79 lines
1.4 KiB
C++
79 lines
1.4 KiB
C++
#if GTEST
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#include <gtest/gtest.h>
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#include <math.h>
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#include <limits>
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#include "Angle16.h"
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#include "Angle8.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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TEST(Angle8, Construct) {
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float angle = 0.0F;
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Angle8 a = Angle8(angle);
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EXPECT_FLOAT_EQ(a.ToFloat(), angle);
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angle = -180.0F;
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a = Angle8(angle);
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EXPECT_FLOAT_EQ(a.ToFloat(), angle);
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}
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TEST(Angle8, Negate) {
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float angle = 0;
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Angle8 a = Angle8(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.ToFloat(), angle);
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angle = 90.0F;
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a = Angle8(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.ToFloat(), -angle);
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}
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TEST(Angle8, Add) {
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Angle8 a = Angle8(-45);
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Angle8 b = Angle8(45.0F);
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Angle8 r = a + b;
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EXPECT_FLOAT_EQ(r.ToFloat(), 0);
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}
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TEST(Angle8, Subtract) {
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Angle8 a = Angle8(0);
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Angle8 b = Angle8(45.0F);
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Angle8 r = a - b;
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EXPECT_FLOAT_EQ(r.ToFloat(), -45);
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}
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TEST(Angle16, Construct) {
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Angle16 a = Angle16(0.0F);
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EXPECT_FLOAT_EQ(a.ToFloat(), 0);
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}
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TEST(Angle16, Negate) {
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float angle = 0;
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Angle16 a = Angle16(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.ToFloat(), angle);
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angle = 90.0F;
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a = Angle16(angle);
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a = -a;
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EXPECT_FLOAT_EQ(a.ToFloat(), -angle);
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}
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TEST(Angle16, Subtract) {
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Angle16 a = Angle16(0);
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Angle16 b = Angle16(45.0F);
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Angle16 r = a - b;
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EXPECT_FLOAT_EQ(r.ToFloat(), -45);
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}
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TEST(Angle16, Add) {
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Angle16 a = Angle16(-45);
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Angle16 b = Angle16(45.0F);
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Angle16 r = a + b;
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EXPECT_FLOAT_EQ(r.ToFloat(), 0);
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}
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#endif |