RoboidControl-cpp/Participants/ParticipantUDP.h

149 lines
4.7 KiB
C++

#pragma once
#include "Messages/BinaryMsg.h"
#include "Messages/DestroyMsg.h"
#include "Messages/InvestigateMsg.h"
#include "Messages/ModelUrlMsg.h"
#include "Messages/NameMsg.h"
#include "Messages/ParticipantMsg.h"
#include "Messages/PoseMsg.h"
#include "Messages/NetworkIdMsg.h"
#include "Messages/ThingMsg.h"
#include "Participant.h"
#if !defined(NO_STD)
#include <functional>
#include <list>
// #include <unordered_map>
#endif
#if defined(_WIN32) || defined(_WIN64)
#include <winsock2.h>
#elif defined(__unix__) || defined(__APPLE__)
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
namespace RoboidControl {
constexpr int MAX_SENDER_COUNT = 256;
/// @brief A participant using UDP communication
/// A local participant is the local device which can communicate with
/// other participants It manages all local things and communcation with other
/// participants. Each application has a local participant which is usually
/// explicit in the code. An participant can be isolated. In that case it is
/// standalong and does not communicate with other participants.
///
/// It is possible to work with an hidden participant by creating things without
/// specifying a participant in the constructor. In that case an hidden isolated
/// participant is created which can be obtained using
/// RoboidControl::IsolatedParticipant::Isolated().
/// @sa RoboidControl::Thing::Thing()
class ParticipantUDP : public Participant {
#pragma region Init
public:
/// @brief Create a participant without connecting to a site
/// @param port The port on which the participant communicates
/// These participant typically broadcast Participant messages to let site
/// servers on the local network know their presence. Alternatively they can
/// broadcast information which can be used directly by other participants.
ParticipantUDP(int port = 7681);
/// @brief Create a participant which will try to connect to a site.
/// @param ipAddress The IP address of the site
/// @param port The port used by the site
/// @param localPort The port used by the local participant
ParticipantUDP(const char* ipAddress, int port = 7681, int localPort = 7681);
/// @brief Isolated participant is used when the application is run without
/// networking
/// @return A participant without networking support
static ParticipantUDP* Isolated();
/// @brief True if the participant is running isolated.
/// Isolated participants do not communicate with other participants
#pragma endregion Init
/// @brief True if the participant is running isolated.
/// Isolated participants do not communicate with other participants
bool isIsolated = false;
/// @brief The remote site when this participant is connected to a site
Participant* remoteSite = nullptr;
/// The interval in milliseconds for publishing (broadcasting) data on the
/// local network
long publishInterval = 3000; // 3 seconds
/// @brief The name of the participant
const char* name = "ParticipantUDP";
protected:
char buffer[1024];
#if !defined(ARDUINO)
#if defined(__unix__) || defined(__APPLE__)
int sock;
#elif defined(_WIN32) || defined(_WIN64)
sockaddr_in remote_addr;
sockaddr_in server_addr;
sockaddr_in broadcast_addr;
#endif
#endif
public:
void begin();
bool connected = false;
#pragma region Update
public:
virtual void Update(unsigned long currentTimeMs = 0) override;
protected:
unsigned long nextPublishMe = 0;
virtual void UpdateMyThings(unsigned long currentTimeMs);
virtual void UpdateOtherThings(unsigned long currentTimeMs);
#pragma endregion Update
#pragma region Send
void SendThingInfo(Participant* remoteParticipant, Thing* thing);
void PublishThingInfo(Thing* thing);
bool Send(Participant* remoteParticipant, IMessage* msg);
bool Publish(IMessage* msg);
#pragma endregion Send
#pragma region Receive
protected:
void ReceiveData(unsigned char bufferSize,
char* senderIpAddress,
unsigned int senderPort);
void ReceiveData(unsigned char bufferSize, Participant* remoteParticipant);
void SetupUDP(int localPort, const char* remoteIpAddress, int remotePort);
void ReceiveUDP();
virtual void Process(Participant* sender, ParticipantMsg* msg);
virtual void Process(Participant* sender, NetworkIdMsg* msg);
virtual void Process(Participant* sender, InvestigateMsg* msg);
virtual void Process(Participant* sender, ThingMsg* msg);
virtual void Process(Participant* sender, NameMsg* msg);
virtual void Process(Participant* sender, ModelUrlMsg* msg);
virtual void Process(Participant* sender, PoseMsg* msg);
virtual void Process(Participant* sender, BinaryMsg* msg);
#pragma endregion Receive
};
} // namespace RoboidControl