60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLE_H
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#define ANGLE_H
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namespace Passer {
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template <typename T> class Angle2 {
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public:
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Angle2(){};
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Angle2(T v) : value(v) {}
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operator T() { return value; }
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static Angle2<T> Rad2Deg;
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static Angle2<T> Deg2Rad;
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static Angle2<T> pi;
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static Angle2<T> Normalize(Angle2<T> angle);
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static Angle2<T> Clamp(Angle2<T> angle, Angle2<T> min, Angle2<T> max);
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static Angle2<T> Difference(Angle2<T> a, Angle2<T> b) {
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Angle2<T> r = Normalize(b - a);
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return r;
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};
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static Angle2<T> MoveTowards(Angle2<T> fromAngle, Angle2<T> toAngle,
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Angle2<T> maxAngle);
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static Angle2<T> CosineRuleSide(float a, float b, Angle2<T> gamma);
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static Angle2<T> CosineRuleAngle(float a, float b, float c);
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static Angle2<T> SineRuleAngle(float a, Angle2<T> beta, float c);
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private:
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T value;
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};
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using Angle = Angle2<float>;
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/*
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class Angle {
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public:
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const static float Rad2Deg;
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const static float Deg2Rad;
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static float Normalize(float angle);
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static float Clamp(float angle, float min, float max);
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static float Difference(float a, float b);
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static float MoveTowards(float fromAngle, float toAngle, float maxAngle);
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static float CosineRuleSide(float a, float b, float gamma);
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static float CosineRuleAngle(float a, float b, float c);
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static float SineRuleAngle(float a, float beta, float c);
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};
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*/
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} // namespace Passer
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using namespace Passer;
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#endif |