57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#include "Propulsion.h"
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#include "Roboid.h"
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#include "VectorAlgebra/FloatSingle.h"
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Propulsion::Propulsion() {
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this->motors = nullptr;
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this->motorCount = 0;
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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}
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Motor* Propulsion::GetMotor(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Motor* motor = this->motors[motorId];
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return motor;
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}
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void Propulsion::Update(float currentTimeMs) {
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for (unsigned char motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Motor* motor = this->motors[motorIx];
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if (motor == nullptr)
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continue;
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motor->Update(currentTimeMs);
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}
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}
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/*
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void Propulsion::SetTwistSpeed(float forward, float yaw) {}
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void Propulsion::SetTwistSpeed(Vector2 linear, float yaw) {}
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void Propulsion::SetTwistSpeed(Vector3 linear, float yaw, float pitch,
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float roll) {}
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*/
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void Propulsion::SetVelocity(float velocity) {}
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void Propulsion::SetVelocity(Vector2 velocity) {}
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void Propulsion::SetVelocity(Vector3 verlocity) {}
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void Propulsion::SetVelocity(Polar velocity) {}
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void Propulsion::SetVelocity(Spherical velocity) {}
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void Propulsion::SetAngularVelocity(float yaw) {}
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void Propulsion::SetAngularVelocity(float yaw, float pitch, float roll) {}
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Polar Propulsion::GetVelocity() {
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return Polar(0, 0);
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}
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float Propulsion::GetAngularVelocity() {
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return 0;
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} |