Unity thing are starting to work
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parent
246a2b9a3a
commit
425cd8d6f9
5
Thing.cs
5
Thing.cs
@ -148,6 +148,8 @@ namespace Passer.Control.Core {
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Thing.Add(this);
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Thing.Add(this);
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}
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}
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public virtual void CreateComponent() {}
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#endregion Init
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#endregion Init
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#region Update
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#region Update
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@ -193,7 +195,6 @@ namespace Passer.Control.Core {
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public static event ThingHandler OnNewThing;
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public static event ThingHandler OnNewThing;
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public static void Add(Thing thing, bool invokeEvent = true) {
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public static void Add(Thing thing, bool invokeEvent = true) {
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//UnityEngine.Debug.Log("added thing");
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Console.WriteLine("added thing");
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Console.WriteLine("added thing");
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Thing foundThing = Get(thing.networkId, thing.id);
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Thing foundThing = Get(thing.networkId, thing.id);
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@ -203,7 +204,7 @@ namespace Passer.Control.Core {
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allThings.Add(thing);
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allThings.Add(thing);
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if (invokeEvent)
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if (invokeEvent)
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OnNewThing?.Invoke(thing);
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OnNewThing?.Invoke(thing);
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//UnityEngine.Debug.Log($"Add thing [{thing.networkId}/{thing.id}] {thing.name}");
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Console.Write($"Add thing [{thing.networkId}/{thing.id}] {thing.name}");
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}
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}
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}
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}
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