50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "Direction.h"
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#include "Quaternion.h"
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#include "Vector3.h"
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#include <math.h>
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// template <typename T>
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// Direction<T>::Direction() {
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// this->horizontalAngle = AngleOf<T>(0.0f);
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// this->verticalAngle = AngleOf<T>(0.0f);
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// }
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// template <typename T>
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// Direction<T>::Direction(AngleOf<T> horizontal, AngleOf<T> vertical) {
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// this->horizontalAngle = horizontal;
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// this->verticalAngle = vertical;
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// };
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// template <typename T>
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// Direction<T>::Direction(Vector3 v) {
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// this->horizontalAngle =
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// atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg;
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// this->verticalAngle = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg;
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// }
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template <typename T>
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const Direction<T> Direction<T>::forward = Direction<T>(0.0f, 0.0f);
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template <typename T>
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const Direction<T> Direction<T>::back = Direction<T>(180.0f, 0.0f);
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template <typename T>
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const Direction<T> Direction<T>::up = Direction<T>(0.0f, 90.0f);
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template <typename T>
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const Direction<T> Direction<T>::down = Direction<T>(0.0f, -90.0f);
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template <typename T>
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const Direction<T> Direction<T>::left = Direction<T>(-90.0f, 0.0f);
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template <typename T>
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const Direction<T> Direction<T>::right = Direction<T>(90.0f, 0.0f);
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// template <typename T>
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// Vector3 Direction<T>::ToVector3() {
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// Vector3 v = Quaternion::Euler(-(this->verticalAngle.ToFloat()),
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// this->horizontalAngle.ToFloat(), 0) *
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// Vector3::forward;
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// return v;
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// }
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