134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
#include "Participant.h"
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#define BUF_SIZE 1024
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#if defined(_WIN32) || defined(_WIN64)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#pragma comment(lib, "ws2_32.lib")
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#elif defined(__unix__) || defined(__APPLE__)
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#endif
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Passer::Control::Participant::Participant(const char *ipAddress, int port) {
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// Create a UDP socket
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#if defined(_WIN32) || defined(_WIN64)
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// Windows-specific Winsock initialization
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
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std::cerr << "WSAStartup failed" << std::endl;
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return;
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}
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#endif
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#if defined(_WIN32) || defined(_WIN64)
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this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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#elif defined(__unix__) || defined(__APPLE__)
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this->sock = socket(AF_INET, SOCK_DGRAM, 0);
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#endif
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if (this->sock < 0) {
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std::cerr << "Error creating socket" << std::endl;
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return;
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}
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// Set up the server address
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memset(&server_addr, 0, sizeof(server_addr));
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server_addr.sin_family = AF_INET;
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server_addr.sin_port = htons((u_short)port); // Port to send the packet to
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if (inet_pton(AF_INET, "255.255.255.255", &server_addr.sin_addr) <= 0) {
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std::cerr << "Invalid address" << std::endl;
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closesocket(sock);
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WSACleanup();
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return;
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}
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BOOL broadcast = TRUE;
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if (setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast,
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sizeof(broadcast)) == SOCKET_ERROR) {
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std::cerr << "Setting socket option for broadcast failed" << std::endl;
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}
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}
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void Participant::Update(unsigned long currentTimeMs) {
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// std::cout << "update\n";
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if (currentTimeMs > this->nextPublishMe) {
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ClientMsg msg = ClientMsg(this->networkId);
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this->Publish(msg);
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// Console.WriteLine($"{this.name} Sent ClientMsg {this.networkId}");
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std::cout << this->name << " sent ClientMsg\n";
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this->nextPublishMe = currentTimeMs + this->publishInterval;
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}
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}
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bool Participant::SendBuffer(unsigned char bufferSize) { return false; }
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bool Participant::PublishBuffer(unsigned char bufferSize) { return false; }
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#include <ws2tcpip.h>
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bool Participant::Publish(
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ClientMsg msg) { // I want to use IMessage here, but then the serialize
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// calls the IMessage.Serialize...
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// Send the message to the specified address and port
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int bufferSize = msg.Serialize(this->buffer);
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std::cout << "buffer size " << bufferSize << "\n";
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if (bufferSize <= 0)
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return true;
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// char ip_str[INET_ADDRSTRLEN];
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// inet_ntop(AF_INET, &(server_addr.sin_addr), ip_str, INET_ADDRSTRLEN);
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// std::cout << "Publish to " << ip_str << ":" << ntohs(server_addr.sin_port)
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// << "\n";
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int sent_bytes = sendto(sock, this->buffer, bufferSize, 0,
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(struct sockaddr *)&server_addr, sizeof(server_addr));
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if (sent_bytes == SOCKET_ERROR) {
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int error_code = WSAGetLastError(); // Get the error code on Windows
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std::cerr << "sendto failed with error: " << error_code << std::endl;
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closesocket(sock);
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WSACleanup();
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return false;
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}
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return true;
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}
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void Participant::ReceiveData(unsigned char bufferSize) {
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unsigned char msgId = this->buffer[0];
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switch (msgId) {
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case NetworkIdMsg::id: {
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// NetworkIdMsg msg = NetworkIdMsg::Receive(this->buffer, bufferSize);
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NetworkIdMsg msg = NetworkIdMsg(this->buffer);
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ProcessNetworkIdMsg(msg);
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} break;
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case InvestigateMsg::id: {
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InvestigateMsg msg = InvestigateMsg(this->buffer);
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ProcessInvestigateMsg(msg);
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} break;
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case ThingMsg::id: {
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ThingMsg msg = ThingMsg(this->buffer);
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ProcessThingMsg(msg);
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} break;
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case PoseMsg::id: {
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PoseMsg msg = PoseMsg(this->buffer);
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ProcessPoseMsg(msg);
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} break;
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case CustomMsg::id: {
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CustomMsg msg = CustomMsg(this->buffer);
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ProcessCustomMsg(msg);
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} break;
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};
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}
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void Participant::ProcessNetworkIdMsg(NetworkIdMsg msg) {}
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void Participant::ProcessInvestigateMsg(InvestigateMsg msg) {}
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void Participant::ProcessThingMsg(ThingMsg msg) {}
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void Passer::Control::Participant::ProcessPoseMsg(PoseMsg msg) {}
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void Participant::ProcessCustomMsg(CustomMsg msg) {} |