() {}
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void Thing::Update(bool recursive)
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{
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// if (this->positionUpdated || this->orientationUpdated)
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// OnPoseChanged callback
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this->positionUpdated = false;
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this->orientationUpdated = false;
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// this->linearVelocityUpdated = false;
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// this->angularVelocityUpdated = false;
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this->hierarchyChanged = false;
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this->nameChanged = false;
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if (recursive)
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{
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// std::cout << "# children: " << (int)this->childCount << std::endl;
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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Thing *child = this->children[childIx];
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if (child == nullptr)
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continue;
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child->Update(recursive);
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}
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}
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}
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void Thing::UpdateThings()
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{
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IsolatedParticipant::Isolated()->Update();
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}
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#pragma endregion Update
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int Thing::GenerateBinary(char *buffer, unsigned char *ix)
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{
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(void)buffer;
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(void)ix;
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return 0;
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}
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void Thing::ProcessBinary(char *bytes)
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{
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(void)bytes;
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};
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} // namespace RoboidControl
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