Merge branch 'main2'
This commit is contained in:
commit
76f28e10b7
@ -6,6 +6,8 @@ using UnityEngine;
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namespace RoboidControl.Unity {
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public class SiteServer : MonoBehaviour {
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public int port = 7681;
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public RoboidControl.SiteServer site;
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public Queue<RoboidControl.Thing> thingQueue = new();
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@ -13,7 +15,7 @@ namespace RoboidControl.Unity {
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protected virtual void Awake() {
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Console.SetOut(new UnityLogWriter());
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site = new RoboidControl.SiteServer(7681);
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site = new RoboidControl.SiteServer(port);
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RoboidControl.Thing.OnNewThing += HandleNewThing;
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}
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@ -1,6 +1,5 @@
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#if UNITY_5_3_OR_NEWER
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using System.Collections;
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using Mono.Cecil.Cil;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -67,9 +67,9 @@ namespace RoboidControl.Unity {
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}
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private void OnTriggerEnter(Collider other) {
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Debug.Log("Touch?");
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// Debug.Log("Touch?");
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if (other.isTrigger) {
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Debug.Log($" was trigger {other.name}");
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// Debug.Log($" was trigger {other.name}");
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return;
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}
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if (this.transform.root == other.transform.root) {
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.NetworkInformation;
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namespace RoboidControl {
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@ -46,8 +46,35 @@ namespace RoboidControl {
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this.isIsolated = true;
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else
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this.remoteSite = new Participant(ipAddress, port);
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Participant.AddParticipant(this);
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// Determine local IP address
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IPAddress localIpAddress = null;
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IPAddress subnetMask = null;
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using (Socket socket = new(AddressFamily.InterNetwork, SocketType.Dgram, 0)) {
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// Connect to a remote endpoint — we won't actually send anything
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socket.Connect("1.1.1.1", 65530);
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if (socket.LocalEndPoint is IPEndPoint endPoint) {
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localIpAddress = endPoint.Address;
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this.ipAddress = localIpAddress.ToString();
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}
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}
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// Find subnet mask
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foreach (NetworkInterface nwInterface in NetworkInterface.GetAllNetworkInterfaces()) {
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if (nwInterface.OperationalStatus != OperationalStatus.Up)
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continue;
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foreach (UnicastIPAddressInformation unicastAddress in nwInterface.GetIPProperties().UnicastAddresses) {
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if (unicastAddress.Address.AddressFamily == AddressFamily.InterNetwork && unicastAddress.Address.Equals(localIpAddress)
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) {
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subnetMask = unicastAddress.IPv4Mask;
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}
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}
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}
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if (localIpAddress != null && subnetMask != null)
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GetBroadcastAddress(localIpAddress, subnetMask);
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this.endPoint = new IPEndPoint(IPAddress.Any, localPort);
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this.udpClient = new UdpClient(localPort);
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this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null);
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@ -64,34 +91,31 @@ namespace RoboidControl {
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this.port = port;
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}
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protected void GetBroadcastAddress(IPAddress ip, IPAddress subnetMask) {
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byte[] ipBytes = ip.GetAddressBytes();
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byte[] maskBytes = subnetMask.GetAddressBytes();
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if (ipBytes.Length != maskBytes.Length)
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throw new ArgumentException("IP address and subnet mask lengths do not match");
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byte[] broadcastBytes = new byte[ipBytes.Length];
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for (int i = 0; i < ipBytes.Length; i++) {
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broadcastBytes[i] = (byte)(ipBytes[i] | (~maskBytes[i]));
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}
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IPAddress broadcastAddress = new(broadcastBytes);
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this.broadcastIpAddress = broadcastAddress.ToString();
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Console.WriteLine($"Subnet mask: {subnetMask.ToString()}");
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Console.WriteLine($"Broadcast address: {this.broadcastIpAddress}");
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}
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private static ParticipantUDP isolatedParticipant = null;
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public static ParticipantUDP Isolated() {
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if (isolatedParticipant == null)
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isolatedParticipant = new ParticipantUDP(0);
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return isolatedParticipant;
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}
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// public List<Participant> owners = new List<Participant>();
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// public Participant GetParticipant(string ipAddress, int port) {
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// //Console.WriteLine($"Get Participant {ipAddress}:{port}");
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// foreach (Participant sender in owners) {
