60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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/*
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#include <math.h>
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#include "Angle.h"
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template <>
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AngleOf<signed char>::AngleOf(int angle) {
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signed short short_angle = (signed char)angle * 256;
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this->value = (signed char)(short_angle / 360);
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}
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template <>
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AngleOf<signed char>::AngleOf(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-128..127]
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float f = angle / 360.0F;
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this->value = (signed char)(f * 256.0F);
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}
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// template <>
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// AngleOf<signed char>::operator float() const {
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// float f = (this->value * 180) / 128.0F;
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// return f;
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// }
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template <>
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float AngleOf<signed char>::ToFloat() const {
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float f = (this->value * 180) / 128.0F;
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return f;
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}
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template <>
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AngleOf<signed char> AngleOf<signed char>::operator-() const {
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AngleOf<signed char> angle = AngleOf();
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angle.value = -this->value;
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return angle;
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}
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template <>
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AngleOf<signed char> AngleOf<signed char>::operator-(
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const AngleOf<signed char>& a) const {
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AngleOf<signed char> angle = AngleOf();
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angle.value = this->value - a.value;
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return angle;
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}
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template <>
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AngleOf<signed char> AngleOf<signed char>::operator+(
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const AngleOf<signed char>& a) const {
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AngleOf<signed char> angle = AngleOf();
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angle.value = this->value + a.value;
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return angle;
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}
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*/ |