163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
#include "Messages.h"
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#include "LowLevelMessages.h"
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#include "Participant.h"
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#include "string.h"
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#pragma region IMessage
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IMessage::IMessage() {}
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// IMessage::IMessage(unsigned char *buffer) { Deserialize(buffer); }
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unsigned char IMessage::Serialize(char *buffer) { return 0; }
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// void IMessage::Deserialize(unsigned char *buffer) {}
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// bool IMessage::SendMsg(Participant *client, IMessage msg) {
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// // return SendMsg(client, client.buffer, );nameLength
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// return client->SendBuffer(msg.Serialize(client->buffer));
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// }
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unsigned char *IMessage::ReceiveMsg(unsigned char packetSize) {
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return nullptr;
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}
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// bool IMessage::Publish(Participant *participant) {
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// return participant->PublishBuffer(Serialize(participant->buffer));
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// }
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// bool IMessage::SendTo(Participant *participant) {
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// return participant->SendBuffer(Serialize(participant->buffer));
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// }
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// IMessage
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#pragma endregion
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#pragma region Investigate
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InvestigateMsg::InvestigateMsg(char *buffer) {
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unsigned ix = 1; // first byte is msgId
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this->networkId = buffer[ix++];
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this->thingId = buffer[ix++];
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}
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InvestigateMsg::InvestigateMsg(unsigned char networkId, unsigned char thingId) {
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this->networkId = networkId;
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this->thingId = thingId;
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}
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unsigned char InvestigateMsg::Serialize(char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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return ix;
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}
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// bool InvestigateMsg::Send(Participant *participant, unsigned char networkId,
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// unsigned char thingId) {
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// InvestigateMsg msg = InvestigateMsg(networkId, thingId);
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// return msg.Send(participant);
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// }
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// Investigate
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#pragma endregion
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#pragma region PoseMsg
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PoseMsg::PoseMsg(unsigned char networkId, unsigned char thingId,
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unsigned char poseType, Spherical16 position,
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SwingTwist16 orientation, Spherical16 linearVelocity,
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Spherical16 angularVelocity) {
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this->networkId = networkId;
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this->thingId = thingId;
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this->poseType = poseType;
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this->position = position;
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this->orientation = orientation;
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this->linearVelocity = linearVelocity;
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this->angularVelocity = angularVelocity;
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}
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PoseMsg::PoseMsg(const char *buffer) {
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unsigned char ix = 1; // First byte is msg id
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this->networkId = buffer[ix++];
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this->thingId = buffer[ix++];
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this->poseType = buffer[ix++];
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this->position = LowLevelMessages::ReceiveSpherical16(buffer, &ix);
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this->orientation = LowLevelMessages::ReceiveQuat32(buffer, &ix);
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}
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unsigned char PoseMsg::Serialize(char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = PoseMsg::id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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buffer[ix++] = this->poseType;
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if ((this->poseType & Pose_Position) != 0)
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LowLevelMessages::SendSpherical16(buffer, &ix, this->position);
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if ((this->poseType & Pose_Orientation) != 0)
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LowLevelMessages::SendQuat32(buffer, &ix, this->orientation);
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if ((this->poseType & Pose_LinearVelocity) != 0)
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LowLevelMessages::SendSpherical16(buffer, &ix, this->linearVelocity);
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if ((this->poseType & Pose_AngularVelocity) != 0)
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LowLevelMessages::SendSpherical16(buffer, &ix, this->angularVelocity);
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return ix;
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}
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// Pose
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#pragma endregion
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#pragma region CustomMsg
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CustomMsg::CustomMsg(char *buffer) {
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unsigned char ix = 1;
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this->networkId = buffer[ix++];
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this->thingId = buffer[ix++];
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this->bytes =
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buffer + ix; // This is only valid because the code ensures the the msg
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// lifetime is shorter than the buffer lifetime...
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}
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CustomMsg::CustomMsg(unsigned char networkId, Thing *thing) {
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this->networkId = networkId;
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this->thingId = thing->id;
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this->thing = thing;
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}
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unsigned char CustomMsg::Serialize(char *buffer) {
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unsigned char ix = this->length;
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this->thing->SendBytes(buffer, &ix);
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if (ix <= this->length) // in this case, no data is actually sent
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return 0;
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buffer[0] = this->id;
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buffer[1] = this->networkId;
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buffer[2] = this->thingId;
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return ix;
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}
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CustomMsg CustomMsg::Receive(char *buffer, unsigned char bufferSize) {
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CustomMsg msg = CustomMsg(buffer);
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return msg;
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}
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// CustomMsg
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#pragma endregion
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#pragma region DestroyMsg
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DestroyMsg::DestroyMsg(unsigned char networkId, Thing *thing) {
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this->networkId = networkId;
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this->thingId = thing->id;
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}
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unsigned char DestroyMsg::Serialize(char *buffer) {
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unsigned char ix = 0;
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buffer[ix++] = this->id;
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buffer[ix++] = this->networkId;
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buffer[ix++] = this->thingId;
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return ix;
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}
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// DestroyMsg
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#pragma endregion
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