92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "Direction.h"
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#include "Quaternion.h"
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#include "Vector3.h"
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#include <math.h>
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template <typename T>
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DirectionOf<T>::DirectionOf() {
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this->horizontal = AngleOf<T>(0.0f);
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this->vertical = AngleOf<T>(0.0f);
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}
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template <typename T>
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DirectionOf<T>::DirectionOf(AngleOf<T> horizontal, AngleOf<T> vertical) {
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this->horizontal = horizontal;
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this->vertical = vertical;
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Normalize();
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};
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template <typename T>
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DirectionOf<T>::DirectionOf(Vector3 v) {
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this->horizontal =
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atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg;
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this->vertical = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg;
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Normalize();
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}
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::forward = DirectionOf<T>(0.0f, 0.0f);
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::back = DirectionOf<T>(180.0f, 0.0f);
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::up = DirectionOf<T>(0.0f, 90.0f);
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::down = DirectionOf<T>(0.0f, -90.0f);
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::left = DirectionOf<T>(-90.0f, 0.0f);
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template <typename T>
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const DirectionOf<T> DirectionOf<T>::right = DirectionOf<T>(90.0f, 0.0f);
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template <typename T>
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DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Degrees(float horizontal,
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float vertical) {
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return DirectionOf<T>(AngleOf<T>::Degrees(horizontal),
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AngleOf<T>::Degrees(vertical));
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}
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template <typename T>
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DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Radians(float horizontal,
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float vertical) {
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return DirectionOf<T>(AngleOf<T>::Radians(horizontal),
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AngleOf<T>::Radians(vertical));
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}
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template <typename T>
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bool Passer::LinearAlgebra::DirectionOf<T>::operator==(
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const DirectionOf<T> d) const {
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return (this->horizontal == d.horizontal) && (this->vertical == d.vertical);
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}
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template <typename T>
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DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::operator-() const {
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DirectionOf<T> r = DirectionOf<T>(this->horizontal + AngleOf<T>::Degrees(180),
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-this->vertical);
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return r;
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}
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template <typename T>
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Vector3 DirectionOf<T>::ToVector3() {
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Vector3 v = Quaternion::Euler(-(this->vertical.InDegrees()),
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this->horizontal.InDegrees(), 0) *
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Vector3::forward;
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return v;
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}
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template <typename T>
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void DirectionOf<T>::Normalize() {
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if (this->vertical > AngleOf<T>::Degrees(90) ||
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this->vertical < AngleOf<T>::Degrees(-90)) {
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this->horizontal += AngleOf<T>::Degrees(180);
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this->vertical = AngleOf<T>::Degrees(180) - this->vertical;
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}
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}
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template class DirectionOf<float>;
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template class DirectionOf<signed short>;
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