2024-12-13 17:06:05 +01:00

83 lines
2.2 KiB
C++

#pragma once
#include "../float16/float16.h"
#include "CoreThing.h"
#include "Participant.h"
namespace Passer::Control {
class IMessage {
public:
virtual unsigned char Serialize(unsigned char *buffer);
static bool SendMsg(Participant *client, IMessage msg);
};
class InvestigateMsg : public IMessage {
public:
static const unsigned char id = 0x81;
static const unsigned char length = 3;
unsigned char networkId;
unsigned char thingId;
InvestigateMsg(unsigned char networkId, unsigned char thingId);
virtual unsigned char Serialize(unsigned char *buffer) override;
static bool Send(Participant *client, unsigned char networkId,
unsigned char thingId);
};
class ThingMsg : public IMessage {
public:
static const unsigned char id = 0x80;
static const unsigned char length = 5;
unsigned char networkId;
unsigned char thingId;
unsigned char thingType;
unsigned char parentId;
ThingMsg(unsigned char networkId, unsigned char thingId,
unsigned char thingType, unsigned char parentId);
virtual unsigned char Serialize(unsigned char *buffer) override;
static bool Send(Participant *client, unsigned char networkId,
unsigned char thingId, unsigned char thingType,
unsigned char parentId);
};
class NameMsg : public IMessage {
public:
static const unsigned char id = 0x91;
static const unsigned char length = 4;
unsigned char networkId;
unsigned char thingId;
unsigned char nameLength;
const char *name;
NameMsg(unsigned char networkId, unsigned char thingId, const char *name,
unsigned char nameLength);
virtual unsigned char Serialize(unsigned char *buffer) override;
static bool Send(Participant *client, CoreThing *thing,
unsigned char nameLength);
};
class ModelUrlMsg : public IMessage {
public:
static const unsigned char id = 0x90;
unsigned char networkId;
unsigned char thingId;
float scale;
unsigned char urlLength;
const char *url;
ModelUrlMsg(unsigned char networkId, unsigned char thingId,
unsigned char urlLegth, const char *url, float scale = 1);
virtual unsigned char Serialize(unsigned char *buffer) override;
};
} // namespace Passer::Control
using namespace Passer::Control;