Merge commit '7e80a360274abb6d8f8299cdd2f6ada26bb5ce3c' into pascalV3
This commit is contained in:
commit
87fbddb2b5
109
Client.cs
Normal file
109
Client.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace Passer.Control {
|
||||
|
||||
public class Client {
|
||||
//public ConnectionMethod connection;
|
||||
public UdpClient udpClient;
|
||||
public string ipAddress;
|
||||
public int port;
|
||||
public Stream dataStream;
|
||||
|
||||
public byte networkId = 0;
|
||||
|
||||
public readonly ConcurrentQueue<IMessage> messageQueue = new();
|
||||
|
||||
public static Client GetClient(string ipAddress, int port) {
|
||||
foreach (Client c in clients) {
|
||||
if (c.ipAddress == ipAddress && c.port == port)
|
||||
return c;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
static public List<Client> clients = new List<Client>();
|
||||
|
||||
public Client(UdpClient udpClient, int port) {
|
||||
this.udpClient = udpClient;
|
||||
this.ipAddress = null;
|
||||
this.port = port;
|
||||
this.dataStream = new EchoStream();
|
||||
clients.Add(this);
|
||||
}
|
||||
|
||||
public virtual void ProcessMessages() {
|
||||
while (this.messageQueue.TryDequeue(out IMessage msg))
|
||||
ProcessMessage(msg);
|
||||
}
|
||||
|
||||
public void ProcessMessage(IMessage msg) {
|
||||
switch (msg) {
|
||||
case ClientMsg clientMsg:
|
||||
ProcessClient(clientMsg);
|
||||
break;
|
||||
case NetworkIdMsg networkId:
|
||||
ProcessNetworkId(networkId);
|
||||
break;
|
||||
case InvestigateMsg investigate:
|
||||
ProcessInvestigate(investigate);
|
||||
break;
|
||||
case ThingMsg thing:
|
||||
ProcessThing(thing);
|
||||
break;
|
||||
case NameMsg name:
|
||||
//UnityEngine.Debug.Log($"Name [{name.networkId}/{name.thingId}] {name.name}");
|
||||
ProcessName(name);
|
||||
break;
|
||||
case ModelUrlMsg modelUrl:
|
||||
ProcessModelUrl(modelUrl);
|
||||
break;
|
||||
case PoseMsg pose:
|
||||
ProcessPose(pose);
|
||||
break;
|
||||
case CustomMsg custom:
|
||||
ProcessCustom(custom);
|
||||
break;
|
||||
case TextMsg text:
|
||||
ProcessText(text);
|
||||
break;
|
||||
case DestroyMsg destroy:
|
||||
ProcessDestroy(destroy);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
ForwardMessage(msg);
|
||||
}
|
||||
|
||||
protected virtual void ProcessClient(ClientMsg client) { }
|
||||
|
||||
protected virtual void ProcessNetworkId(NetworkIdMsg networkId) { }
|
||||
|
||||
protected virtual void ProcessInvestigate(InvestigateMsg investigate) { }
|
||||
|
||||
protected virtual void ProcessThing(ThingMsg thing) { }
|
||||
|
||||
protected virtual void ProcessName(NameMsg name) { }
|
||||
|
||||
protected virtual void ProcessModelUrl(ModelUrlMsg modelUrl) { }
|
||||
|
||||
protected virtual void ProcessPose(PoseMsg pose) { }
|
||||
|
||||
protected virtual void ProcessCustom(CustomMsg custom) { }
|
||||
|
||||
protected virtual void ProcessText(TextMsg text) { }
|
||||
|
||||
protected virtual void ProcessDestroy(DestroyMsg destroy) { }
|
||||
|
||||
private void ForwardMessage(IMessage msg) {
|
||||
foreach (Client client in Client.clients) {
|
||||
if (client == this)
|
||||
continue;
|
||||
//UnityEngine.Debug.Log($"---> {client.ipAddress}");
|
||||
IMessage.SendMsg(client, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2
Client.cs.meta
Normal file
2
Client.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db9cd79cff119a9438110ead000031c3
|
173
EchoStream.cs
Normal file
173
EchoStream.cs
Normal file
@ -0,0 +1,173 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
public class EchoStream : Stream {
|
||||
public override bool CanTimeout { get; } = true;
|
||||
public override int ReadTimeout { get; set; } = Timeout.Infinite;
|
||||
public override int WriteTimeout { get; set; } = Timeout.Infinite;
|
||||
public override bool CanRead { get; } = true;
|
||||
public override bool CanSeek { get; } = false;
|
||||
public override bool CanWrite { get; } = true;
|
||||
|
||||
public bool CopyBufferOnWrite { get; set; } = false;
|
||||
|
||||
private readonly object _lock = new object();
|
||||
|
||||
// Default underlying mechanism for BlockingCollection is ConcurrentQueue<T>, which is what we want
|
||||
private readonly BlockingCollection<byte[]> _Buffers;
|
||||
private int _maxQueueDepth = 10;
|
||||
|
||||
private byte[] m_buffer = null;
|
||||
private int m_offset = 0;
|
||||
private int m_count = 0;
|
||||
|
||||
private bool m_Closed = false;
|
||||
private bool m_FinalZero = false; //after the stream is closed, set to true after returning a 0 for read()
|
||||
public override void Close() {
|
||||
m_Closed = true;
|
||||
|
||||
// release any waiting writes
|
||||
_Buffers.CompleteAdding();
