RoboidControl-cpp/test/Polar_test.cc
2024-09-24 10:29:21 +02:00

176 lines
4.9 KiB
C++

#if GTEST
#include <gtest/gtest.h>
#include <math.h>
#include <limits>
#include "Polar.h"
#include "Spherical.h"
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Polar, FromVector2) {
Vector2 v = Vector2(0, 1);
Polar p = Polar::FromVector2(v);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance 0 1";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "s.angle 0 0 1";
v = Vector2(1, 0);
p = Polar::FromVector2(v);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance 1 0";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 90.0F) << "s.angle 1 0";
v = Vector2(-1, 1);
p = Polar::FromVector2(v);
EXPECT_FLOAT_EQ(p.distance, sqrt(2.0F)) << "p.distance -1 1";
EXPECT_NEAR(p.angle.InDegrees(), -45.0F, 1.0e-05) << "s.angle -1 1";
}
TEST(Polar, FromSpherical) {
Spherical s;
Polar p;
s = Spherical(1, Angle::Degrees(0), Angle::Degrees(0));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 0 0)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(1 0 0)";
s = Spherical(1, Angle::Degrees(45), Angle::Degrees(0));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 45 0)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 45.0F)
<< "p.angle FromSpherical(1 45 0)";
s = Spherical(1, Angle::Degrees(-45), Angle::Degrees(0));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(1 -45 0)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), -45.0F)
<< "p.angle FromSpherical(1 -45 0)";
s = Spherical(0, Angle::Degrees(0), Angle::Degrees(0));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 0.0F) << "p.distance FromSpherical(0 0 0)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(0 0 0)";
s = Spherical(-1, Angle::Degrees(0), Angle::Degrees(0));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 1.0F) << "p.distance FromSpherical(-1 0 0)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 180.0F)
<< "p.angle FromSpherical(-1 0 0)";
s = Spherical(0, Angle::Degrees(0), Angle::Degrees(90));
p = Polar::FromSpherical(s);
EXPECT_FLOAT_EQ(p.distance, 0.0F) << "p.distance FromSpherical(0 0 90)";
EXPECT_FLOAT_EQ(p.angle.InDegrees(), 0.0F) << "p.angle FromSpherical(0 0 90)";
}
TEST(Polar, Negation) {
Polar v = Polar(2, Angle::Degrees(45));
Polar r = Polar::zero;
r = -v;
EXPECT_FLOAT_EQ(r.distance, 2);
EXPECT_FLOAT_EQ(r.angle.InDegrees(), -135);
EXPECT_TRUE(r == Polar(2, Angle::Degrees(-135))) << "Negate(2 45)";
v = Polar(2, Angle::Degrees(-45));
r = -v;
EXPECT_TRUE(r == Polar(2, Angle::Degrees(135))) << "Negate(2 -45)";
v = Polar(2, Angle::Degrees(0));
r = -v;
EXPECT_TRUE(r == Polar(2, Angle::Degrees(180))) << "Negate(2 0)";
v = Polar(0, Angle::Degrees(0));
r = -v;
EXPECT_FLOAT_EQ(r.distance, 0.0f);
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 0.0f);
EXPECT_TRUE(r == Polar(0, Angle::Degrees(0))) << "Negate(0 0)";
}
TEST(Polar, Subtraction) {
Polar v1 = Polar(4, Angle::Degrees(45));
Polar v2 = Polar(1, Angle::Degrees(-90));
Polar r = Polar::zero;
r = v1 - v2;
// don't know what to expect yet
v2 = Polar::zero;
r = v1 - v2;
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Subtraction(0 0)";
}
TEST(Polar, Addition) {
Polar v1 = Polar(1, Angle::Degrees(45));
Polar v2 = Polar(1, Angle::Degrees(-90));
Polar r = Polar::zero;
r = v1 - v2;
// don't know what to expect yet
v2 = Polar::zero;
r = v1 + v2;
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0)";
r = v1;
r += v2;
EXPECT_FLOAT_EQ(r.distance, v1.distance) << "Addition(0 0)";
v2 = Polar(1, Angle::Degrees(-45));
r = v1 + v2;
EXPECT_FLOAT_EQ(r.distance, sqrtf(2)) << "Addition(0 0 0)";
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 0) << "Addition(0 0 0)";
}
TEST(Polar, Scale_Multiply) {
Polar v1 = Polar(4, Angle::Degrees(45));
Polar r = Polar::zero;
r = v1 * 2.0f;
EXPECT_FLOAT_EQ(r.distance, v1.distance * 2) << "ScaleMult(4 45, 2)";
EXPECT_FLOAT_EQ(r.angle.InDegrees(), v1.angle.InDegrees())
<< "ScaleMult(4 45, 2)";
}
TEST(Polar, Scale_Divide) {
Polar v1 = Polar(4, Angle::Degrees(45));
Polar r = Polar::zero;
r = v1 / 2.0f;
EXPECT_FLOAT_EQ(r.distance, v1.distance / 2) << "ScaleDiv(4 45, 2)";
EXPECT_FLOAT_EQ(r.angle.InDegrees(), v1.angle.InDegrees())
<< "ScaleDiv(4 45, 2)";
}
TEST(Polar, Distance) {
Polar v1 = Polar(4, Angle::Degrees(45));
Polar v2 = Polar(1, Angle::Degrees(-90));
float d = 0;
d = Polar::Distance(v1, v2);
// don't know what to expect yet
v2 = Polar::zero;
d = Polar::Distance(v1, v2);
EXPECT_FLOAT_EQ(d, v1.distance) << "Distance(4 45, zero)";
}
TEST(Polar, Rotate) {
Polar v = Polar(4, Angle::Degrees(45));
Polar r = Polar::zero;
r = Polar::Rotate(v, Angle::Degrees(45));
EXPECT_FLOAT_EQ(r.distance, v.distance) << "Rotate(4 45, 45)";
EXPECT_FLOAT_EQ(r.angle.InDegrees(), 90.0f) << "Rotate(4 45, 45)";
}
#endif