RoboidControl-cpp/NetworkSync.cpp
2024-12-13 16:58:03 +01:00

417 lines
11 KiB
C++

#include "NetworkSync.h"
#include "Messages.h"
// #define RC_DEBUG 1
#ifdef RC_DEBUG
#include <Arduino.h>
#if ESP32
#define SERIALPORT Serial
#else
#define SERIALPORT Serial
#endif
#endif
#include "ControlCore/Messages.h"
#include "LinearAlgebra/Angle.h"
#include "LinearAlgebra/AngleUsing.h"
#include "LinearAlgebra/Spherical.h"
#include "float16/float16.h"
#include <string.h>
NetworkSync::NetworkSync(Roboid *roboid) {
this->roboid = roboid;
this->networkId = 0;
}
#include <Arduino.h>
void NetworkSync::ReceiveMessage(Roboid *roboid, unsigned char bytecount) {
// printf("Received msgId %d, length %d\n", buffer[0], bytecount);
networkPerception->ProcessPacket(roboid, buffer, bytecount);
switch (buffer[0]) {
case NetworkIdMsg:
ReceiveNetworkId();
break;
case CustomMsg:
ReceiveCustom(bytecount);
break;
}
}
void NetworkSync::PublishClient() {
unsigned char ix = 0;
buffer[ix++] = ClientMsg;
buffer[ix++] = this->networkId;
PublishBuffer(ix);
#ifdef RC_DEBUG
SERIALPORT.printf("Publish Device\n");
#endif
}
void NetworkSync::ReceiveNetworkId() {
this->networkId = buffer[1];
#ifdef RC_DEBUG
SERIALPORT.printf("Received network Id %d\n", this->networkId);
#endif
SendThingInfo(roboid, true);
printf("completed\n");
}
// void NetworkSync::SendInvestigate(InterestingThing *thing) {
// unsigned char ix = 0;
// buffer[ix++] = InvestigateMsg;
// buffer[ix++] = thing->networkId;
// buffer[ix++] = thing->id;
// SendBuffer(ix);
// #ifdef RC_DEBUG
// printf("Sent Investigate [%d/%d]\n", thing->networkId, thing->id);
// #endif
// }
void NetworkSync::ReceiveCustom(unsigned char packetSize) {
unsigned char ix = 1; // first byte is the msgId
unsigned char networkId = buffer[ix++];
unsigned char thingId = buffer[ix++];
// unsigned char len = buffer[ix++];
unsigned char len = packetSize - 3;
printf("Custom size = %d\n", len);
if (len > 0) {
unsigned char *bytes = new unsigned char[len];
// printf("Received %d bytes for [%d/%d]\n", len, networkId, thingId);
for (unsigned char bytesIx = 0; bytesIx < len; bytesIx++)
bytes[bytesIx] = buffer[ix++];
// networkId is not used right now, we assume networkId == 0
Thing *thing = roboid->FindChild(thingId);
printf("Found thing %s\n", thing->name);
if (thing != nullptr)
thing->ProcessBytes(bytes);
delete bytes;
}
}
void NetworkSync::PublishState(Roboid *roboid) {
SendPose(roboid);
PublishPerception(roboid);
}
void NetworkSync::SendThingInfo(Thing *thing, bool recurse) {
if (thing == nullptr)
return;
SendThing(thing);
SendName(thing);
SendModel(thing);
SendCustom(thing);
SendPose(thing, true, false);
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
SendThingInfo(child, true);
}
}
}
void NetworkSync::SendThing(Thing *thing) {
if (thing == nullptr)
return;
// unsigned char ix = 0;
// buffer[ix++] = ThingMsg;
// buffer[ix++] = this->networkId;
// buffer[ix++] = thing->id;
// buffer[ix++] = (unsigned char)thing->type;
// Thing *parentThing = thing->GetParent();
// if (parentThing != nullptr)
// buffer[ix++] = parentThing->id;
// else
// buffer[ix++] = 0x00;
// SendBuffer(ix);
Thing *parent = thing->GetParent();
Passer::Control::ThingMsg msg =
Passer::Control::ThingMsg(this->networkId, thing->id, thing->type,
parent == nullptr ? 0 : parent->id);
SendBuffer(msg.Serialize(this->buffer));
#ifdef RC_DEBUG
printf("Sent Thing [%d/%d] %d\n", networkId, thing->id, (byte)thing->type);
#endif
}
