RoboidControl-cpp/Roboid.cpp
2024-06-07 14:00:40 +02:00

139 lines
4.1 KiB
C++

#include "Roboid.h"
#include "LinearAlgebra/FloatSingle.h"
#include "NetworkSync.h"
#include <string.h>
// #define RC_DEBUG
#ifdef RC_DEBUG
#include <Arduino.h>
#endif
Roboid::Roboid() {
#ifdef RC_DEBUG
Serial.begin(115200);
#endif
this->perception = new Perception();
this->perception->roboid = this;
this->propulsion = nullptr;
this->networkSync = nullptr;
this->actuation = nullptr;
this->worldPosition = Vector3::zero;
// this->worldOrientation = Quaternion::identity;
this->worldAngleAxis = AngleAxis();
}
Roboid::Roboid(Perception *perception, Propulsion *propulsion) : Roboid() {
if (this->perception != nullptr)
delete this->perception;
this->perception = perception;
if (perception != nullptr)
perception->roboid = this;
this->propulsion = propulsion;
if (propulsion != nullptr)
propulsion->roboid = this;
}
Roboid::Roboid(Perception *perception, ServoMotor *actuation) : Roboid() {
this->perception = perception;
perception->roboid = this;
this->propulsion = nullptr;
this->actuation = actuation;
}
Roboid::Roboid(ServoMotor *actuation) : actuation(actuation) {}
void Roboid::Update(float currentTimeMs) {
if (perception != nullptr)
perception->Update(currentTimeMs);
if (propulsion != nullptr) {
propulsion->Update(currentTimeMs);
float deltaTime = (currentTimeMs - lastUpdateTimeMs) / 1000;
Quaternion roboidOrientation = this->GetOrientation();
SetPosition(this->worldPosition +
roboidOrientation * Vector3::forward *
this->propulsion->GetVelocity().distance * deltaTime);
SetOrientation(roboidOrientation *
Quaternion::AngleAxis(this->propulsion->GetAngularVelocity(),
Vector3::up));
}
if (actuation != nullptr)
actuation->Update(currentTimeMs);
if (networkSync != nullptr)
networkSync->NetworkUpdate(this);
lastUpdateTimeMs = currentTimeMs;
}
Vector3 Roboid::GetPosition() { return this->worldPosition; }
Vector2 Roboid::GetPosition2D() {
return Vector2(this->worldPosition.Right(), this->worldPosition.Forward());
}
Quaternion Roboid::GetOrientation() {
Vector3 axis = this->worldAngleAxis.axis.ToVector3();
Quaternion q = Quaternion::AngleAxis(this->worldAngleAxis.angle, axis);
return q;
}
float Roboid::GetOrientation2D() {
float maxAngle = 90 - Float::epsilon; // note: range vertical angle = -90..90
// rotation axis is vertical, so we have a simple 2D orientation
if (this->worldAngleAxis.axis.verticalAngle > maxAngle)
return this->worldAngleAxis.angle;
if (this->worldAngleAxis.axis.verticalAngle < -maxAngle)
return -this->worldAngleAxis.angle;
Quaternion q = GetOrientation();
return Quaternion::GetAngleAround(Vector3::up, q);
}
void Roboid::SetPosition(Vector3 newWorldPosition) {
Quaternion roboidOrientation = this->GetOrientation();
Vector3 translation = newWorldPosition - this->worldPosition;
float distance = translation.magnitude();
float angle = Vector3::SignedAngle(roboidOrientation * Vector3::forward,
translation, Vector3::up);
Polar polarTranslation = Polar(angle, distance);
perception->UpdatePose(polarTranslation);
this->worldPosition = newWorldPosition;
if (networkSync != nullptr)
// networkSync->SendPosition(this->worldPosition);
networkSync->SendPose(this->worldPosition, roboidOrientation);
}
#include <math.h>
void Roboid::SetOrientation(Quaternion worldOrientation) {
float angle;
Vector3 axis;
worldOrientation.ToAngleAxis(&angle, &axis);
Quaternion delta = Quaternion::Inverse(GetOrientation()) * worldOrientation;
perception->UpdatePose(delta);
AngleAxis angleAxis = AngleAxis(angle, Axis(axis));
this->worldAngleAxis = angleAxis;
}
void Roboid::SetOrientation2D(float angle) {
this->worldAngleAxis = AngleAxis(angle, Axis::up);
}
void Roboid::SetModel(const char *url, Vector3 position, Quaternion orientation,
float scale) {
this->modelUrl = url;
this->modelPosition = position;
this->modelOrientation = orientation;
this->modelScale = scale;
}