Completed messages from Unity Ants
This commit is contained in:
parent
97ad80e805
commit
6f12854d4f
35
LowLevelMessages.cs
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35
LowLevelMessages.cs
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using Passer;
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public class LowLevelMessages {
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public static Spherical ReceiveSpherical(byte[] data, ref uint ix) {
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float horizontal = ReceiveAngle8(data, ref ix);
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float vertical = ReceiveAngle8(data, ref ix);
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float distance = ReceiveFloat16(data, ref ix);
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Spherical v = new(distance, horizontal, vertical);
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return v;
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}
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public static Quat32 ReceiveQuat32(byte[] data, ref uint ix) {
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Quat32 q = new(
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(data[ix++] - 128.0F) / 127.0F,
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(data[ix++] - 128.0F) / 127.0F,
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(data[ix++] - 128.0F) / 127.0F,
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data[ix++] / 255.0F);
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return q;
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}
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public static float ReceiveAngle8(byte[] data, ref uint ix) {
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float value = (data[ix++] * 180) / 128.0F;
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return value;
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}
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public static float ReceiveFloat16(byte[] data, ref uint ix) {
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ushort value = (ushort)(data[ix++] << 8 | data[ix++]);
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float16 f16 = new();
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f16.SetBinary(value);
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float f = f16.toFloat();
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return f;
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}
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}
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11
LowLevelMessages.cs.meta
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11
LowLevelMessages.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 157cf85b523c1f648adc007539f8b736
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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466
Messages.cs
466
Messages.cs
@ -1,120 +1,368 @@
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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namespace Passer.Control {
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public byte networkId;
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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}
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static public List<Client> clients = new List<Client>();
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public byte networkId;
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public static Client NewClient() {
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Client client = new();
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clients.Add(client);
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client.networkId = 0;
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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return client;
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}
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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}
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static public List<Client> clients = new List<Client>();
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public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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Client client = NewClient();
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client.ipAddress = null;
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client.port = port;
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client.udpClient = udpClient;
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return client;
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}
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}
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] data) {
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Deserialize(data);
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}
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public virtual byte[] Serialize() { return null; }
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public virtual void Deserialize(byte[] data) { }
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public static void SendMsg(Client client, byte[] data) {
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if (client.ipAddress != null)
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client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
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else
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;//Debug.Log("Unknown client");
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}
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}
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#region Client
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class ClientMsg : IMessage {
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public const byte length = 2;
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public byte clientId;
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public ClientMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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base.Deserialize(data);
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uint ix = 0;
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clientId = data[ix++];
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}
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protected async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != ClientMsg.length) {
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//Debug.LogWarning($"Client msg size invalid: {packetSize}");
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return false;
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}
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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client.networkId = (byte)(Client.clients.Count);
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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else if (msg.clientId == 0) {
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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return true;
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}
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}
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#endregion Client
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#region Network Id
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class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public static void Send(Client client) {
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byte[] data = new byte[NetworkIdMsg.length];
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data[0] = NetworkIdMsg.Id;
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data[1] = client.networkId;
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SendMsg(client, data);
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}
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}
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#endregion Network Id
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public static Client NewClient() {
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Client client = new();
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clients.Add(client);
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client.networkId = 0;
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return client;
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}
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public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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Client client = NewClient();
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client.ipAddress = null;
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client.port = port;
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client.udpClient = udpClient;
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return client;
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}
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}
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] data) {
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Deserialize(data);
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}
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public virtual byte[] Serialize() { return null; }
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public virtual void Deserialize(byte[] data) { }
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public static bool SendMsg(Client client, IMessage msg) {
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return SendMsg(client, msg.Serialize());
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}
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public static bool SendMsg(Client client, byte[] data) {
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if (client == null || client.ipAddress == null)
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return false;
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client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
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return true;
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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return buffer;
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}
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}
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#region Client
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public class ClientMsg : IMessage {
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public const byte length = 2;
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public byte clientId;
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public ClientMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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base.Deserialize(data);
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uint ix = 0;
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clientId = data[ix++];
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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client.networkId = (byte)(Client.clients.Count);
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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else if (msg.clientId == 0) {
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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return true;
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}
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}
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#endregion Client
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#region Network Id
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public static bool Send(Client client) {
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byte[] data = new byte[NetworkIdMsg.length];
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data[0] = NetworkIdMsg.Id;
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data[1] = client.networkId;
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return SendMsg(client, data);
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}
