2024-12-11 18:01:06 +01:00

128 lines
3.6 KiB
C++

#include "Messages.h"
#include "LowLevelMessages.h"
#pragma region IMessage
unsigned char IMessage::Serialize(unsigned char *buffer) { return 0; }
bool IMessage::SendMsg(ControlClient client, IMessage msg,
unsigned char bufferSize) {
return SendMsg(client, client.buffer, msg.Serialize(client.buffer));
}
bool IMessage::SendMsg(ControlClient client, unsigned char *buffer,
unsigned char bufferSize) {
return false; // client.SendMsg(buffer, bufferSize);
}
#pragma endregion
#pragma region Investigate
InvestigateMsg::InvestigateMsg(unsigned char networkId, unsigned char thingId) {
this->networkId = networkId;
this->thingId = thingId;
}
unsigned char InvestigateMsg::Serialize(unsigned char *buffer) {
unsigned char ix = 0;
buffer[ix++] = this->id;
buffer[ix++] = this->networkId;
buffer[ix++] = this->thingId;
return ix;
}
bool InvestigateMsg::Send(ControlClient client, unsigned char networkId,
unsigned char thingId) {
InvestigateMsg msg = InvestigateMsg(networkId, thingId);
return SendMsg(client, msg, InvestigateMsg::length);
}
// Investigate
#pragma endregion
#pragma region Thing
Passer::Control::ThingMsg::ThingMsg(unsigned char networkId,
unsigned char thingId,
unsigned char thingType,
unsigned char parentId) {
this->networkId = networkId;
this->thingId = thingId;
this->thingType = thingType;
this->parentId = parentId;
}
unsigned char ThingMsg::Serialize(unsigned char *buffer) {
unsigned char ix = 0;
buffer[ix++] = this->id;
buffer[ix++] = this->networkId;
buffer[ix++] = this->thingId;
buffer[ix++] = this->thingType;
buffer[ix++] = this->parentId;
return ix;
}
bool Passer::Control::ThingMsg::Send(ControlClient client,
unsigned char networkId,
unsigned char thingId,
unsigned char thingType,
unsigned char parentId) {
ThingMsg msg = ThingMsg(networkId, thingId, thingType, parentId);
return SendMsg(client, msg, ThingMsg::length);
}
// Thing
#pragma endregion
#pragma region Name
NameMsg::NameMsg(unsigned char networkId, unsigned char thingId,
unsigned char nameLength, const char *name) {
this->networkId = networkId;
this->thingId = thingId;
this->nameLength = nameLength;
this->name = name;
}
unsigned char Passer::Control::NameMsg::Serialize(unsigned char *buffer) {
unsigned char ix = 0;
buffer[ix++] = this->id;
buffer[ix++] = this->networkId;
buffer[ix++] = this->thingId;
buffer[ix++] = this->nameLength;
for (int nameIx = 0; nameIx < this->nameLength; nameIx++)
buffer[ix++] = name[nameIx];
return ix;
}
// Name
#pragma endregion
#pragma region ModelUrl
ModelUrlMsg::ModelUrlMsg(unsigned char networkId, unsigned char thingId,
unsigned char urlLength, const char *url,
float scale) {
this->networkId = networkId;
this->thingId = thingId;
this->urlLength = urlLength;
this->url = url;
this->scale = scale;
}
unsigned char ModelUrlMsg::Serialize(unsigned char *buffer) {
unsigned char ix = 0;
buffer[ix++] = this->id;
buffer[ix++] = this->networkId;
buffer[ix++] = this->thingId;
LowLevelMessages::SendFloat16(buffer, &ix, this->scale);
buffer[ix++] = this->urlLength;
for (int urlIx = 0; urlIx < this->urlLength; urlIx++)
buffer[ix++] = url[urlIx];
return ix;
}
// Model Url
#pragma endregion