65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#ifndef ANGLEAXIS_H
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#define ANGLEAXIS_H
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#include "Angle.h"
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#include "Direction.h"
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#include "Quaternion.h"
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namespace Passer {
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namespace LinearAlgebra {
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template <typename T>
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class AngleAxis {
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public:
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AngleOf<T> angle;
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Direction<T> axis;
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AngleAxis();
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AngleAxis(AngleOf<T> angle, Direction<T> axis);
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AngleAxis(float angle, Vector3 axis);
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Quaternion ToQuaternion();
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Direction<T> GetSwing();
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};
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template <typename T>
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Quaternion AngleAxis<T>::ToQuaternion() {
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Vector3 axisVector = this->axis.ToVector3();
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float angleFloat = this->angle.ToFloat();
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Quaternion q = Quaternion::AngleAxis(angleFloat, axisVector);
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return q;
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}
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} // namespace LinearAlgebra
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} // namespace Passer
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using namespace Passer::LinearAlgebra;
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template <typename T>
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AngleAxis<T>::AngleAxis() {
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this->angle = Angle();
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this->axis = Direction<T>();
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}
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template <typename T>
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AngleAxis<T>::AngleAxis(AngleOf<T> angle, Direction<T> axis) {
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this->angle = angle;
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this->axis = axis;
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}
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template <typename T>
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AngleAxis<T>::AngleAxis(float angle, Vector3 axis) {
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this->angle = AngleOf<T>(angle);
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this->axis = Direction<T>(axis);
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}
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template <typename T>
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Direction<T> AngleAxis<T>::GetSwing() {
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return this->axis;
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}
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#endif |