92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLE_H
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#define ANGLE_H
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namespace Passer {
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namespace LinearAlgebra {
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static float pi = 3.1415927410125732421875F;
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static float Rad2Deg = 360.0f / (pi * 2);
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static float Deg2Rad = (pi * 2) / 360.0f;
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template <typename T>
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class AngleOf {
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public:
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AngleOf<T>();
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static AngleOf<T> Degrees(float f);
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static AngleOf<T> Radians(float f);
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float InDegrees() const;
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float InRadians() const;
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inline T GetBinary() const { return this->value; }
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bool operator==(const AngleOf<T> a) const;
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bool operator>(AngleOf<T> a);
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bool operator>=(AngleOf<T> a);
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bool operator<(AngleOf<T> a);
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bool operator<=(AngleOf<T> a);
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static signed int Sign(AngleOf<T> a);
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static AngleOf<T> Abs(AngleOf<T> a);
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AngleOf<T> operator-() const;
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AngleOf<T> operator-(const AngleOf<T>& a) const;
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AngleOf<T> operator+(const AngleOf<T>& a) const;
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AngleOf<T> operator+=(const AngleOf<T>& a);
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friend AngleOf<T> operator*(const AngleOf<T>& a, float f) {
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return AngleOf::Degrees((float)a.InDegrees() * f);
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}
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friend AngleOf<T> operator*(float f, const AngleOf<T>& a) {
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return AngleOf::Degrees((float)f * a.InDegrees());
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}
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static AngleOf<T> Normalize(AngleOf<T> a);
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static AngleOf<T> Clamp(AngleOf<T> a, AngleOf<T> min, AngleOf<T> max);
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// static AngleOf<T> Difference(AngleOf<T> a, AngleOf<T> b) {
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// AngleOf<T> r = Normalize(b.InDegrees() - a.InDegrees());
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// return r;
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// };
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static AngleOf<T> MoveTowards(AngleOf<T> fromAngle,
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AngleOf<T> toAngle,
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float maxAngle);
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static float Cos(AngleOf<T> a);
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static float Sin(AngleOf<T> a);
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static float Tan(AngleOf<T> a);
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static AngleOf<T> Acos(float f);
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static AngleOf<T> Asin(float f);
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static AngleOf<T> Atan(float f);
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static float CosineRuleSide(float a, float b, AngleOf<T> gamma);
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static AngleOf<T> CosineRuleAngle(float a, float b, float c);
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static AngleOf<T> SineRuleAngle(float a, AngleOf<T> beta, float c);
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private:
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T value;
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AngleOf<T>(T value);
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// These are deprecated, will move to private.
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// Use Degrees/Radians instead
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// AngleOf(signed int f);
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// AngleOf(float f);
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};
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using Angle = AngleOf<float>;
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using AngleSingle = AngleOf<float>;
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using Angle16 = AngleOf<signed short>;
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using Angle8 = AngleOf<signed char>;
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} // namespace LinearAlgebra
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} // namespace Passer
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using namespace Passer::LinearAlgebra;
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#endif |