RoboidControl-cpp/Things/ControlledMotor.cpp

68 lines
2.2 KiB
C++

#include "ControlledMotor.h"
#include "LinearAlgebra/FloatSingle.h"
namespace RoboidControl {
ControlledMotor::ControlledMotor(Motor* motor,
RelativeEncoder* encoder,
Thing* parent)
: Motor(parent), motor(motor), encoder(encoder) {
this->type = Type::ControlledMotor;
//encoder->SetParent(null);
// Thing parent = motor.GetParent();
// this->SetParent(parent);
this->integral = 0;
}
void ControlledMotor::SetTargetVelocity(float velocity) {
this->targetVelocity = velocity;
this->rotationDirection =
(targetVelocity < 0) ? Direction::Reverse : Direction::Forward;
}
void ControlledMotor::Update(bool recurse) {
unsigned long currentTimeMs = GetTimeMs();
float timeStep = (currentTimeMs - this->lastUpdateTime) / 1000.0f;
this->lastUpdateTime = currentTimeMs;
if (timeStep <= 0)
return;
// encoder->Update(false);
this->actualVelocity = (int)rotationDirection * encoder->rotationSpeed;
float error = this->targetVelocity - this->actualVelocity;
float p_term = error * pidP;
this->integral += error * timeStep;
float i_term = pidI * this->integral;
float d_term = pidD * (error - this->lastError) / timeStep;
this->lastError = error;
float output = p_term + i_term + d_term;
std::cout << "target " << this->targetVelocity << " actual "
<< this->actualVelocity << " output = " << output << std::endl;
// float acceleration =
// error * timeStep * pidP; // Just P is used at this moment
// std::cout << "motor acc. " << acceleration << std::endl;
// float newTargetVelocity = motor->targetVelocity + acceleration;
output = LinearAlgebra::Float::Clamp(output, -1, 1);
motor->SetTargetVelocity(output); // or something like that
//motor->Update(false);
}
// float ControlledMotor::GetActualVelocity() {
// return (int)rotationDirection * encoder->rotationSpeed;
// }
// bool ControlledMotor::Drive(float distance) {
// if (!driving) {
// targetDistance = distance;
// startDistance = encoder->GetDistance();
// driving = true;
// }
// float totalDistance = encoder->GetDistance() - startDistance;
// bool completed = totalDistance > targetDistance;
// return completed;
// }
} // namespace RoboidControl