RoboidControl-cpp/Matrix.cpp
2024-02-22 11:25:39 +01:00

57 lines
1.6 KiB
C++

#include "Matrix.h"
template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
this->rows = rows;
this->cols = cols;
unsigned int matrixSize = this->cols * this->rows;
this->data = new float[matrixSize]{0.0f};
}
template <> MatrixOf<float>::MatrixOf(Vector3 v) : MatrixOf(3, 1) {
Set(0, 0, v.x);
Set(1, 0, v.y);
Set(2, 0, v.z);
}
template <>
void MatrixOf<float>::Multiply(const MatrixOf<float> *m1, MatrixOf<float> *m2,
MatrixOf<float> *r) {
for (unsigned int rowIx1 = 0; rowIx1 < m1->rows; rowIx1++) {
for (unsigned int colIx2 = 0; colIx2 < m2->cols; colIx2++) {
unsigned int rDataIx = colIx2 * m2->cols + rowIx1;
r->data[rDataIx] = 0.0F;
for (int kIx = 0; kIx < m2->rows; kIx++) {
unsigned int dataIx1 = rowIx1 * m1->cols + kIx;
unsigned int dataIx2 = kIx * m2->cols + colIx2;
r->data[rDataIx] += m1->data[dataIx1] * m2->data[dataIx2];
}
}
}
}
template <>
Vector3 MatrixOf<float>::Multiply(const MatrixOf<float> *m, Vector3 v) {
MatrixOf<float> v_m = MatrixOf<float>(v);
MatrixOf<float> r_m = MatrixOf<float>(3, 1);
Multiply(m, &v_m, &r_m);
Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
return r;
}
template <typename T> Vector3 MatrixOf<T>::operator*(const Vector3 v) const {
float *vData = new float[3]{v.x, v.y, v.z};
MatrixOf<float> v_m = MatrixOf<float>(3, 1, vData);
float *rData = new float[3]{};
MatrixOf<float> r_m = MatrixOf<float>(3, 1, rData);
Multiply(this, &v_m, &r_m);
Vector3 r = Vector3(r_m.data[0], r_m.data[1], r_m.data[2]);
delete[] vData;
delete[] rData;
return r;
}