Pascal Serrarens 90e89b2ecd Squashed 'LinearAlgebra/' changes from bfa1123..72f1472
72f1472 Fix missing <chrono> include
54634f0 Backporting some style changes from Python
fea15c3 removed namespace Passer
753de2d Fixes
9674f68 Disabled test failing on MacOS
5b89234 Made it work on MacOS
d0ba29e Updated LinearAlgebra
ebfb4fb Merge commit '0b63a044eb84175cc922f3f1fe0ce039d101bf7b'
0b63a04 Updated documentation, cleanup
a0082bd Add direction documentation
770ce32 Merge commit '2b5f5cd175b20fa01e04b696dfe0cfbe2c4ad9da'
2b5f5cd Removed shorthand Deg/Rad aliases... (see below)
d212db2 Trying to fix specialization before instantiation error
e445e5b Trying to fix specialization before instantiation error
f47e504 Trying to fix specialization before instantiation error
b877d4d Trying to fix specialization before instantiation error
06e8623 Trying to fix specialization before instantiation error
e97aee9 Trying to fix specialization before instantiation error
0e00e5d Merge branch 'main' of http://gitlab.passervr.com/passer/cpp/linear-algebra
52de55d Trying to fix specialization before instantiation error
47ba024 Trying to fix specialization before instantiation error
2402030 Trying to fix specialization before instantiation error
4e3f253 Fixed gitignore
06c70e2 Merge branch 'Experimental'
6f30334 Updated PolarOf, removed default Polar type
94a3105 Cleanup
89a5711 Fixed typo in documentation
64b7f11 Removed default Angle type
58beb36 Completed AngleOf documentation
5f58a2c Updated documentation
97d937e Fixed (copilot) unit tests
585a3b0 Removed default Spherical type
d3226fd Added copilot test documentation
a7aa679 Added a performance test
2c57c3f Fixed direction for spherical
28ee225 Normalize Spherical at creation
800eb75 improved rounding of discrete angles
536d6ce Add Binary support
18756ba Correct axis on quaternion from swingtwist
06e42c5 Normalized swing twist
edbb4b1 Removes Angle::deg90/180 because of issues
0a07b23 SwingTwist == and Angle
9406b57 SwingTwist::AngleAxis using Direction
06da9e5 Removed AngleAxis, Sperhical will be used instead
2e61e1b Fix unit test
54d0318 Extended unit tests (plus fixes)
8286c1c Minor improvements
95a6fb3 Improved Angle quality
9eca318 Fixed inverse
0ebfce4 Spherical direction
136e44e Fixed unit tests
fb5cee8 Proper angle implementation (unit tests still fail)
92d5ef0 Normalizing directions
1ea65d5 Made toQuestion const
f1c70c7 Fix unit tests
2ad6a5a Fix include
11259a9 Extend functionality
3363388 Extended AngleAxis & Direction
09e25a8 Add Asin and Atan
a646e93 Add ACos
407e771 Add WithDistance
69bad8f Added degrees, radians, cos, sin, and tan functions
5c3dfa6 Adde degrees/readians and poc ACos
05c61a3 Add distance between
6a1d043 Added Angle comparison
6b3bcfc Another anglebetween fix
b5a6330 Fix anglebetween
b975aed Added angle and rotate functions
f483439 Moved Polar/Spherical to template class completely
e0ef43a Merge branch 'Experimental' of http://gitlab.passervr.com/passer/cpp/linear-algebra into Experimental
b460bec Added scaling to SphericalOf<T>
e10e010 Added Direction to library sources
dedaa31 Fix unit tests
1da93ca Fix ToVector3
9c3503f Added SphericalOf
353cb1b Add conversion from Quaternion
cf86ba8 Cleanup template classes
ea6894e Fix generic template functions
1ce7234 Bug fixes
38ebb34 Added Direction to replace Axis
c72bba4 Change Vector3::Angle return type to AngleOf<float>
18cf653 Added scaling support
51772a1 Added add/subtract for discrete angles
49c6740 Make Angle -> float conversion explicit
608c45c Fix precision error
4591aef Added Spherical16
48828e2 Fix int/float issues
86b7c21 Added Degrees inline function
a4b0491 Fix unit tests
b81b77b Extend AngleOf support
c70c079 Add spherical subtract
2bad384 Added spherical addition
a25a8be Fixed namespace issues
f8009a7 Updated namespace
91c7b20 Fix gitlab test runner
78468e3 Renamed VectorAlgebra project to LinearAlgebra
47a6368 Fix Vector3
ee62cba XYZ deprecation
62d7439 Extend ulitity functions
95713c8 Cleanup, added utility functions
f7d9d97 Cleanup
66e47d7 Cleanup Vector2 and Polar
e922a01 fix == operator
5693097 Initial subtractop test
c411b43 Textual improvement
0c54276 equality support
b1e34b6 Improved unit tests
6ddb074 Improved unit tests
5489b3c Fix test
3d971c1 Improve namespace
791bd78 namespace improvement
9bea94f Use Angle type for Polar
8a2ce21 Swapped polar constructor param order
e5f8d73 namespace fix
8e7a8c6 Fix namespaces
64ca768 normalize toAngleAxis result
4385bef Add angle-axis
