Fix ownership in with more than 2 participants
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6fde996ae2
commit
87cd61a539
@ -19,6 +19,17 @@ namespace RoboidControl.Unity {
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private void HandleUpdateEvent(RoboidControl.Participant.UpdateEvent e) {
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private void HandleUpdateEvent(RoboidControl.Participant.UpdateEvent e) {
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switch (e.messageId) {
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switch (e.messageId) {
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case ParticipantMsg.Id:
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GameObject remoteParticipant = new GameObject("RemoteParticipant");
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Participant participant = remoteParticipant.AddComponent<Participant>();
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participant.coreParticipant = e.participant;
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participant.coreParticipant.component = participant;
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if (participant.coreParticipant is ParticipantUDP participantUDP) {
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participant.ipAddress = participantUDP.ipAddress;
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participant.port = participantUDP.port;
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}
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break;
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case ThingMsg.id:
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case ThingMsg.id:
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HandleThingEvent(e);
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HandleThingEvent(e);
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break;
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break;
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@ -49,6 +60,7 @@ namespace RoboidControl.Unity {
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Thing[] things = FindObjectsByType<Thing>(FindObjectsSortMode.None);
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Thing[] things = FindObjectsByType<Thing>(FindObjectsSortMode.None);
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// Debug.Log(things.Length);
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// Debug.Log(things.Length);
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Thing thing = things.FirstOrDefault(t =>
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Thing thing = things.FirstOrDefault(t =>
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t != null &&
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t.core != null &&
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t.core != null &&
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t.core.owner.networkId == coreThing.owner.networkId &&
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t.core.owner.networkId == coreThing.owner.networkId &&
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t.core.id == coreThing.id
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t.core.id == coreThing.id
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@ -51,7 +51,8 @@ namespace RoboidControl.Unity {
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gameObj.transform.parent = parent;
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gameObj.transform.parent = parent;
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Wheel component = gameObj.AddComponent<Wheel>();
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Wheel component = gameObj.AddComponent<Wheel>();
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SiteServer participant = FindAnyObjectByType<SiteServer>();
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SiteServer participant = FindAnyObjectByType<SiteServer>();
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RoboidControl.Thing core = participant.coreParticipant.Get(thingId);
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RoboidControl.Participant owner = participant.coreParticipant;
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RoboidControl.Thing core = owner.Get(owner.networkId, thingId);
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if (core == null) {
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if (core == null) {
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core = new(participant.coreParticipant.root) {
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core = new(participant.coreParticipant.root) {
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id = thingId,
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id = thingId,
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@ -20,7 +20,7 @@ namespace RoboidControl {
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/// <summary>
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/// <summary>
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/// Create a generic participant
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/// Create a generic participant
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/// </summary>
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/// </summary>
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private Participant() {
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public Participant() {
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Thing.CreateRoot(this);
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Thing.CreateRoot(this);
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}
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}
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@ -97,6 +97,7 @@ namespace RoboidControl {
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/// </summary>
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/// </summary>
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/// <param name="thingId">The ID of the thing</param>
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/// <param name="thingId">The ID of the thing</param>
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/// <returns>The thing when it is found, null in other cases.</returns>
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/// <returns>The thing when it is found, null in other cases.</returns>
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/*
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public Thing Get(byte thingId) {
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public Thing Get(byte thingId) {
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Thing thing = things.Find(aThing => aThing.id == thingId);
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Thing thing = things.Find(aThing => aThing.id == thingId);
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//Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId));
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//Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId));
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@ -104,6 +105,17 @@ namespace RoboidControl {
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// Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]");
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// Console.WriteLine($"Could not find thing {ipAddress}:{port}[{networkId}/{thingId}]");
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return thing;
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return thing;
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}
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}
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*/
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public Thing Get(byte networkId, byte thingId) {
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Thing thing = things.Find(aThing =>
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aThing.owner.networkId == networkId &&
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aThing.id == thingId
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);
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//Thing thing = things.Find(aThing => Thing.IsThing(aThing, networkId, thingId));
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if (thing == null)
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Console.WriteLine($"Could not find thing {this.networkId} [{networkId}/{thingId}]");
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return thing;
