RoboidControl-cpp/Things/DifferentialDrive.cpp

83 lines
3.0 KiB
C++

#include "DifferentialDrive.h"
namespace RoboidControl {
// DifferentialDrive::DifferentialDrive(Participant* participant,
// unsigned char thingId)
// : Thing(participant, Thing::Type::DifferentialDrive, thingId) {
// this->leftWheel = new Motor();
// this->rightWheel = new Motor();
// }
// DifferentialDrive::DifferentialDrive(Thing* parent, unsigned char thingId)
// : Thing(parent, Thing::Type::DifferentialDrive, thingId) {}
DifferentialDrive::DifferentialDrive(Participant* owner) : Thing(owner, Type::DifferentialDrive) {
this->leftWheel = new Motor();
this->rightWheel = new Motor();
}
DifferentialDrive::DifferentialDrive(Thing* parent) : Thing(parent, Type::DifferentialDrive) {
this->leftWheel = new Motor();
this->rightWheel = new Motor();
}
void DifferentialDrive::SetDriveDimensions(float wheelDiameter,
float wheelSeparation) {
this->wheelRadius =
wheelDiameter > 0 ? wheelDiameter / 2 : -wheelDiameter / 2;
this->wheelSeparation =
wheelSeparation > 0 ? wheelSeparation : -wheelSeparation;
this->rpsToMs = wheelDiameter * LinearAlgebra::pi;
float distance = this->wheelSeparation / 2;
if (leftWheel != nullptr)
this->leftWheel->SetPosition(Spherical(distance, Direction::left));
if (rightWheel != nullptr)
this->rightWheel->SetPosition(Spherical(distance, Direction::right));
}
// void DifferentialDrive::SetMotors(Thing* leftWheel, Thing* rightWheel) {
// float distance = this->wheelSeparation / 2;
// this->leftWheel = leftWheel;
// ;
// if (leftWheel != nullptr)
// this->leftWheel->SetPosition(Spherical(distance, Direction::left));
// this->rightWheel = rightWheel;
// if (rightWheel != nullptr)
// this->rightWheel->SetPosition(Spherical(distance, Direction::right));
// }
void DifferentialDrive::SetWheelVelocity(float speedLeft, float speedRight) {
if (this->leftWheel != nullptr)
this->leftWheel->SetAngularVelocity(Spherical(speedLeft, Direction::left));
if (this->rightWheel != nullptr)
this->rightWheel->SetAngularVelocity(
Spherical(speedRight, Direction::right));
}
void DifferentialDrive::Update(bool recursive) {
if (this->linearVelocityUpdated) {
// this assumes forward velocity only....
float linearVelocity = this->GetLinearVelocity().distance;
Spherical angularVelocity = this->GetAngularVelocity();
float angularSpeed = angularVelocity.distance * Deg2Rad; // in degrees/sec
// Determine the rotation direction
if (angularVelocity.direction.horizontal.InDegrees() < 0)
angularSpeed = -angularSpeed;
// wheel separation can be replaced by this->leftwheel->position->distance
float speedLeft =
(linearVelocity + angularSpeed * this->wheelSeparation / 2) /
this->wheelRadius * Rad2Deg;
float speedRight =
(linearVelocity - angularSpeed * this->wheelSeparation / 2) /
this->wheelRadius * Rad2Deg;
this->SetWheelVelocity(speedLeft, speedRight);
}
Thing::Update(recursive);
}
} // namespace RoboidControl