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}
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#endregion Network Id
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#region Thing
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public class ThingMsg : IMessage {
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public const byte length = 4;
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public const byte Id = 0x80;
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public byte objectId;
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public byte objectType;
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public byte parentId;
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public ThingMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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objectId = data[ix++];
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objectType = data[ix++];
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parentId = data[ix];
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}
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public static bool Send(Client client, Thing obj) {
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if (obj == null)
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return false;
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byte[] data = new byte[4];
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data[0] = ThingMsg.Id;
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data[1] = obj.networkId;
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data[2] = obj.thingId;
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data[3] = obj.objectType;
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data[4] = 0x00; // not supported yet
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return SendMsg(client, data);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ThingMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Thing
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#region Name
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public class NameMsg : IMessage {
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public byte networkId = 0;
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public byte objectId;
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public byte len;
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public string name;
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public NameMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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this.objectId = data[ix++];
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int strlen = data[ix++];
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this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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NameMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion
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#region Model URL
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public class ModelUrlMsg : IMessage {
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public const byte Id = 0x90; // (144) Model URL
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public byte objectId;
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public Spherical position;
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public float scale;
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public string url;
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public ModelUrlMsg(string url, float scale = 1) {
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this.url = url;
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this.scale = scale;
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this.position = Spherical.zero;
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}
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public ModelUrlMsg(byte[] data) : base(data) { }
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public override byte[] Serialize() {
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byte[] data = new byte[this.url.Length + 9];
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data[0] = ModelUrlMsg.Id;
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data[1] = 0x00; // Thing Id
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// data[2]..[5] == position 0, 0, 0
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data[6] = 0x3C; // Dummy float16 value 1
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data[7] = 0x00;
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data[8] = (byte)url.Length;
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for (int ix = 0; ix < this.url.Length; ix++)
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data[9 + ix] = (byte)url[ix];
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return data;
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}
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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this.objectId = data[ix++];
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this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
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this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
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int strlen = data[ix++];
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url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
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}
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public static bool Send(Client client, string modelUrl) {
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ModelUrlMsg msg = new(modelUrl);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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ModelUrlMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Model URL
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#region Pose
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public class PoseMsg : IMessage {
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public const byte length = 3 + 4 + 4;
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public byte thingId;
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public byte poseType;
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public Spherical position;
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public Quat32 orientation;
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public PoseMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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thingId = data[ix++];
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poseType = data[ix++];
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//if ((poseType & Pose_Position) != 0)
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position = LowLevelMessages.ReceiveSpherical(data, ref ix);
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//if ((poseType & Pose_Orientation) != 0) {
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orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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PoseMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Pose
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#region Bytes
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public class BytesMsg : IMessage {
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public const byte Id = 0xB1;
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public byte networkId;
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public byte thingId;
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public byte[] bytes;
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public BytesMsg(byte[] data) : base(data) { }
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public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base() {
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this.networkId = networkId;
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this.thingId = thingId;
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this.bytes = bytes;
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}
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public override byte[] Serialize() {
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byte[] buffer = new byte[4 + this.bytes.Length];
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int ix = 0;
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buffer[ix++] = BytesMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = (byte)bytes.Length;
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foreach (byte b in bytes)
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buffer[ix++] = b;
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return buffer;
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}
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public override void Deserialize(byte[] data) {
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//this.bytes = data;
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uint ix = 0;
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this.thingId = data[ix++];
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this.bytes = new byte[data.Length - ix];
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for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
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this.bytes[bytesIx] = data[ix];
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}
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public static void Send(Client client, byte thingId, byte[] bytes) {
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BytesMsg msg = new(client.networkId, thingId, bytes);
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SendMsg(client, msg);
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}
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// received bytes
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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BytesMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Bytes
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#region Destroy
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public class DestroyMsg : IMessage {
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public const byte length = 2;
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public byte objectId;
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public DestroyMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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objectId = data[0];
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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DestroyMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Destroy
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}
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11
Messages.cs.meta
Normal file
11
Messages.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
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15
Quat32.cs
Normal file
15
Quat32.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace Passer {
|
||||
public class Quat32 {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
|
||||
public Quat32(float x, float y, float z, float w) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
}
|
||||
}
|
11
Quat32.cs.meta
Normal file
11
Quat32.cs.meta
Normal file
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7
README.md.meta
Normal file
7
README.md.meta
Normal file
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15
Spherical.cs
Normal file
15
Spherical.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace Passer {
|
||||
public class Spherical {
|
||||
public float distance;
|
||||
public float horizontal;
|
||||
public float vertical;
|
||||
|
||||
public static Spherical zero = new(0, 0, 0);
|
||||
|
||||
public Spherical(float distance, float horizontal, float vertical) {
|
||||
this.distance = distance;
|
||||
this.horizontal = horizontal;
|
||||
this.vertical = vertical;
|
||||
}
|
||||
}
|
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}
|
11
Spherical.cs.meta
Normal file
11
Spherical.cs.meta
Normal file
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Reference in New Issue
Block a user