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// if (sender.ipAddress == ipAddress && sender.port == port)
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// return sender;
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// }
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// return null;
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// }
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// public Participant AddParticipant(string ipAddress, int port) {
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// Console.WriteLine($"New Participant {ipAddress}:{port}");
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// Participant participant = new(ipAddress, port) {
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// networkId = (byte)(this.owners.Count + 1)
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// };
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// owners.Add(participant);
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// return participant;
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// }
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// protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
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#endregion Init
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#region Update
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@ -161,7 +185,6 @@ namespace RoboidControl {
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if (this.isIsolated)
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continue;
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//foreach (Thing thing in participant.things) {
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for (int thingIx = 0; thingIx < participant.things.Count; thingIx++) {
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Thing thing = participant.things[thingIx];
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if (thing == null)
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@ -212,7 +235,7 @@ namespace RoboidControl {
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if (bufferSize <= 0)
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return true;
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Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}");
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// Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}");
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this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
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return true;
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}
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@ -252,10 +275,12 @@ namespace RoboidControl {
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// We can receive our own publish (broadcast) packages. How do we recognize them????
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// It is hard to determine our source port
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string ipAddress = endPoint.Address.ToString();
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if (ipAddress != this.ipAddress) {
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Participant remoteParticipant = GetParticipant(ipAddress, endPoint.Port);
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remoteParticipant ??= AddParticipant(ipAddress, endPoint.Port);
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ReceiveData(data, remoteParticipant);
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}
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udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null);
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.NetworkInformation;
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namespace RoboidControl {
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@ -17,6 +18,32 @@ namespace RoboidControl {
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this.name = "Site Server";
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Participant.AddParticipant(this);
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// Determine local IP address
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IPAddress localIpAddress = null;
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IPAddress subnetMask = null;
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using (Socket socket = new(AddressFamily.InterNetwork, SocketType.Dgram, 0)) {
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// Connect to a remote endpoint — we won't actually send anything
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socket.Connect("1.1.1.1", 65530);
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if (socket.LocalEndPoint is IPEndPoint endPoint) {
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localIpAddress = endPoint.Address;
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this.ipAddress = localIpAddress.ToString();
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}
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}
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// Find subnet mask
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foreach (NetworkInterface nwInterface in NetworkInterface.GetAllNetworkInterfaces()) {
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if (nwInterface.OperationalStatus != OperationalStatus.Up)
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continue;
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foreach (UnicastIPAddressInformation unicastAddress in nwInterface.GetIPProperties().UnicastAddresses) {
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if (unicastAddress.Address.AddressFamily == AddressFamily.InterNetwork && unicastAddress.Address.Equals(localIpAddress)
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) {
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subnetMask = unicastAddress.IPv4Mask;
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}
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}
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}
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if (localIpAddress != null && subnetMask != null)
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GetBroadcastAddress(localIpAddress, subnetMask);
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Console.Write($"Prepare receive on port {port}");
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this.endPoint = new IPEndPoint(IPAddress.Any, port);
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this.udpClient = new UdpClient(port);
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@ -77,7 +104,16 @@ namespace RoboidControl {
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protected override void Process(Participant sender, ThingMsg msg) {
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Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId} ");
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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if (thing == null) {
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switch (msg.thingType) {
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case (byte)Thing.Type.TouchSensor:
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new TouchSensor(sender, msg.networkId, msg.thingId);
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break;
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}
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}
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if (thing == null)
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thing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
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@ -92,6 +128,7 @@ namespace RoboidControl {
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}
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}
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#endregion Receive
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}
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