RoboidControl-cpp/test/Vector3_test.cc
2024-03-15 09:27:23 +01:00

553 lines
16 KiB
C++

#if GTEST
#include <gtest/gtest.h>
#include <limits>
#include <math.h>
#include "Vector3.h"
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Vector3, Magnitude) {
Vector3 v = Vector3(1, 2, 3);
float m = 0;
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude 1 2 3";
m = Vector3::Magnitude(v);
EXPECT_FLOAT_EQ(m, 3.741657F) << "Vector3::Magnitude 1 2 3";
v = Vector3(-1, -2, -3);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude -1 -2 -3";
v = Vector3(0, 0, 0);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.magnitude INFINITY INFINITY INFINITY ";
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.magnitude -INFINITY -INFINITY -INFINITY ";
}
}
TEST(Vector3, SqrMagnitude) {
Vector3 v = Vector3(1, 2, 3);
float m = 0;
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3";
m = Vector3::SqrMagnitude(v);
EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3";
v = Vector3(-1, -2, -3);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3";
v = Vector3(0, 0, 0);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.sqrMagnitude INFINITY INFINITY INFINITY ";
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
}
}
TEST(Vector3, Normalize) {
bool r = false;
Vector3 v1 = Vector3(0, 2, 0);
Vector3 v = Vector3::zero;
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "v.normalized 0 2 0";
v = Vector3::Normalize(v1);
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0";
v1 = Vector3(0, -2, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0";
v1 = Vector3(0, 0, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "v.normalized 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Negate) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v = Vector3::zero;
v = -v1;
EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6";
v1 = Vector3(-4, -5, -6);
v = -v1;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "- -4 -5 -6";
v1 = Vector3(0, 0, 0);
v = -v1;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "- INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "- -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Subtract) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
v = v1 - v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3";
v2 = Vector3(-1, -2, -3);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3";
v2 = Vector3(4, 5, 6);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6";
v2 = Vector3(0, 0, 0);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 - 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 - INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 - -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Addition) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
v = v1 + v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
v2 = Vector3(-1, -2, -3);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3";
v2 = Vector3(0, 0, 0);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 + 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 + INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Scale) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3";
v2 = Vector3(-1, -2, -3);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3";
v2 = Vector3(0, 0, 0);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "Scale 4 5 6 , 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 + INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Multiply) {
Vector3 v1 = Vector3(4, 5, 6);
float f = 3;
Vector3 v = Vector3::zero;
v = v1 * f;
EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3";
f = -3;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3";
f = 0;
v = v1 * f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0";
if (std::numeric_limits<float>::is_iec559) {
f = FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 * INFINITY";
f = -FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 * -INFINITY";
}
}
TEST(Vector3, Divide) {
Vector3 v1 = Vector3(4, 5, 6);
float f = 2;
Vector3 v = Vector3::zero;
v = v1 / f;
EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3";
f = -2;
v = v1 / f;
EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3";
if (std::numeric_limits<float>::is_iec559) {
f = 0;
v = v1 / f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 / 0";
f = FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / INFINITY";
f = -FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / -INFINITY";
}
}
TEST(Vector3, Dot) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Dot(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY)
<< "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Equality) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
bool r = false;
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == 1 2 3";
v2 = Vector3(4, 5, 6);
r = v1 == v2;
EXPECT_TRUE(r) << "4 5 6 == 1 2 3";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r)
<< "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
}
}
TEST(Vector3, Distance) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 5.19615221F) << "Distance(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 12.4498997F) << "Distance(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 8.77496433F) << "Distance(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Distance(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Cross) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::Cross(v1, v2);
r = v == Vector3(3, -6, 3);
EXPECT_TRUE(r) << "Cross(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Cross(v1, v2);
r = v == Vector3(-3, 6, -3);
EXPECT_TRUE(r) << "Cross(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::Cross(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Cross(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Project) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::Project(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Project(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, ProjectOnPlane) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(4, 5, 6);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Angle) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
bool r = false;
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "Angle(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, SignedAngle) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v3 = Vector3(7, 8, -9);
float f = 0;
bool r = false;
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, -12.9331388F) << "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
v2 = Vector3(-1, -2, -3);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 167.066864F) << "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
v2 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
v2 = Vector3(1, 2, 3);
v3 = Vector3(-7, -8, 9);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
v3 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Lerp) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 r = Vector3(0, 0, 0);
r = Vector3::Lerp(v1, v2, 0);
EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0);
r = Vector3::Lerp(v1, v2, 1);
EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
r = Vector3::Lerp(v1, v2, 0.5f);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
r = Vector3::Lerp(v1, v2, -1);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
r = Vector3::Lerp(v1, v2, 2);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
}
#endif