RoboidControl-cpp/Participant.cpp
2025-01-02 11:53:46 +01:00

126 lines
3.6 KiB
C++

#include "Participant.h"
#define BUF_SIZE 1024
#if defined(_WIN32) || defined(_WIN64)
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#elif defined(__unix__) || defined(__APPLE__)
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
Passer::Control::Participant::Participant(const char *ipAddress, int port) {
sockaddr_in server_addr;
// Create a UDP socket
#if defined(_WIN32) || defined(_WIN64)
// Windows-specific Winsock initialization
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed" << std::endl;
return;
}
#endif
#if defined(_WIN32) || defined(_WIN64)
this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
#elif defined(__unix__) || defined(__APPLE__)
sock = socket(AF_INET, SOCK_DGRAM, 0);
#endif
if (sock < 0) {
std::cerr << "Error creating socket" << std::endl;
return;
}
// Set up the server address
// memset(&server_addr, 0, sizeof(server_addr));
// server_addr.sin_family = AF_INET;
// server_addr.sin_port = htons(PORT);
// server_addr.sin_addr.s_addr = INADDR_ANY;
// Set up the server address structure
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port); // Port to send the packet to
server_addr.sin_addr.s_addr =
inet_addr(ipAddress); // Destination IP address (localhost)
// Bind the socket
if (bind(sock, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
std::cerr << "Error binding socket" << std::endl;
return;
}
// std::cout << "Server is listening on port " << PORT << "..." << std::endl;
}
void Participant::Update(unsigned long currentTimeMs) {
// std::cout << "update\n";
if (currentTimeMs > this->nextPublishMe) {
std::cout << "publish\n";
this->Publish(ClientMsg(this->networkId));
this->nextPublishMe = currentTimeMs + this->publishInterval;
}
}
bool Participant::SendBuffer(unsigned char bufferSize) { return false; }
bool Participant::PublishBuffer(unsigned char bufferSize) { return false; }
bool Participant::Publish(IMessage msg) {
// Send the message to the specified address and port
int bufferSize = msg.Serialize(this->buffer);
if (bufferSize <= 0)
return true;
std::cout << "Publish to " << "\n";
int sent_bytes = sendto(sock, this->buffer, bufferSize, 0,
(struct sockaddr *)&server_addr, sizeof(server_addr));
if (sent_bytes == SOCKET_ERROR) {
std::cerr << "Error sending message" << std::endl;
closesocket(sock);
WSACleanup();
return false;
}
return true;
}
void Participant::ReceiveData(unsigned char bufferSize) {
unsigned char msgId = this->buffer[0];
switch (msgId) {
case NetworkIdMsg::id: {
// NetworkIdMsg msg = NetworkIdMsg::Receive(this->buffer, bufferSize);
NetworkIdMsg msg = NetworkIdMsg(this->buffer);
ProcessNetworkIdMsg(msg);
} break;
case InvestigateMsg::id: {
InvestigateMsg msg = InvestigateMsg(this->buffer);
ProcessInvestigateMsg(msg);
} break;
case ThingMsg::id: {
ThingMsg msg = ThingMsg(this->buffer);
ProcessThingMsg(msg);
} break;
case PoseMsg::id: {
PoseMsg msg = PoseMsg(this->buffer);
ProcessPoseMsg(msg);
} break;
case CustomMsg::id: {
CustomMsg msg = CustomMsg(this->buffer);
ProcessCustomMsg(msg);
} break;
};
}
void Participant::ProcessNetworkIdMsg(NetworkIdMsg msg) {}
void Participant::ProcessInvestigateMsg(InvestigateMsg msg) {}
void Participant::ProcessThingMsg(ThingMsg msg) {}
void Passer::Control::Participant::ProcessPoseMsg(PoseMsg msg) {}
void Participant::ProcessCustomMsg(CustomMsg msg) {}