4b07328 Add conversion from Vector3
fe12c99 Fix Spherical reference
c274c3e Add conversion from Spherical
66ff721 Fixed wrong conversion to short
264bcbc Added 32 bit angle
f190dd7 Merge branch 'DiscreteAngle' into Experimental
ae55a24 Further  vector3 conversion fixes
ec0cc47 Fix spherical to vector
89b5da8 Fix ambiguity
e62fa96 Fix specialization again
430344a Fix specialization error
3e5ede0 Removed old file
e62bacc First Discrete Angle functions
87d2c11 Set strict warnings
5141766 Add spherical.toVector3 test (and fixes)
8e3b9e2 Fix Polar test
7b85556 Addedfirst Polar test
395f82d Fix Spherical Unit test
0cbef79 Add first Spherical Unit test
dc601a1 Removed Vector2.tofactor
159bdae Added spherical.tovector (but is is buggy)
273ebae Fixes
0468031 Bug fix
3714507 Implemented templated angles
69e7ee1 Added DiscreteAgle
2cbf259 Make negation virtual override
2b50bab Add negation for DiscreteAngle
de3a647 Updated negation
254bb27 Added negation
bd04285 Make superclass accessable
2bb0009 Initial implementation

git-subtree-dir: LinearAlgebra
git-subtree-split: 72f1472f2e1d2c9a1fe002460e47606b9aeed548
2025-05-26 14:04:37 +02:00

222 lines
8.3 KiB
C++

// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0.If a copy of the MPL was not distributed with this
// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
#ifndef ANGLE_H
#define ANGLE_H
namespace Passer {
namespace LinearAlgebra {
static float pi = 3.1415927410125732421875F;
static float Rad2Deg = 360.0f / (pi * 2);
static float Deg2Rad = (pi * 2) / 360.0f;
/// @brief An angle in various representations.
/// @tparam T The internal type used for the representation of the angle.
/// The angle is internally limited to (-180..180] degrees or (-PI...PI]
/// radians. When an angle exceeds this range, it is normalized to a value
/// within the range.
template <typename T> class AngleOf {
public:
/// @brief Create a new angle with a zero value
AngleOf<T>();
/// @brief An zero value angle
const static AngleOf<T> zero;
// const static AngleOf<T> deg90;
// const static AngleOf<T> deg180;
/// @brief Creates an angle in degrees
/// @param degrees the angle in degrees
/// @return The angle value
static AngleOf<T> Degrees(float degrees);
/// @brief Creates an angle in radians
/// @param radians the angle in radians
/// @return The angle value
static AngleOf<T> Radians(float radians);
/// @brief Creates an angle from a raw value
/// @param rawValue the raw value to use for the angle
/// @return The the angle
static AngleOf<T> Binary(T rawValue);
/// @brief Get the angle value in degrees
/// @return The angle value in degrees
float InDegrees() const;
/// @brief Get the angle value in radians
/// @return The angle value in radians
float InRadians() const;
/// @brief Get the raw value for the angle
/// @return The raw value
T GetBinary() const;
/// @brief Set the raw value of the angle
/// @param rawValue The raw value
void SetBinary(T rawValue);
/// @brief Tests whether this angle is equal to the given angle
/// @param angle The angle to compare to
/// @return True when the angles are equal, False otherwise
/// @note The equality is determine within the limits of precision of the raw
/// type T
bool operator==(const AngleOf<T> angle) const;
/// @brief Tests if this angle is greater than the given angle
/// @param angle The given angle
/// @return True when this angle is greater than the given angle, False
/// otherwise
bool operator>(AngleOf<T> angle) const;
/// @brief Tests if this angle is greater than or equal to the given angle
/// @param angle The given angle
/// @return True when this angle is greater than or equal to the given angle.
/// False otherwise.
bool operator>=(AngleOf<T> angle) const;
/// @brief Tests if this angle is less than the given angle
/// @param angle The given angle
/// @return True when this angle is less than the given angle. False
/// otherwise.
bool operator<(AngleOf<T> angle) const;
/// @brief Tests if this angle is less than or equal to the given angle
/// @param angle The given angle
/// @return True when this angle is less than or equal to the given angle.
/// False otherwise.
bool operator<=(AngleOf<T> angle) const;
/// @brief Returns the sign of the angle
/// @param angle The angle
/// @return -1 when the angle is negative, 1 when it is positive and 0
/// otherwise.
static signed int Sign(AngleOf<T> angle);
/// @brief Returns the magnitude of the angle
/// @param angle The angle
/// @return The positive magitude of the angle.
