Performance is better, but score is lower (<1%)
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								Thing.cs
									
									
									
									
									
								
							
							
						
						
									
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								Thing.cs
									
									
									
									
									
								
							@ -1,3 +1,4 @@
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using Passer.LinearAlgebra;
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					using Passer.LinearAlgebra;
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@ -192,7 +193,8 @@ namespace Passer.Control.Core {
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        public static event ThingHandler OnNewThing;
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					        public static event ThingHandler OnNewThing;
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        public static void Add(Thing thing, bool invokeEvent = true) {
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					        public static void Add(Thing thing, bool invokeEvent = true) {
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            UnityEngine.Debug.Log("added thing");
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					            //UnityEngine.Debug.Log("added thing");
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					            Console.WriteLine("added thing");
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            Thing foundThing = Get(thing.networkId, thing.id);
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					            Thing foundThing = Get(thing.networkId, thing.id);
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            if (foundThing == null) {
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					            if (foundThing == null) {
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