void NetworkSync::SendName(Thing *thing) {
if (thing->name == nullptr)
return;
unsigned char len = strlen(thing->name);
if (len > 255)
return;
// unsigned char ix = 0;
// buffer[ix++] = NameMsg;
// buffer[ix++] = this->networkId;
// buffer[ix++] = thing->id;
// buffer[ix++] = len;
// for (unsigned char nameIx = 0; nameIx < len; nameIx++)
// buffer[ix++] = thing->name[nameIx];
// SendBuffer(ix);
Passer::Control::NameMsg msg =
Passer::Control::NameMsg(this->networkId, thing->id, thing->name, len);
SendBuffer(msg.Serialize(this->buffer));
// Passer::Control::NameMsg::Send(this, thing);
#ifdef RC_DEBUG
SERIALPORT.printf("Sent Name [%d/%d] %s\n", networkId, buffer[1],
thing->name);
#endif
}
void NetworkSync::SendModel(Thing *thing) {
if (thing->modelUrl == nullptr)
return;
unsigned char len = strlen(thing->modelUrl);
if (len > 255)
return;
// unsigned char ix = 0;
// buffer[ix++] = ModelMsg;
// buffer[ix++] = this->networkId;
// buffer[ix++] = thing->id; // objectId
// // Spherical16 s = Spherical16::zero; // Spherical(thing->modelPosition);
// // Messages::SendSpherical16(buffer, &ix, s);
// Messages::SendFloat16(buffer, &ix, thing->modelScale);
// buffer[ix++] = len;
// for (int urlIx = 0; urlIx < len; urlIx++)
// buffer[ix++] = thing->modelUrl[urlIx];
// SendBuffer(ix);
Passer::Control::ModelUrlMsg msg = Passer::Control::ModelUrlMsg(
this->networkId, thing->id, len, thing->modelUrl, thing->modelScale);
SendBuffer(msg.Serialize(this->buffer));
}
void NetworkSync::SendCustom(Thing *thing) {
unsigned char ix = 0;
buffer[ix++] = NetworkSync::CustomMsg;
buffer[ix++] = this->networkId;
buffer[ix++] = thing->id;
thing->SendBytes(buffer, &ix);
if (ix > 3) // When ix <= 3 then there is no custom data
SendBuffer(ix);
}
void NetworkSync::SendDestroyThing(InterestingThing *thing) {
if (networkId == 0) // We're not connected to a site yet
return;
unsigned char ix = 0;
buffer[ix++] = DestroyMsg;
buffer[ix++] = this->networkId;
buffer[ix++] = thing->id;
SendBuffer(ix);
#if RC_DEBUG
printf("Sent DestroyMsg [%d/%d]\n", thing->networkId, thing->id);
#endif
}
void NetworkSync::SendPose(Thing *thing, bool force, bool recurse) {
if (this->networkId == 0) // We're not connected to a site yet
return;
thing->positionUpdated |= thing->GetLinearVelocity().distance > 0;
thing->orientationUpdated |= thing->GetAngularVelocity().distance > 0;
if (force || thing->positionUpdated || thing->orientationUpdated) {
unsigned char ix = 0;
buffer[ix++] = PoseMsg;
buffer[ix++] = this->networkId;
buffer[ix++] = thing->id;
unsigned char pattern = 0;
if (force || thing->positionUpdated)
pattern |= Pose_Position;
if (force || thing->orientationUpdated)
pattern |= Pose_Orientation;
buffer[ix++] = pattern;
Messages::SendSpherical16(buffer, &ix, thing->position);
Messages::SendQuat32(buffer, &ix, thing->orientation.ToQuaternion());
SendBuffer(ix);
thing->positionUpdated = false;
thing->orientationUpdated = false;
#if RC_DEBUG
if (thing->id == 0) {
Vector3 v = thing->position.ToVector3();
printf("Sent PoseMsg Thing [%d/%d] %f(%f)-(%f %f %f) %f\n",
this->networkId, thing->id, thing->position.distance,
thing->position.direction.horizontal.InDegrees(), v.Right(),
v.Up(), v.Forward(),
thing->orientation.swing.horizontal.InDegrees());
}
#endif
}
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
SendPose(thing->GetChild(childIx), force, recurse);
}
}
}
void NetworkSync::PublishState(Sensor *sensor) {
float *value = (float *)sensor->GetValue();
