Site forwarding other participants' things (but not working properly)
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88e3dfeb06
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765231588f
@ -126,6 +126,10 @@ namespace RoboidControl.Unity {
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// Use smoothing to emulate motor inertia
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rb.velocity = 0.9f * rb.velocity + 0.1f * forwardSpeed * transform.forward;
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rb.angularVelocity = 0.9f * rb.angularVelocity + 0.1f * turningSpeed * Vector3.up;
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core.position = LinearAlgebra.Spherical.FromVector3(this.transform.localPosition);
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core.orientation = LinearAlgebra.SwingTwist.FromQuaternion(this.transform.localRotation);
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}
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}
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}
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@ -205,7 +205,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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owner: {fileID: 0}
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wheelRadius: 0
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wheelRadius: 0.025
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--- !u!135 &3720747953092717687
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SphereCollider:
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m_ObjectHideFlags: 0
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@ -281,7 +281,7 @@ MonoBehaviour:
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rightMotor: {fileID: 0}
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leftWheel: {fileID: 6773972788910618332}
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rightWheel: {fileID: 7425139233737877139}
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casterWheel: {fileID: 0}
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casterWheel: {fileID: 894333789048616995}
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--- !u!54 &4118868690347991998
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -439,7 +439,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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owner: {fileID: 0}
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wheelRadius: 0
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wheelRadius: 0.025
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--- !u!135 &8150853676422519226
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SphereCollider:
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m_ObjectHideFlags: 0
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@ -92,7 +92,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 839661735326876684}
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- component: {fileID: 1922171662874522792}
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- component: {fileID: 4006928432304472165}
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- component: {fileID: 5295705618145761524}
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- component: {fileID: 5884202444353424411}
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m_Layer: 0
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@ -118,7 +118,7 @@ Transform:
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- {fileID: 1122722937167266542}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1922171662874522792
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--- !u!114 &4006928432304472165
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -127,7 +127,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 6521541507066528382}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 74fd22179b1a3ac4186b7dc083d24e06, type: 3}
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m_Script: {fileID: 11500000, guid: ab969221c3007d441b18dd7387cf22d4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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owner: {fileID: 0}
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@ -54,8 +54,8 @@ namespace RoboidControl.Unity {
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participant.port = participantUDP.port;
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}
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foreach (RoboidControl.Thing thing in this.site.things)
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participant.coreParticipant.SendThingInfo(thing);
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// foreach (RoboidControl.Thing thing in this.site.things)
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// participant.coreParticipant.SendThingInfo(thing);
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break;
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case ThingMsg.id:
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@ -74,11 +74,13 @@ namespace RoboidControl.Unity {
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if (core.linearVelocity != null && core.linearVelocity.distance != 0) {
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Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
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this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self);
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// core.position = LinearAlgebra.Spherical.FromVector3(this.transform.localPosition);
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}
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if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
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Vector3 axis = core.angularVelocity.direction.ToVector3();
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this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
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// core.orientation = LinearAlgebra.SwingTwist.FromQuaternion(this.transform.localRotation);
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}
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}
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@ -228,31 +228,34 @@ namespace RoboidControl {
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protected virtual void UpdateOtherThings(ulong currentTimeMS) {
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for (int ownerIx = 0; ownerIx < Participant.participants.Count; ownerIx++) {
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Participant participant = Participant.participants[ownerIx];
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if (participant == null || participant == this)
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Participant owner = Participant.participants[ownerIx];
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if (owner == null || owner == this)
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continue;
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participant.Update();
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if (this.isIsolated)
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continue;
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// if (currentTimeMS > this.nextSendUpdate) {
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// for (int thingIx = 0; thingIx < participant.things.Count; thingIx++) {
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// Thing thing = participant.things[thingIx];
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// if (thing == null)
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owner.Update();
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// if (this.isIsolated)
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// continue;
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// // PoseMsg poseMsg = new(thing.owner.networkId, thing);
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// // this.Send(participant, poseMsg);
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// // BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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// // this.Send(participant, binaryMsg);
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// // participant.Send(new PoseMsg(thing.owner.networkId, thing));
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// // participant.Send(new BinaryMsg(thing.owner.networkId, thing));
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// }
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// this.nextSendUpdate = currentTimeMS + this.sendUpdateIntervalMS;
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// }
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if (currentTimeMS > this.nextSendUpdate) {
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for (int thingIx = 0; thingIx < owner.things.Count; thingIx++) {
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Thing thing = owner.things[thingIx];
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if (thing == null)
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continue;
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foreach (Participant participant in Participant.participants) {
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if (participant == this || participant == owner)
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continue;
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Console.WriteLine($"[{thing.owner.networkId}/{thing.id}] Pose ---> {participant.networkId}");
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PoseMsg poseMsg = new(thing.owner.networkId, thing, true);
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participant.Send(poseMsg);
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}
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}
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}
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}
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if (currentTimeMS > this.nextSendUpdate)
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this.nextSendUpdate = currentTimeMS + this.sendUpdateIntervalMS;
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}
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#endregion Update
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@ -533,8 +536,6 @@ namespace RoboidControl {
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thing.linearVelocity = msg.linearVelocity;
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if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
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thing.angularVelocity = msg.angularVelocity;
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ForwardMessage(sender, msg);
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}
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protected virtual void Process(Participant sender, BinaryMsg msg) {
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@ -101,14 +101,41 @@ namespace RoboidControl {
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protected override void Process(Participant sender, ParticipantMsg msg) {
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base.Process(sender, msg);
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if (msg.networkId != sender.networkId) {
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//Console.WriteLine($"{this.name} received New Participant -> {sender.networkId}");
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if (msg.networkId == sender.networkId)
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return;
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if (sender.component != null) {
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Console.WriteLine("Already created Unity participant");
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return;
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}
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sender.Send(new NetworkIdMsg(sender.networkId));
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UpdateEvent e = new() {
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messageId = ParticipantMsg.Id,
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participant = sender
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};
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this.updateQueue.Enqueue(e);
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foreach (Thing thing in this.things)
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sender.SendThingInfo(thing);
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foreach (Participant owner in Participant.participants) {
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if (owner == null || owner == this)
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continue;
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Console.WriteLine($"send thinginfo for {owner.things.Count} things");
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foreach (Thing thing in owner.things) {
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if (thing == null)
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continue;
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foreach (Participant participant in Participant.participants) {
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if (participant == this || participant == owner)
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continue;
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Console.WriteLine($"[{thing.owner.networkId}/{thing.id}] Thing Info ---> {participant.networkId}");
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participant.SendThingInfo(thing);
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}
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}
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}
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}
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