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}
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/// <summary>
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/// <summary>
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/// Add a new thing for this participant
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/// Add a new thing for this participant
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@ -111,16 +123,19 @@ namespace RoboidControl {
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/// <param name="thing">The thing to add</param>
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/// <param name="thing">The thing to add</param>
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/// <param name="checkId">If true, the thing.id is regenerated if it is zero
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/// <param name="checkId">If true, the thing.id is regenerated if it is zero
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public void Add(Thing thing, bool checkId = true) {
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public void Add(Thing thing, bool checkId = true) {
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Console.WriteLine("Add Thing to participant");
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if (checkId && thing.id == 0) {
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if (checkId && thing.id == 0) {
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thing.id = (byte)(this.things.Count + 1);
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thing.id = (byte)(this.things.Count + 1);
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this.things.Add(thing);
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this.things.Add(thing);
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}
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}
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else {
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else {
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Thing foundThing = Get(thing.id);
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Thing foundThing = Get(thing.owner.networkId, thing.id);
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if (foundThing == null)
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if (foundThing == null) {
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Console.WriteLine($"Added Thing to participant {this.networkId} [{thing.owner.networkId}/{thing.id}]");
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this.things.Add(thing);
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this.things.Add(thing);
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Remove a thing for this participant
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/// Remove a thing for this participant
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@ -326,7 +326,6 @@ namespace RoboidControl {
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sender = AddParticipant(ipAddress, endPoint.Port, this);
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sender = AddParticipant(ipAddress, endPoint.Port, this);
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sender.isRemote = true;
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sender.isRemote = true;
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UpdateEvent e = new() {
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UpdateEvent e = new() {
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messageId = NetworkIdMsg.Id,
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messageId = NetworkIdMsg.Id,
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participant = sender
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participant = sender
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@ -447,11 +446,24 @@ namespace RoboidControl {
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#if DEBUG
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#if DEBUG
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Console.WriteLine($"{this.name}: Process ThingMsg [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId}");
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Console.WriteLine($"{this.name}: Process ThingMsg [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId}");
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#endif
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#endif
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Thing thing = sender.Get(msg.thingId);
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Participant owner = GetParticipant(msg.networkId);
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thing ??= ProcessNewThing(sender, msg);
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if (owner == null) {
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owner = new() {
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networkId = msg.networkId
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};
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AddParticipant(owner);
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UpdateEvent e = new() {
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messageId = ParticipantMsg.Id,
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participant = owner
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};
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this.updateQueue.Enqueue(e);
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Console.WriteLine("Added Participant");
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}
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Thing thing = owner.Get(msg.networkId, msg.thingId);
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thing ??= ProcessNewThing(owner, msg);
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if (msg.parentId != 0) {
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if (msg.parentId != 0) {
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thing.parent = sender.Get(msg.parentId);
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thing.parent = owner.Get(msg.networkId, msg.parentId);
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if (thing.parent == null)
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if (thing.parent == null)
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Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
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Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
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}
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}
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@ -463,11 +475,12 @@ namespace RoboidControl {
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ForwardMessage(sender, msg);
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ForwardMessage(sender, msg);
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}
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}
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protected virtual Thing ProcessNewThing(Participant sender, ThingMsg msg) {
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protected virtual Thing ProcessNewThing(Participant owner, ThingMsg msg) {
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Console.WriteLine("--- New Thing");
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Thing newThing = msg.thingType switch {
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Thing newThing = msg.thingType switch {
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Thing.Type.TouchSensor => new TouchSensor(sender.root),
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Thing.Type.TouchSensor => new TouchSensor(owner.root),
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Thing.Type.DifferentialDrive => new DifferentialDrive(sender.root),
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Thing.Type.DifferentialDrive => new DifferentialDrive(owner.root),
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_ => new Thing(sender.root)
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_ => new Thing(owner.root)
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};
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};
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newThing.id = msg.thingId;
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newThing.id = msg.thingId;
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newThing.type = msg.thingType;
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newThing.type = msg.thingType;
