Fix Angle Construct Unity test
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@ -35,7 +35,7 @@ namespace LinearAlgebra.Test {
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angle = (float)Math.PI * 1.5f;
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angle = (float)Math.PI * 1.5f;
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a = Angle.Radians(angle);
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a = Angle.Radians(angle);
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Assert.AreEqual(-Math.PI * 0.5f, a.inRadians);
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Assert.AreEqual(-Math.PI * 0.5f, a.inRadians, 1.0E-05F);
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// Revolutions
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// Revolutions
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angle = 0.0f;
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angle = 0.0f;
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