583 lines
17 KiB
C++
583 lines
17 KiB
C++
#if GTEST
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#include <gtest/gtest.h>
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#include <limits>
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#include <math.h>
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#include "Vector3.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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TEST(Vector3, FromSpherical) {
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Vector3 v = Vector3(0, 0, 1);
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SphericalOf<float> s = SphericalOf<float>::FromVector3(v);
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Vector3 r = Vector3(s);
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EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 0 1";
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EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 0 0 1";
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EXPECT_FLOAT_EQ(r.Forward(), 1.0F) << "toVector3.z 0 0 1";
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v = Vector3(0, 1, 0);
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s = SphericalOf<float>::FromVector3(v);
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r = Vector3(s);
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EXPECT_FLOAT_EQ(r.Right(), 0.0F) << "toVector3.x 0 1 0";
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EXPECT_FLOAT_EQ(r.Up(), 1.0F) << "toVector3.y 0 1 0";
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EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 0 1 0";
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v = Vector3(1, 0, 0);
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s = SphericalOf<float>::FromVector3(v);
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r = Vector3(s);
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EXPECT_FLOAT_EQ(r.Right(), 1.0F) << "toVector3.x 1 0 0";
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EXPECT_NEAR(r.Up(), 0.0F, 1.0e-06) << "toVector3.y 1 0 0";
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EXPECT_NEAR(r.Forward(), 0.0F, 1.0e-06) << "toVector3.z 1 0 0";
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}
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TEST(Vector3, Magnitude) {
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Vector3 v = Vector3(1, 2, 3);
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float m = 0;
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude 1 2 3";
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m = Vector3::Magnitude(v);
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EXPECT_FLOAT_EQ(m, 3.741657F) << "Vector3::Magnitude 1 2 3";
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v = Vector3(-1, -2, -3);
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude -1 -2 -3";
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v = Vector3(0, 0, 0);
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 ";
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if (std::numeric_limits<float>::is_iec559) {
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v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.magnitude INFINITY INFINITY INFINITY ";
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v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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m = v.magnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.magnitude -INFINITY -INFINITY -INFINITY ";
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}
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}
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TEST(Vector3, SqrMagnitude) {
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Vector3 v = Vector3(1, 2, 3);
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float m = 0;
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m = v.sqrMagnitude();
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EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3";
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m = Vector3::SqrMagnitude(v);
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EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3";
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v = Vector3(-1, -2, -3);
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m = v.sqrMagnitude();
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EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3";
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v = Vector3(0, 0, 0);
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m = v.sqrMagnitude();
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EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 ";
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if (std::numeric_limits<float>::is_iec559) {
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v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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m = v.sqrMagnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.sqrMagnitude INFINITY INFINITY INFINITY ";
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v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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m = v.sqrMagnitude();
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EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
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<< "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
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}
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}
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TEST(Vector3, Normalize) {
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bool r = false;
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Vector3 v1 = Vector3(0, 2, 0);
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Vector3 v = Vector3::zero;
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v = v1.normalized();
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EXPECT_TRUE(v == Vector3(0, 1, 0)) << "v.normalized 0 2 0";
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v = Vector3::Normalize(v1);
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EXPECT_TRUE(v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0";
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v1 = Vector3(0, -2, 0);
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v = v1.normalized();
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EXPECT_TRUE(v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0";
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v1 = Vector3(0, 0, 0);
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v = v1.normalized();
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "v.normalized 0 0 0";
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if (std::numeric_limits<float>::is_iec559) {
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v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = v1.normalized();
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY";
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v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = v1.normalized();
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
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}
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}
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TEST(Vector3, Negate) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v = Vector3::zero;
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v = -v1;
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EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6";
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v1 = Vector3(-4, -5, -6);
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v = -v1;
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EXPECT_TRUE(v == Vector3(4, 5, 6)) << "- -4 -5 -6";
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v1 = Vector3(0, 0, 0);
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v = -v1;
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0";
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if (std::numeric_limits<float>::is_iec559) {
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v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = -v1;
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EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "- INFINITY INFINITY INFINITY";
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v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = -v1;
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "- -INFINITY -INFINITY -INFINITY";
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}
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}
