92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This Source Code Form is subject to the terms of the Mozilla Public
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| // License, v. 2.0.If a copy of the MPL was not distributed with this
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| // file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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| 
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| #include "Direction.h"
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| 
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| #include "Quaternion.h"
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| #include "Vector3.h"
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| 
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| #include <math.h>
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| 
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| template <typename T>
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| DirectionOf<T>::DirectionOf() {
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|   this->horizontal = AngleOf<T>(0.0f);
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|   this->vertical = AngleOf<T>(0.0f);
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| }
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| 
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| template <typename T>
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| DirectionOf<T>::DirectionOf(AngleOf<T> horizontal, AngleOf<T> vertical) {
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|   this->horizontal = horizontal;
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|   this->vertical = vertical;
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|   Normalize();
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| };
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| 
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| template <typename T>
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| DirectionOf<T>::DirectionOf(Vector3 v) {
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|   this->horizontal =
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|       atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg;
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|   this->vertical = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg;
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|   Normalize();
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| }
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| 
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::forward = DirectionOf<T>(0.0f, 0.0f);
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::back = DirectionOf<T>(180.0f, 0.0f);
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::up = DirectionOf<T>(0.0f, 90.0f);
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::down = DirectionOf<T>(0.0f, -90.0f);
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::left = DirectionOf<T>(-90.0f, 0.0f);
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| template <typename T>
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| const DirectionOf<T> DirectionOf<T>::right = DirectionOf<T>(90.0f, 0.0f);
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| 
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| template <typename T>
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| DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Degrees(float horizontal,
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|                                                               float vertical) {
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|   return DirectionOf<T>(AngleOf<T>::Degrees(horizontal),
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|                         AngleOf<T>::Degrees(vertical));
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| }
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| 
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| template <typename T>
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| DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::Radians(float horizontal,
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|                                                               float vertical) {
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|   return DirectionOf<T>(AngleOf<T>::Radians(horizontal),
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|                         AngleOf<T>::Radians(vertical));
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| }
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| 
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| template <typename T>
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| bool Passer::LinearAlgebra::DirectionOf<T>::operator==(
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|     const DirectionOf<T> d) const {
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|   return (this->horizontal == d.horizontal) && (this->vertical == d.vertical);
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| }
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| 
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| template <typename T>
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| DirectionOf<T> Passer::LinearAlgebra::DirectionOf<T>::operator-() const {
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|   DirectionOf<T> r = DirectionOf<T>(this->horizontal + AngleOf<T>::Degrees(180),
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|                                     -this->vertical);
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|   return r;
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| }
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| 
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| template <typename T>
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| Vector3 DirectionOf<T>::ToVector3() {
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|   Vector3 v = Quaternion::Euler(-(this->vertical.InDegrees()),
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|                                 this->horizontal.InDegrees(), 0) *
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|               Vector3::forward;
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|   return v;
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| }
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| 
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| template <typename T>
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| void DirectionOf<T>::Normalize() {
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|   if (this->vertical > AngleOf<T>::Degrees(90) ||
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|       this->vertical < AngleOf<T>::Degrees(-90)) {
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|     this->horizontal += AngleOf<T>::Degrees(180);
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|     this->vertical = AngleOf<T>::Degrees(180) - this->vertical;
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|   }
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| }
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| 
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| template class DirectionOf<float>;
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| template class DirectionOf<signed short>;
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