RoboidControl-cpp/Spherical.cpp
2024-03-15 15:36:52 +01:00

62 lines
1.7 KiB
C++

#include "Spherical.h"
#include "Angle.h"
#include "Quaternion.h"
#include <math.h>
// using Angle = float;
Spherical::Spherical() {
this->horizontalAngle = 0;
this->verticalAngle = 0;
this->distance = 0;
}
// Spherical::Spherical(float polarAngle, float elevationAngle, float distance)
// {
// this->horizontalAngle = polarAngle;
// this->verticalAngle = elevationAngle;
// this->distance = distance;
// }
Spherical::Spherical(Polar polar) {
this->horizontalAngle = polar.angle;
this->verticalAngle = 0.0F;
this->distance = polar.distance;
}
Spherical::Spherical(float distance, Angle horizontalAngle, Angle verticalAngle)
: distance(distance), horizontalAngle(horizontalAngle),
verticalAngle(verticalAngle) {}
Spherical::Spherical(Vector3 v) {
distance = v.magnitude();
verticalAngle = 90 - acosf(v.y / distance) * Angle::Rad2Deg;
horizontalAngle = atanf(v.x / v.z) * Angle::Rad2Deg;
}
const Spherical Spherical::zero = Spherical(0.0F, (Angle)0.0F, (Angle)0.0F);
float Spherical::GetSwing() {
// Not sure if this is correct
return sqrtf(horizontalAngle * horizontalAngle +
verticalAngle * verticalAngle);
}
Polar Spherical::ProjectOnHorizontalPlane() {
return Polar(horizontalAngle, distance);
}
Vector3 Spherical::ToVector3() {
float verticalRad = (90 - verticalAngle) * Angle::Deg2Rad;
float horizontalRad = horizontalAngle * Angle::Deg2Rad;
float cosVertical = cosf(verticalRad);
float sinVertical = sinf(verticalRad);
float cosHorizontal = cosf(horizontalRad);
float sinHorizontal = sinf(horizontalRad);
Vector3 v = Vector3(this->distance * sinVertical * sinHorizontal,
this->distance * cosVertical,
this->distance * sinVertical * cosHorizontal);
return v;
}