if (value == nullptr)
return;
unsigned char ix = 0;
buffer[ix++] = StateMsg;
buffer[ix++] = sensor->type;
Messages::SendFloat16(buffer, &ix, *value);
PublishBuffer(ix);
}
void NetworkSync::PublishPerception(Roboid *roboid) {
Perception *perception = roboid->perception;
if (perception == nullptr)
return;
for (unsigned int sensorIx = 0; sensorIx < perception->sensorCount;
sensorIx++) {
Sensor *sensor = perception->sensors[sensorIx];
if (sensor == nullptr)
continue;
PublishState(sensor);
}
PublishTrackedObjects(roboid, roboid->perception->GetTrackedObjects());
}
void NetworkSync::PublishTrackedObjects(Roboid *roboid,
InterestingThing **objects) {
if (networkId == 0) // We're not connected to a site yet
return;
int n = 0;
for (unsigned char objIx = 0; objIx < Perception::maxObjectCount; objIx++) {
InterestingThing *obj = objects[objIx];
if (obj == nullptr)
continue;
if (obj->confidence > 0)
PublishTrackedObject(roboid, obj);
n++;
}
}
void NetworkSync::PublishTrackedObject(Roboid *roboid,
InterestingThing *thing) {
if (thing == nullptr || thing->updated == false || thing->networkId != 0x00) {
return;
}
// printf("publish tracked\n");
/*
Spherical16 roboidPosition = roboid->GetPosition();
SwingTwist16 roboidOrientation = roboid->GetOrientation();
Spherical16 worldPosition =
roboidPosition + roboidOrientation * object->position;
SwingTwist16 worldOrientation = roboidOrientation * object->orientation;
*/
SwingTwist16 inv_originOrientation;
Spherical16 originPosition;
if (roboid->worldOrigin == nullptr) {
inv_originOrientation = SwingTwist16::identity;
originPosition = Spherical16::zero;
} else {
inv_originOrientation =
SwingTwist16::Inverse(roboid->worldOrigin->orientation);
originPosition = roboid->worldOrigin->position;
}
// SwingTwist16 inv_originOrientation =
// SwingTwist16::Inverse(roboid->worldOrigin->orientation);
// Spherical16 originPosition = roboid->worldOrigin->position;
SwingTwist16 worldOrientation = inv_originOrientation * thing->orientation;
Spherical16 worldPosition =
inv_originOrientation * (thing->position - originPosition);
unsigned char ix = 0;
buffer[ix++] = PoseMsg; // Position2DMsg;
buffer[ix++] = this->networkId;
buffer[ix++] = thing->id; // objectId;
buffer[ix++] = Pose_Position | Pose_Orientation;
Messages::SendSpherical16(buffer, &ix, worldPosition);
Messages::SendSwingTwist(buffer, &ix, worldOrientation);
SendBuffer(ix);
#if RC_DEBUG
printf("Sent Thing PoseMsg [%d/%d] %d\n", networkId, buffer[1], thing->type);
#endif
thing->updated = false;
}
void NetworkSync::SendText(const char *s) {
unsigned char length;
for (length = 0; length < 253; length++) {
if (s[length] == '\0')
break;
}
if (length >= 253)
return;
unsigned char ix = 0;
buffer[ix++] = 0xB0;
buffer[ix++] = length;
for (int urlIx = 0; urlIx < length; urlIx++)
buffer[ix++] = s[urlIx];
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent Text %s\n", s);
#endif
}
#if ESP32
#include <Arduino.h>
#endif
void NetworkSync::SendInt(const int x) {
String s = String(x);
char length = s.length();
unsigned char ix = 0;
buffer[ix++] = 0xB0;
buffer[ix++] = length;
for (int urlIx = 0; urlIx < length; urlIx++)
buffer[ix++] = s[urlIx];
SendBuffer(ix);
}
// Low-level functions
// bool NetworkSync::SendBuffer(unsigned char bufferSize) { return false; }
// bool NetworkSync::PublishBuffer(unsigned char bufferSize) { return false; }
// void NetworkSync::SendCBuffer(unsigned char bufferSize, unsigned char
// *buffer) {
//}