Add networkId to msg constructors
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parent
71ca0eb1f8
commit
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33
Messages.cs
33
Messages.cs
@ -196,7 +196,7 @@ namespace Passer.Control {
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public byte thingType;
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public byte thingType;
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public byte parentId;
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public byte parentId;
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public ThingMsg(byte thingId, byte thingType, byte parentId) {
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
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this.thingId = thingId;
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this.thingId = thingId;
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this.thingType = thingType;
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this.thingType = thingType;
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this.parentId = parentId;
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this.parentId = parentId;
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@ -222,7 +222,7 @@ namespace Passer.Control {
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}
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}
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public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
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public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
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ThingMsg msg = new(thingId, thingType, parentId);
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ThingMsg msg = new(client.networkId, thingId, thingType, parentId);
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return SendMsg(client, msg);
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return SendMsg(client, msg);
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}
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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@ -249,7 +249,8 @@ namespace Passer.Control {
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public byte len;
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public byte len;
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public string name;
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public string name;
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public NameMsg(byte thingId, string name) {
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public NameMsg(byte networkId, byte thingId, string name) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingId = thingId;
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this.name = name;
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this.name = name;
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}
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}
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@ -274,7 +275,7 @@ namespace Passer.Control {
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}
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}
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public static bool Send(Client client, byte thingId, string name) {
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public static bool Send(Client client, byte thingId, string name) {
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NameMsg msg = new(thingId, name);
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NameMsg msg = new(client.networkId, thingId, name);
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return SendMsg(client, msg);
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return SendMsg(client, msg);
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}
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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@ -298,7 +299,8 @@ namespace Passer.Control {
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public float scale;
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public float scale;
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public string url;
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public string url;
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public ModelUrlMsg(byte thingId, string url, float scale = 1) {
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingId = thingId;
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this.url = url;
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this.url = url;
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this.scale = scale;
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this.scale = scale;
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@ -329,7 +331,7 @@ namespace Passer.Control {
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}
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}
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public static bool Send(Client client, byte thingId, string modelUrl) {
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public static bool Send(Client client, byte thingId, string modelUrl) {
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ModelUrlMsg msg = new(thingId, modelUrl);
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ModelUrlMsg msg = new(client.networkId, thingId, modelUrl);
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return SendMsg(client, msg);
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return SendMsg(client, msg);
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}
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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@ -357,7 +359,8 @@ namespace Passer.Control {
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public Spherical position;
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public Spherical position;
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public Quat32 orientation;
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public Quat32 orientation;
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public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
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public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingId = thingId;
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this.position = position;
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this.position = position;
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this.orientation = orientation;
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this.orientation = orientation;
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@ -381,24 +384,24 @@ namespace Passer.Control {
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.poseType;
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buffer[ix++] = this.poseType;
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LowLevelMessages.SendSpherical(buffer, ref ix, position);
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LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
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LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
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LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
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return buffer;
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return buffer;
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}
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}
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public override void Deserialize(byte[] buffer) {
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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byte ix = 0;
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thingId = buffer[ix++];
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this.networkId = buffer[ix++];
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thingId = buffer[ix++];
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this.thingId = buffer[ix++];
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poseType = buffer[ix++];
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this.poseType = buffer[ix++];
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//if ((poseType & Pose_Position) != 0)
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//if ((poseType & Pose_Position) != 0)
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position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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//if ((poseType & Pose_Orientation) != 0) {
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//if ((poseType & Pose_Orientation) != 0) {
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orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
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this.orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
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}
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}
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public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
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public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
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PoseMsg msg = new(thingId, position, orientation);
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PoseMsg msg = new(client.networkId, thingId, position, orientation);
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return SendMsg(client, msg);
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return SendMsg(client, msg);
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}
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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