72f1472 Fix missing <chrono> include 54634f0 Backporting some style changes from Python fea15c3 removed namespace Passer 753de2d Fixes 9674f68 Disabled test failing on MacOS 5b89234 Made it work on MacOS d0ba29e Updated LinearAlgebra ebfb4fb Merge commit '0b63a044eb84175cc922f3f1fe0ce039d101bf7b' 0b63a04 Updated documentation, cleanup a0082bd Add direction documentation 770ce32 Merge commit '2b5f5cd175b20fa01e04b696dfe0cfbe2c4ad9da' 2b5f5cd Removed shorthand Deg/Rad aliases... (see below) d212db2 Trying to fix specialization before instantiation error e445e5b Trying to fix specialization before instantiation error f47e504 Trying to fix specialization before instantiation error b877d4d Trying to fix specialization before instantiation error 06e8623 Trying to fix specialization before instantiation error e97aee9 Trying to fix specialization before instantiation error 0e00e5d Merge branch 'main' of http://gitlab.passervr.com/passer/cpp/linear-algebra 52de55d Trying to fix specialization before instantiation error 47ba024 Trying to fix specialization before instantiation error 2402030 Trying to fix specialization before instantiation error 4e3f253 Fixed gitignore 06c70e2 Merge branch 'Experimental' 6f30334 Updated PolarOf, removed default Polar type 94a3105 Cleanup 89a5711 Fixed typo in documentation 64b7f11 Removed default Angle type 58beb36 Completed AngleOf documentation 5f58a2c Updated documentation 97d937e Fixed (copilot) unit tests 585a3b0 Removed default Spherical type d3226fd Added copilot test documentation a7aa679 Added a performance test 2c57c3f Fixed direction for spherical 28ee225 Normalize Spherical at creation 800eb75 improved rounding of discrete angles 536d6ce Add Binary support 18756ba Correct axis on quaternion from swingtwist 06e42c5 Normalized swing twist edbb4b1 Removes Angle::deg90/180 because of issues 0a07b23 SwingTwist == and Angle 9406b57 SwingTwist::AngleAxis using Direction 06da9e5 Removed AngleAxis, Sperhical will be used instead 2e61e1b Fix unit test 54d0318 Extended unit tests (plus fixes) 8286c1c Minor improvements 95a6fb3 Improved Angle quality 9eca318 Fixed inverse 0ebfce4 Spherical direction 136e44e Fixed unit tests fb5cee8 Proper angle implementation (unit tests still fail) 92d5ef0 Normalizing directions 1ea65d5 Made toQuestion const f1c70c7 Fix unit tests 2ad6a5a Fix include 11259a9 Extend functionality 3363388 Extended AngleAxis & Direction 09e25a8 Add Asin and Atan a646e93 Add ACos 407e771 Add WithDistance 69bad8f Added degrees, radians, cos, sin, and tan functions 5c3dfa6 Adde degrees/readians and poc ACos 05c61a3 Add distance between 6a1d043 Added Angle comparison 6b3bcfc Another anglebetween fix b5a6330 Fix anglebetween b975aed Added angle and rotate functions f483439 Moved Polar/Spherical to template class completely e0ef43a Merge branch 'Experimental' of http://gitlab.passervr.com/passer/cpp/linear-algebra into Experimental b460bec Added scaling to SphericalOf<T> e10e010 Added Direction to library sources dedaa31 Fix unit tests 1da93ca Fix ToVector3 9c3503f Added SphericalOf 353cb1b Add conversion from Quaternion cf86ba8 Cleanup template classes ea6894e Fix generic template functions 1ce7234 Bug fixes 38ebb34 Added Direction to replace Axis c72bba4 Change Vector3::Angle return type to AngleOf<float> 18cf653 Added scaling support 51772a1 Added add/subtract for discrete angles 49c6740 Make Angle -> float conversion explicit 608c45c Fix precision error 4591aef Added Spherical16 48828e2 Fix int/float issues 86b7c21 Added Degrees inline function a4b0491 Fix unit tests b81b77b Extend AngleOf support c70c079 Add spherical subtract 2bad384 Added spherical addition a25a8be Fixed namespace issues f8009a7 Updated namespace 91c7b20 Fix gitlab test runner 78468e3 Renamed VectorAlgebra project to LinearAlgebra 47a6368 Fix Vector3 ee62cba XYZ deprecation 62d7439 Extend ulitity functions 95713c8 Cleanup, added utility functions f7d9d97 Cleanup 66e47d7 Cleanup Vector2 and Polar e922a01 fix == operator 5693097 Initial subtractop test c411b43 Textual improvement 0c54276 equality support b1e34b6 Improved unit tests 6ddb074 Improved unit tests 5489b3c Fix test 3d971c1 Improve namespace 791bd78 namespace improvement 9bea94f Use Angle type for Polar 8a2ce21 Swapped polar constructor param order e5f8d73 namespace fix 8e7a8c6 Fix namespaces 64ca768 normalize toAngleAxis result 4385bef Add angle-axis 4b07328 Add conversion from Vector3 fe12c99 Fix Spherical reference c274c3e Add conversion from Spherical 66ff721 Fixed wrong conversion to short 264bcbc Added 32 bit angle f190dd7 Merge branch 'DiscreteAngle' into Experimental ae55a24 Further vector3 conversion fixes ec0cc47 Fix spherical to vector 89b5da8 Fix ambiguity e62fa96 Fix specialization again 430344a Fix specialization error 3e5ede0 Removed old file e62bacc First Discrete Angle functions 87d2c11 Set strict warnings 5141766 Add spherical.toVector3 test (and fixes) 8e3b9e2 Fix Polar test 7b85556 Addedfirst Polar test 395f82d Fix Spherical Unit test 0cbef79 Add first Spherical Unit test dc601a1 Removed Vector2.tofactor 159bdae Added spherical.tovector (but is is buggy) 273ebae Fixes 0468031 Bug fix 3714507 Implemented templated angles 69e7ee1 Added DiscreteAgle 2cbf259 Make negation virtual override 2b50bab Add negation for DiscreteAngle de3a647 Updated negation 254bb27 Added negation bd04285 Make superclass accessable 2bb0009 Initial implementation git-subtree-dir: LinearAlgebra git-subtree-split: 72f1472f2e1d2c9a1fe002460e47606b9aeed548
222 lines
8.3 KiB
C++
222 lines
8.3 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLE_H
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#define ANGLE_H
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namespace Passer {
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namespace LinearAlgebra {
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static float pi = 3.1415927410125732421875F;
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static float Rad2Deg = 360.0f / (pi * 2);
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static float Deg2Rad = (pi * 2) / 360.0f;
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/// @brief An angle in various representations.
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/// @tparam T The internal type used for the representation of the angle.
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/// The angle is internally limited to (-180..180] degrees or (-PI...PI]
