Added RC_DEBUG consition for Unity
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@ -1,4 +1,4 @@
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#if UNITY_5_3_OR_NEWER
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#if UNITY_5_3_OR_NEWER && RC_DEBUG
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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@ -13,7 +13,9 @@ namespace RoboidControl.Unity {
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//public Queue<RoboidControl.Thing> thingQueue = new();
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//public Queue<RoboidControl.Thing> thingQueue = new();
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protected virtual void Awake() {
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protected virtual void Awake() {
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#if RC_DEBUG
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Console.SetOut(new UnityLogWriter());
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Console.SetOut(new UnityLogWriter());
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#endif
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this.coreParticipant = new RoboidControl.SiteServer(port);
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this.coreParticipant = new RoboidControl.SiteServer(port);
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}
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}
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