75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include <math.h>
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#include "Angle.h"
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template <>
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AngleOf<signed short>::AngleOf(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-32768..32767]
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this->value = (signed short)((angle / 360.0F) * 65536.0F);
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}
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template <>
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AngleOf<signed short>::operator float() const {
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float f = ((this->value * 180) / 32768.0F);
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return f;
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}
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// This should not exist...
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// template <>
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// AngleOf<signed short> AngleOf<signed short>::pi = 3.1415927410125732421875F;
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// template <>
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// AngleOf<signed short> AngleOf<signed short>::Rad2Deg = 360.0f / (pi * 2);
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// template <>
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// AngleOf<signed short> AngleOf<signed short>::Deg2Rad = (pi * 2) / 360.0f;
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// template <>
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// AngleOf<signed short> AngleOf<signed short>::Normalize(
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// AngleOf<signed short> angle) {
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// return angle;
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// }
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// Not correct!!! just for syntactical compilation ATM
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template <>
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AngleOf<signed short> AngleOf<signed short>::CosineRuleSide(
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float a,
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float b,
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AngleOf<signed short> gamma) {
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float a2 = a * a;
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float b2 = b * b;
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float d = a2 + b2 - 2 * a * b * cos(gamma * AngleOf<float>::Deg2Rad);
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// Catch edge cases where float inacuracies lead tot nans
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if (d < 0)
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return 0;
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float c = sqrtf(d);
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return c;
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}
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// Not correct!!! just for syntactical compilation ATM
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template <>
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AngleOf<signed short> AngleOf<signed short>::CosineRuleAngle(float a,
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float b,
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float c) {
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float a2 = a * a;
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float b2 = b * b;
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float c2 = c * c;
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float d = (a2 + b2 - c2) / (2 * a * b);
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// Catch edge cases where float inacuracies lead tot nans
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if (d >= 1)
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return 0;
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if (d <= -1)
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return 180;
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float gamma = acos(d) * Angle::Rad2Deg;
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return gamma;
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}
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