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/// radians. When an angle exceeds this range, it is normalized to a value
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/// within the range.
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template <typename T> class AngleOf {
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public:
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/// @brief Create a new angle with a zero value
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AngleOf<T>();
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/// @brief An zero value angle
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const static AngleOf<T> zero;
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// const static AngleOf<T> deg90;
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// const static AngleOf<T> deg180;
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/// @brief Creates an angle in degrees
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/// @param degrees the angle in degrees
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/// @return The angle value
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static AngleOf<T> Degrees(float degrees);
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/// @brief Creates an angle in radians
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/// @param radians the angle in radians
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/// @return The angle value
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static AngleOf<T> Radians(float radians);
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/// @brief Creates an angle from a raw value
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/// @param rawValue the raw value to use for the angle
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/// @return The the angle
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static AngleOf<T> Binary(T rawValue);
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/// @brief Get the angle value in degrees
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/// @return The angle value in degrees
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float InDegrees() const;
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/// @brief Get the angle value in radians
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/// @return The angle value in radians
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float InRadians() const;
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/// @brief Get the raw value for the angle
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/// @return The raw value
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T GetBinary() const;
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/// @brief Set the raw value of the angle
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/// @param rawValue The raw value
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void SetBinary(T rawValue);
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/// @brief Tests whether this angle is equal to the given angle
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/// @param angle The angle to compare to
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/// @return True when the angles are equal, False otherwise
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/// @note The equality is determine within the limits of precision of the raw
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/// type T
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bool operator==(const AngleOf<T> angle) const;
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/// @brief Tests if this angle is greater than the given angle
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/// @param angle The given angle
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/// @return True when this angle is greater than the given angle, False
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/// otherwise
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bool operator>(AngleOf<T> angle) const;
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/// @brief Tests if this angle is greater than or equal to the given angle
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/// @param angle The given angle
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/// @return True when this angle is greater than or equal to the given angle.
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/// False otherwise.
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bool operator>=(AngleOf<T> angle) const;
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/// @brief Tests if this angle is less than the given angle
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/// @param angle The given angle
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/// @return True when this angle is less than the given angle. False
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/// otherwise.
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bool operator<(AngleOf<T> angle) const;
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/// @brief Tests if this angle is less than or equal to the given angle
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/// @param angle The given angle
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/// @return True when this angle is less than or equal to the given angle.
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/// False otherwise.
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bool operator<=(AngleOf<T> angle) const;
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/// @brief Returns the sign of the angle
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/// @param angle The angle
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/// @return -1 when the angle is negative, 1 when it is positive and 0
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/// otherwise.
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static signed int Sign(AngleOf<T> angle);
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/// @brief Returns the magnitude of the angle
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/// @param angle The angle
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/// @return The positive magitude of the angle.