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TEST(Vector3, Subtract) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3";
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v2 = Vector3(-1, -2, -3);
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3";
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v2 = Vector3(4, 5, 6);
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6";
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v2 = Vector3(0, 0, 0);
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 - 0 0 0";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 6 - INFINITY INFINITY INFINITY";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = v1 - v2;
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 6 - -INFINITY -INFINITY -INFINITY";
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}
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}
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TEST(Vector3, Addition) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
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v2 = Vector3(-1, -2, -3);
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3";
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v2 = Vector3(0, 0, 0);
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 + 0 0 0";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 6 + INFINITY INFINITY INFINITY";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
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}
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}
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TEST(Vector3, Scale) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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v = Vector3::Scale(v1, v2);
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EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3";
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v2 = Vector3(-1, -2, -3);
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v = Vector3::Scale(v1, v2);
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EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3";
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v2 = Vector3(0, 0, 0);
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v = Vector3::Scale(v1, v2);
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "Scale 4 5 6 , 0 0 0";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = Vector3::Scale(v1, v2);
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 6 + INFINITY INFINITY INFINITY";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = Vector3::Scale(v1, v2);
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EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
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}
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}
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TEST(Vector3, Multiply) {
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 3;
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Vector3 v = Vector3::zero;
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v = v1 * f;
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EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3";
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f = -3;
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v = v1 * f;
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EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3";
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f = 0;
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v = v1 * f;
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0";
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if (std::numeric_limits<float>::is_iec559) {
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f = FLOAT_INFINITY;
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v = v1 * f;
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 6 * INFINITY";
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f = -FLOAT_INFINITY;
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v = v1 * f;
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EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
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<< "4 5 6 * -INFINITY";
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}
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}
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TEST(Vector3, Divide) {
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 2;
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Vector3 v = Vector3::zero;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3";
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f = -2;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3";
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if (std::numeric_limits<float>::is_iec559) {
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f = 0;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
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<< "4 5 6 / 0";
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f = FLOAT_INFINITY;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / INFINITY";
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f = -FLOAT_INFINITY;
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v = v1 / f;
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EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / -INFINITY";
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}
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}
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TEST(Vector3, Dot) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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float f = 0;
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)";
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v2 = Vector3(-1, -2, -3);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)";
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v2 = Vector3(0, 0, 0);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
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<< "Dot(4 5 6, INFINITY INFINITY INFINITY)";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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f = Vector3::Dot(v1, v2);
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EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY)
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<< "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
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}
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}
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TEST(Vector3, Equality) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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bool r = false;
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r = v1 == v2;
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EXPECT_FALSE(r) << "4 5 6 == 1 2 3";
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v2 = Vector3(4, 5, 6);
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r = v1 == v2;
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EXPECT_TRUE(r) << "4 5 6 == 1 2 3";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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r = v1 == v2;
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EXPECT_FALSE(r) << "4 5 6 == INFINITY INFINITY INFINITY";
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v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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r = v1 == v2;
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EXPECT_FALSE(r)
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<< "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
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}
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}
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TEST(Vector3, Distance) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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float f = 0;
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f = Vector3::Distance(v1, v2);
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EXPECT_FLOAT_EQ(f, 5.19615221F) << "Distance(4 5 6, 1 2 3)";
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v2 = Vector3(-1, -2, -3);
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f = Vector3::Distance(v1, v2);
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EXPECT_FLOAT_EQ(f, 12.4498997F) << "Distance(4 5 6, -1 -2 -3)";
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v2 = Vector3(0, 0, 0);
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f = Vector3::Distance(v1, v2);
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EXPECT_FLOAT_EQ(f, 8.77496433F) << "Distance(4 5 6, 0 0 0)";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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f = Vector3::Distance(v1, v2);
