50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "Spherical.h"
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#include "Angle.h"
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#include <math.h>
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// using Angle = float;
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Spherical::Spherical() {
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this->horizontalAngle = 0;
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this->verticalAngle = 0;
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this->distance = 0;
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}
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// Spherical::Spherical(float polarAngle, float elevationAngle, float distance)
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// {
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// this->horizontalAngle = polarAngle;
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// this->verticalAngle = elevationAngle;
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// this->distance = distance;
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// }
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Spherical::Spherical(Polar polar) {
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this->horizontalAngle = polar.angle;
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this->verticalAngle = 0.0F;
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this->distance = polar.distance;
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}
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Spherical::Spherical(float distance, Angle horizontalAngle, Angle verticalAngle)
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: distance(distance), horizontalAngle(horizontalAngle),
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verticalAngle(verticalAngle) {}
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Spherical::Spherical(Vector3 v) {
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float signZ = (v.z >= 0) - (v.z < 0);
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horizontalAngle =
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atan2(v.y, signZ * sqrt(v.z * v.z + v.x * v.x)) * Angle::Rad2Deg;
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verticalAngle = -atan2(v.x, sqrt(v.z * v.z + v.y * v.y)) * Angle::Rad2Deg;
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distance = v.magnitude();
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}
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const Spherical Spherical::zero = Spherical(0.0F, (Angle)0.0F, (Angle)0.0F);
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float Spherical::GetSwing() {
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// Not sure if this is correct
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return sqrtf(horizontalAngle * horizontalAngle +
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verticalAngle * verticalAngle);
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}
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Polar Spherical::ProjectOnHorizontalPlane() {
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return Polar(horizontalAngle, distance);
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} |