/// Negative values are negated to get a positive result
static AngleOf<T> Abs(AngleOf<T> angle);
/// @brief Negate the angle
/// @return The negated angle
AngleOf<T> operator-() const;
/// @brief Substract another angle from this angle
/// @param angle The angle to subtract from this angle
/// @return The result of the subtraction
AngleOf<T> operator-(const AngleOf<T> &angle) const;
/// @brief Add another angle from this angle
/// @param angle The angle to add to this angle
/// @return The result of the addition
AngleOf<T> operator+(const AngleOf<T> &angle) const;
/// @brief Add another angle to this angle
/// @param angle The angle to add to this angle
/// @return The result of the addition
AngleOf<T> operator+=(const AngleOf<T> &angle);
/// @brief Mutliplies the angle
/// @param angle The angle to multiply
/// @param factor The factor by which the angle is multiplied
/// @return The multiplied angle
friend AngleOf<T> operator*(const AngleOf<T> &angle, float factor) {
return AngleOf::Degrees((float)angle.InDegrees() * factor);
}
/// @brief Multiplies the angle
/// @param factor The factor by which the angle is multiplies
/// @param angle The angle to multiply
/// @return The multiplied angle
friend AngleOf<T> operator*(float factor, const AngleOf<T> &angle) {
return AngleOf::Degrees((float)factor * angle.InDegrees());
}
/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
/// Should not be needed but available in case it is.
void Normalize();
/// @brief Normalizes the angle to (-180..180] or (-PI..PI]
/// @param angle The angle to normalize
/// @return The normalized angle;
static AngleOf<T> Normalize(AngleOf<T> angle);
/// @brief Clamps the angle value between the two given angles
/// @param angle The angle to clamp
/// @param min The minimum angle
/// @param max The maximum angle
/// @return The clamped value
/// @remark When the min value is greater than the max value, angle is
/// returned unclamped.
static AngleOf<T> Clamp(AngleOf<T> angle, AngleOf<T> min, AngleOf<T> max);
// static AngleOf<T> Difference(AngleOf<T> a, AngleOf<T> b) {
// AngleOf<T> r = Normalize(b.InDegrees() - a.InDegrees());
// return r;
// };
/// @brief Rotates an angle towards another angle with a max distance
/// @param fromAngle The angle to start from
/// @param toAngle The angle to rotate towards
/// @param maxAngle The maximum angle to rotate
/// @return The rotated angle
static AngleOf<T> MoveTowards(AngleOf<T> fromAngle, AngleOf<T> toAngle,
float maxAngle);
/// @brief Calculates the cosine of an angle
/// @param angle The given angle
/// @return The cosine of the angle
static float Cos(AngleOf<T> angle);
/// @brief Calculates the sine of an angle
/// @param angle The given angle
/// @return The sine of the angle
static float Sin(AngleOf<T> angle);
/// @brief Calculates the tangent of an angle
/// @param angle The given angle
/// @return The tangent of the angle
static float Tan(AngleOf<T> angle);
/// @brief Calculates the arc cosine angle
/// @param f The value
/// @return The arc cosine for the given value
static AngleOf<T> Acos(float f);
/// @brief Calculates the arc sine angle
/// @param f The value
/// @return The arc sine for the given value
static AngleOf<T> Asin(float f);
/// @brief Calculates the arc tangent angle
/// @param f The value
/// @return The arc tangent for the given value
static AngleOf<T> Atan(float f);
/// @brief Calculates the tangent for the given values
/// @param y The vertical value
/// @param x The horizontal value
/// @return The tanget for the given values
/// Uses the y and x signs to compute the quadrant
static AngleOf<T> Atan2(float y, float x);
/// @brief Computes the length of a side using the rule of cosines
/// @param a The length of side A
/// @param b The length of side B
/// @param gamma The angle of the corner opposing side C
/// @return The length of side C
static float CosineRuleSide(float a, float b, AngleOf<T> gamma);
/// @brief Computes the angle of a corner using the rule of cosines
/// @param a The length of side A
/// @param b The length of side B
/// @param c The length of side C
/// @return The angle of the corner opposing side C
static AngleOf<T> CosineRuleAngle(float a, float b, float c);
/// @brief Computes the angle of a corner using the rule of sines
/// @param a The length of side A
/// @param beta the angle of the corner opposing side B
/// @param c The length of side C
/// @return The angle of the corner opposing side A
static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
private:
T value;
AngleOf<T>(T rawValue);
};
using AngleSingle = AngleOf<float>;
using Angle16 = AngleOf<signed short>;
using Angle8 = AngleOf<signed char>;
} // namespace LinearAlgebra
} // namespace Passer
using namespace Passer::LinearAlgebra;
#endif