Added wal texutre & minor improvements
This commit is contained in:
parent
a6d6ec1948
commit
3d2374436c
@ -16,6 +16,8 @@ namespace RoboidControl.Unity {
|
||||
get => (RoboidControl.TouchSensor)base.core;
|
||||
}
|
||||
|
||||
SphereCollider collider = null;
|
||||
|
||||
/// <summary>
|
||||
/// Start the Unity represention
|
||||
/// </summary>
|
||||
@ -24,6 +26,7 @@ namespace RoboidControl.Unity {
|
||||
participant = FindAnyObjectByType<SiteServer>();
|
||||
SetCoreThing(new RoboidControl.TouchSensor(participant.site));
|
||||
}
|
||||
collider = GetComponent<SphereCollider>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -42,7 +45,7 @@ namespace RoboidControl.Unity {
|
||||
rb.isKinematic = true;
|
||||
|
||||
SphereCollider collider = gameObj.AddComponent<SphereCollider>();
|
||||
collider.radius = 0.02f;
|
||||
collider.radius = 0.01f;
|
||||
collider.isTrigger = true;
|
||||
|
||||
if (gameObj.transform.parent != null && gameObj.transform.localPosition.magnitude > 0) {
|
||||
@ -53,6 +56,16 @@ namespace RoboidControl.Unity {
|
||||
return component;
|
||||
}
|
||||
|
||||
protected override void Update() {
|
||||
base.Update();
|
||||
if (collider.radius == 0.01f &&
|
||||
this.transform.parent != null && this.transform.localPosition.magnitude > 0
|
||||
) {
|
||||
collider.radius = Vector3.Distance(this.transform.position, this.transform.parent.position) / 2;
|
||||
this.transform.position = (this.transform.position + this.transform.parent.position) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
Debug.Log("Touch?");
|
||||
if (other.isTrigger) {
|
||||
|
@ -37,9 +37,9 @@ namespace RoboidControl {
|
||||
get { return _touchedSomething; }
|
||||
set {
|
||||
if (_touchedSomething != value) {
|
||||
touchUpdated = true;
|
||||
_touchedSomething = value;
|
||||
}
|
||||
touchUpdated = true;
|
||||
}
|
||||
}
|
||||
private bool touchUpdated = false;
|
||||
|
Loading…
x
Reference in New Issue
Block a user