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EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
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<< "Distance(4 5 6, INFINITY INFINITY INFINITY)";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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f = Vector3::Distance(v1, v2);
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EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
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<< "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
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}
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}
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TEST(Vector3, Cross) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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bool r = false;
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v = Vector3::Cross(v1, v2);
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r = v == Vector3(3, -6, 3);
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EXPECT_TRUE(r) << "Cross(4 5 6, 1 2 3)";
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v2 = Vector3(-1, -2, -3);
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v = Vector3::Cross(v1, v2);
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r = v == Vector3(-3, 6, -3);
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EXPECT_TRUE(r) << "Cross(4 5 6, -1 -2 -3)";
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v2 = Vector3(0, 0, 0);
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v = Vector3::Cross(v1, v2);
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r = v == Vector3(0, 0, 0);
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EXPECT_TRUE(r) << "Cross(4 5 6, 0 0 0)";
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = Vector3::Cross(v1, v2);
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)";
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = Vector3::Cross(v1, v2);
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)";
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}
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}
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TEST(Vector3, Project) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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bool r = false;
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v = Vector3::Project(v1, v2);
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r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
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EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)";
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|
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v2 = Vector3(-1, -2, -3);
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v = Vector3::Project(v1, v2);
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r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
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EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)";
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|
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v2 = Vector3(0, 0, 0);
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v = Vector3::Project(v1, v2);
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r = v == Vector3(0, 0, 0);
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EXPECT_TRUE(r) << "Project(4 5 6, 0 0 0)";
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|
|
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if (std::numeric_limits<float>::is_iec559) {
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v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
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v = Vector3::Project(v1, v2);
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)";
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|
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v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
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v = Vector3::Project(v1, v2);
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r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
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EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)";
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}
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|
}
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|
|
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TEST(Vector3, ProjectOnPlane) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
|
|
bool r = false;
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|
|
|
v = Vector3::ProjectOnPlane(v1, v2);
|
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r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
|
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EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 1 2 3)";
|
|
|
|
v2 = Vector3(-1, -2, -3);
|
|
v = Vector3::ProjectOnPlane(v1, v2);
|
|
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
|
|
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -1 -2 -3)";
|
|
|
|
v2 = Vector3(0, 0, 0);
|
|
v = Vector3::ProjectOnPlane(v1, v2);
|
|
r = v == Vector3(4, 5, 6);
|
|
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 0 0 0)";
|
|
|
|
if (std::numeric_limits<float>::is_iec559) {
|
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
|
v = Vector3::ProjectOnPlane(v1, v2);
|
|
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
|
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)";
|
|
|
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
|
v = Vector3::ProjectOnPlane(v1, v2);
|
|
r = isnan(v.Right()) && isnan(v.Up()) && isnan(v.Forward());
|
|
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
|
}
|
|
}
|
|
|
|
TEST(Vector3, Angle) {
|
|
Vector3 v1 = Vector3(4, 5, 6);
|
|
Vector3 v2 = Vector3(1, 2, 3);
|
|
AngleOf<float> f = AngleOf<float>::Degrees(0);
|
|
bool r = false;
|
|
|
|
f = Vector3::Angle(v1, v2);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F) << "Angle(4 5 6, 1 2 3)";
|
|
|
|
v2 = Vector3(-1, -2, -3);
|
|
f = Vector3::Angle(v1, v2);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
|
|
|
|
v2 = Vector3(0, 0, 0);
|
|
f = Vector3::Angle(v1, v2);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "Angle(4 5 6, 0 0 0)";
|
|
|
|
if (std::numeric_limits<float>::is_iec559) {
|
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
|
f = Vector3::Angle(v1, v2);
|
|
r = isnan(f.InDegrees());
|
|
EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)";
|
|
|
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
|
f = Vector3::Angle(v1, v2);
|
|
r = isnan(f.InDegrees());
|
|
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
|
}
|
|
}
|
|
|
|
TEST(Vector3, SignedAngle) {
|
|
Vector3 v1 = Vector3(4, 5, 6);
|
|
Vector3 v2 = Vector3(1, 2, 3);
|
|
Vector3 v3 = Vector3(7, 8, -9);
|
|
AngleOf<float> f = AngleOf<float>::Degrees(0);
|
|
bool r = false;
|
|
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), -12.9331388F)
|
|
<< "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
|
|
|
|
v2 = Vector3(-1, -2, -3);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 167.066864F)
|
|
<< "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
|
|
|
|
v2 = Vector3(0, 0, 0);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
|
|
|
|
v2 = Vector3(1, 2, 3);
|
|
|
|
v3 = Vector3(-7, -8, 9);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 12.9331388F)
|
|
<< "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
|
|
|
|
v3 = Vector3(0, 0, 0);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
EXPECT_FLOAT_EQ(f.InDegrees(), 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
|
|
|
|
if (std::numeric_limits<float>::is_iec559) {
|
|
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
r = isnan(f.InDegrees());
|
|
EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)";
|
|
|
|
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
|
|
f = Vector3::SignedAngle(v1, v2, v3);
|
|
r = isnan(f.InDegrees());
|
|
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
|
|
}
|
|
}
|
|
|
|
TEST(Vector3, Lerp) {
|
|
Vector3 v1 = Vector3(4, 5, 6);
|
|
Vector3 v2 = Vector3(1, 2, 3);
|
|
Vector3 r = Vector3(0, 0, 0);
|
|
|
|
r = Vector3::Lerp(v1, v2, 0);
|
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0);
|
|
|
|
r = Vector3::Lerp(v1, v2, 1);
|
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
|
|
|
|
r = Vector3::Lerp(v1, v2, 0.5f);
|
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
|
|
|
|
r = Vector3::Lerp(v1, v2, -1);
|
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
|
|
|
|
r = Vector3::Lerp(v1, v2, 2);
|
|
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
|
|
}
|
|
|
|
#endif |