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/// Negative values are negated to get a positive result
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static AngleOf<T> Abs(AngleOf<T> angle);
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/// @brief Negate the angle
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/// @return The negated angle
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AngleOf<T> operator-() const;
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/// @brief Substract another angle from this angle
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/// @param angle The angle to subtract from this angle
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/// @return The result of the subtraction
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AngleOf<T> operator-(const AngleOf<T> &angle) const;
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/// @brief Add another angle from this angle
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/// @param angle The angle to add to this angle
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/// @return The result of the addition
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AngleOf<T> operator+(const AngleOf<T> &angle) const;
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/// @brief Add another angle to this angle
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/// @param angle The angle to add to this angle
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/// @return The result of the addition
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AngleOf<T> operator+=(const AngleOf<T> &angle);
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/// @brief Mutliplies the angle
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/// @param angle The angle to multiply
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/// @param factor The factor by which the angle is multiplied
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/// @return The multiplied angle
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friend AngleOf<T> operator*(const AngleOf<T> &angle, float factor) {
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return AngleOf::Degrees((float)angle.InDegrees() * factor);
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}
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/// @brief Multiplies the angle
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/// @param factor The factor by which the angle is multiplies
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/// @param angle The angle to multiply
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/// @return The multiplied angle
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friend AngleOf<T> operator*(float factor, const AngleOf<T> &angle) {
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return AngleOf::Degrees((float)factor * angle.InDegrees());
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}
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/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
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/// Should not be needed but available in case it is.
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void Normalize();
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/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
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/// @param angle The angle to normalize
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/// @return The normalized angle;
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static AngleOf<T> Normalize(AngleOf<T> angle);
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/// @brief Clamps the angle value between the two given angles
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/// @param angle The angle to clamp
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/// @param min The minimum angle
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/// @param max The maximum angle
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/// @return The clamped value
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/// @remark When the min value is greater than the max value, angle is
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/// returned unclamped.
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static AngleOf<T> Clamp(AngleOf<T> angle, AngleOf<T> min, AngleOf<T> max);
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// static AngleOf<T> Difference(AngleOf<T> a, AngleOf<T> b) {
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// AngleOf<T> r = Normalize(b.InDegrees() - a.InDegrees());
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// return r;
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// };
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/// @brief Rotates an angle towards another angle with a max distance
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/// @param fromAngle The angle to start from
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/// @param toAngle The angle to rotate towards
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/// @param maxAngle The maximum angle to rotate
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/// @return The rotated angle
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static AngleOf<T> MoveTowards(AngleOf<T> fromAngle, AngleOf<T> toAngle,
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float maxAngle);
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/// @brief Calculates the cosine of an angle
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/// @param angle The given angle
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/// @return The cosine of the angle
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static float Cos(AngleOf<T> angle);
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/// @brief Calculates the sine of an angle
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/// @param angle The given angle
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/// @return The sine of the angle
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static float Sin(AngleOf<T> angle);
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/// @brief Calculates the tangent of an angle
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/// @param angle The given angle
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/// @return The tangent of the angle
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static float Tan(AngleOf<T> angle);
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/// @brief Calculates the arc cosine angle
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/// @param f The value
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/// @return The arc cosine for the given value
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static AngleOf<T> Acos(float f);
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/// @brief Calculates the arc sine angle
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/// @param f The value
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/// @return The arc sine for the given value
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static AngleOf<T> Asin(float f);
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/// @brief Calculates the arc tangent angle
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/// @param f The value
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/// @return The arc tangent for the given value
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static AngleOf<T> Atan(float f);
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/// @brief Calculates the tangent for the given values
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/// @param y The vertical value
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/// @param x The horizontal value
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/// @return The tanget for the given values
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/// Uses the y and x signs to compute the quadrant
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static AngleOf<T> Atan2(float y, float x);
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/// @brief Computes the length of a side using the rule of cosines
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/// @param a The length of side A
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/// @param b The length of side B
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/// @param gamma The angle of the corner opposing side C
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/// @return The length of side C
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static float CosineRuleSide(float a, float b, AngleOf<T> gamma);
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/// @brief Computes the angle of a corner using the rule of cosines
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/// @param a The length of side A
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/// @param b The length of side B
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/// @param c The length of side C
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/// @return The angle of the corner opposing side C
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static AngleOf<T> CosineRuleAngle(float a, float b, float c);
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/// @brief Computes the angle of a corner using the rule of sines
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/// @param a The length of side A
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/// @param beta the angle of the corner opposing side B
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/// @param c The length of side C
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/// @return The angle of the corner opposing side A
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static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
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private:
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T value;
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AngleOf<T>(T rawValue);
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};
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using AngleSingle = AngleOf<float>;
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using Angle16 = AngleOf<signed short>;
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using Angle8 = AngleOf<signed char>;
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} // namespace LinearAlgebra
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} // namespace Passer
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using namespace Passer::LinearAlgebra;
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#endif |