74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
#include "DifferentialDrive.h"
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namespace RoboidControl {
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DifferentialDrive::DifferentialDrive(Participant* participant,
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unsigned char thingId)
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: Thing(participant, Thing::Type::DifferentialDrive, thingId) {
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this->leftWheel = new Motor();
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this->rightWheel = new Motor();
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}
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DifferentialDrive::DifferentialDrive(Thing* parent, unsigned char thingId)
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: Thing(parent, Thing::Type::DifferentialDrive, thingId) {}
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void DifferentialDrive::SetDriveDimensions(float wheelDiameter,
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float wheelSeparation) {
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this->wheelRadius =
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wheelDiameter > 0 ? wheelDiameter / 2 : -wheelDiameter / 2;
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this->wheelSeparation =
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wheelSeparation > 0 ? wheelSeparation : -wheelSeparation;
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this->rpsToMs = wheelDiameter * LinearAlgebra::pi;
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float distance = this->wheelSeparation / 2;
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if (leftWheel != nullptr)
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this->leftWheel->SetPosition(Spherical(distance, Direction::left));
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if (rightWheel != nullptr)
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this->rightWheel->SetPosition(Spherical(distance, Direction::right));
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}
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// void DifferentialDrive::SetMotors(Thing* leftWheel, Thing* rightWheel) {
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// float distance = this->wheelSeparation / 2;
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// this->leftWheel = leftWheel;
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// ;
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// if (leftWheel != nullptr)
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// this->leftWheel->SetPosition(Spherical(distance, Direction::left));
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// this->rightWheel = rightWheel;
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// if (rightWheel != nullptr)
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// this->rightWheel->SetPosition(Spherical(distance, Direction::right));
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// }
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void DifferentialDrive::SetWheelVelocity(float speedLeft, float speedRight) {
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if (this->leftWheel != nullptr)
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this->leftWheel->SetAngularVelocity(Spherical(speedLeft, Direction::left));
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if (this->rightWheel != nullptr)
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this->rightWheel->SetAngularVelocity(
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Spherical(speedRight, Direction::right));
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}
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void DifferentialDrive::Update(unsigned long currentMs, bool recursive) {
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if (this->linearVelocityUpdated) {
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// this assumes forward velocity only....
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float linearVelocity = this->GetLinearVelocity().distance;
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Spherical angularVelocity = this->GetAngularVelocity();
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float angularSpeed = angularVelocity.distance * Deg2Rad; // in degrees/sec
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// Determine the rotation direction
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if (angularVelocity.direction.horizontal.InDegrees() < 0)
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angularSpeed = -angularSpeed;
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// wheel separation can be replaced by this->leftwheel->position->distance
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float speedLeft =
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(linearVelocity + angularSpeed * this->wheelSeparation / 2) /
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this->wheelRadius * Rad2Deg;
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float speedRight =
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(linearVelocity - angularSpeed * this->wheelSeparation / 2) /
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this->wheelRadius * Rad2Deg;
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this->SetWheelVelocity(speedLeft, speedRight);
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}
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Thing::Update(currentMs, recursive);
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}
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} // namespace RoboidControl
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