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@ -479,9 +492,12 @@ namespace RoboidControl {
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Console.WriteLine($"{this.name}: Process NameMsg [{msg.networkId}/{msg.thingId}] {msg.nameLength} {msg.name}");
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Console.WriteLine($"{this.name}: Process NameMsg [{msg.networkId}/{msg.thingId}] {msg.nameLength} {msg.name}");
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#endif
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#endif
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Thing thing = sender.Get(msg.thingId);
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Participant owner = GetParticipant(msg.networkId);
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Thing thing = owner.Get(msg.networkId, msg.thingId);
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if (thing != null)
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if (thing != null)
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thing.name = msg.name;
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thing.name = msg.name;
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else
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Console.WriteLine("--- Could not find thing");
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ForwardMessage(sender, msg);
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ForwardMessage(sender, msg);
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}
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}
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@ -491,7 +507,7 @@ namespace RoboidControl {
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Console.WriteLine($"{this.name}: Process ModelUrlMsg [{msg.networkId}/{msg.thingId}] {msg.urlLength} {msg.url}");
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Console.WriteLine($"{this.name}: Process ModelUrlMsg [{msg.networkId}/{msg.thingId}] {msg.urlLength} {msg.url}");
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#endif
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#endif
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Thing thing = sender.Get(msg.thingId);
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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if (thing != null)
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if (thing != null)
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thing.modelUrl = msg.url;
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thing.modelUrl = msg.url;
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@ -506,7 +522,7 @@ namespace RoboidControl {
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if (owner == null)
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if (owner == null)
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return;
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return;
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Thing thing = owner.Get(msg.thingId);
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Thing thing = owner.Get(msg.networkId, msg.thingId);
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if (thing == null)
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if (thing == null)
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return;
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return;
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@ -526,7 +542,7 @@ namespace RoboidControl {
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#if DEBUG
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#if DEBUG
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// Console.WriteLine($"{this.name}: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
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// Console.WriteLine($"{this.name}: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
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#endif
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#endif
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Thing thing = sender.Get(msg.thingId);
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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thing?.ProcessBinary(msg.data);
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thing?.ProcessBinary(msg.data);
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}
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}
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@ -541,7 +557,7 @@ namespace RoboidControl {
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#if DEBUG
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#if DEBUG
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Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]");
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Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]");
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#endif
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#endif
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Thing thing = sender.Get(msg.thingId);
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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if (thing != null)
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if (thing != null)
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this.Remove(thing);
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this.Remove(thing);
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#if UNITY_5_3_OR_NEWER
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#if UNITY_5_3_OR_NEWER
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@ -554,7 +570,7 @@ namespace RoboidControl {
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if (participant == this || participant == sender)
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if (participant == this || participant == sender)
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continue;
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continue;
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Console.WriteLine($"---> {participant.networkId}");
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// Console.WriteLine($"---> {participant.networkId}");
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participant.Send(msg);
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participant.Send(msg);
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}
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}
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}
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}
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@ -138,11 +138,11 @@ namespace RoboidControl {
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public override void ProcessBinary(byte[] data) {
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public override void ProcessBinary(byte[] data) {
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byte ix = 0;
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byte ix = 0;
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byte leftWheelId = data[ix++];
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byte leftWheelId = data[ix++];
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this.leftWheel = this.owner.Get(leftWheelId) as Motor;
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this.leftWheel = this.owner.Get(this.owner.networkId, leftWheelId) as Motor;
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this.leftWheel ??= new Motor(this) { id = leftWheelId };
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this.leftWheel ??= new Motor(this) { id = leftWheelId };
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byte rightWheelId = data[ix++];
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byte rightWheelId = data[ix++];
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this.rightWheel = this.owner.Get(rightWheelId) as Motor;
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this.rightWheel = this.owner.Get(this.owner.networkId, rightWheelId) as Motor;
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this.rightWheel ??= new Motor(this) { id = rightWheelId };
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this.rightWheel ??= new Motor(this) { id = rightWheelId };
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this._wheelRadius = LowLevelMessages.ReceiveFloat16(data, ref ix);
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this._wheelRadius = LowLevelMessages.ReceiveFloat16(data, ref ix);
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