|
||||
}
|
||||
|
||||
public bool DataAvailable {
|
||||
get {
|
||||
return _Buffers.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
private long _Length = 0L;
|
||||
public override long Length {
|
||||
get {
|
||||
return _Length;
|
||||
}
|
||||
}
|
||||
|
||||
private long _Position = 0L;
|
||||
public override long Position {
|
||||
get {
|
||||
return _Position;
|
||||
}
|
||||
set {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public EchoStream() : this(10) {
|
||||
}
|
||||
|
||||
public EchoStream(int maxQueueDepth) {
|
||||
_maxQueueDepth = maxQueueDepth;
|
||||
_Buffers = new BlockingCollection<byte[]>(_maxQueueDepth);
|
||||
}
|
||||
|
||||
// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
|
||||
public new Task WriteAsync(byte[] buffer, int offset, int count) {
|
||||
return Task.Run(() => Write(buffer, offset, count));
|
||||
}
|
||||
|
||||
// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
|
||||
public new Task<int> ReadAsync(byte[] buffer, int offset, int count) {
|
||||
return Task.Run(() => {
|
||||
return Read(buffer, offset, count);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count) {
|
||||
if (m_Closed || buffer.Length - offset < count || count <= 0)
|
||||
return;
|
||||
|
||||
byte[] newBuffer;
|
||||
if (!CopyBufferOnWrite && offset == 0 && count == buffer.Length)
|
||||
newBuffer = buffer;
|
||||
else {
|
||||
newBuffer = new byte[count];
|
||||
System.Buffer.BlockCopy(buffer, offset, newBuffer, 0, count);
|
||||
}
|
||||
if (!_Buffers.TryAdd(newBuffer, WriteTimeout))
|
||||
throw new TimeoutException("EchoStream Write() Timeout");
|
||||
|
||||
_Length += count;
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count) {
|
||||
if (count == 0)
|
||||
return 0;
|
||||
lock (_lock) {
|
||||
if (m_count == 0 && _Buffers.Count == 0) {
|
||||
if (m_Closed) {
|
||||
if (!m_FinalZero) {
|
||||
m_FinalZero = true;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (_Buffers.TryTake(out m_buffer, ReadTimeout)) {
|
||||
m_offset = 0;
|
||||
m_count = m_buffer.Length;
|
||||
}
|
||||
else {
|
||||
if (m_Closed) {
|
||||
if (!m_FinalZero) {
|
||||
m_FinalZero = true;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int returnBytes = 0;
|
||||
while (count > 0) {
|
||||
if (m_count == 0) {
|
||||
if (_Buffers.TryTake(out m_buffer, 0)) {
|
||||
m_offset = 0;
|
||||
m_count = m_buffer.Length;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
var bytesToCopy = (count < m_count) ? count : m_count;
|
||||
System.Buffer.BlockCopy(m_buffer, m_offset, buffer, offset, bytesToCopy);
|
||||
m_offset += bytesToCopy;
|
||||
m_count -= bytesToCopy;
|
||||
offset += bytesToCopy;
|
||||
count -= bytesToCopy;
|
||||
|
||||
returnBytes += bytesToCopy;
|
||||
}
|
||||
|
||||
_Position += returnBytes;
|
||||
|
||||
return returnBytes;
|
||||
}
|
||||
}
|
||||
|
||||
public override int ReadByte() {
|
||||
byte[] returnValue = new byte[1];
|
||||
return (Read(returnValue, 0, 1) <= 0 ? -1 : (int)returnValue[0]);
|
||||
}
|
||||
|
||||
public override void Flush() {
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
2
EchoStream.cs.meta
Normal file
2
EchoStream.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 422516a56cbf14d46aaa0b1bc09115bf
|
@ -1,7 +1,14 @@
|
||||
using Passer;
|
||||
|
||||
public class LowLevelMessages {
|
||||
public static Spherical ReceiveSpherical(byte[] data, ref uint ix) {
|
||||
|
||||
public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v) {
|
||||
SendAngle8(buffer, ref ix, v.horizontal);
|
||||
SendAngle8(buffer, ref ix, v.vertical);
|
||||
SendFloat16(buffer, ref ix, new float16(v.distance));
|
||||
}
|
||||
|
||||
public static Spherical ReceiveSpherical(byte[] data, ref byte ix) {
|
||||
float horizontal = ReceiveAngle8(data, ref ix);
|
||||
float vertical = ReceiveAngle8(data, ref ix);
|
||||
float distance = ReceiveFloat16(data, ref ix);
|
||||
@ -9,7 +16,24 @@ public class LowLevelMessages {
|
||||
return v;
|
||||
}
|
||||
|
||||
public static Quat32 ReceiveQuat32(byte[] data, ref uint ix) {
|
||||
public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q) {
|
||||
int qx = (int)(q.x * 127 + 128);
|
||||
int qy = (int)(q.y * 127 + 128);
|
||||
int qz = (int)(q.z * 127 + 128);
|
||||
int qw = (int)(q.w * 255);
|
||||
if (q.w < 0) {
|
||||
qx = -qx;
|
||||
qy = -qy;
|
||||
qz = -qz;
|
||||
qw = -qw;
|
||||
}
|
||||
|
||||
buffer[ix++] = (byte)qx;
|
||||
buffer[ix++] = (byte)qy;
|
||||
buffer[ix++] = (byte)qz;
|
||||
buffer[ix++] = (byte)qw;
|
||||
}
|
||||
public static Quat32 ReceiveQuat32(byte[] data, ref byte ix) {
|
||||
Quat32 q = new(
|
||||
(data[ix++] - 128.0F) / 127.0F,
|
||||
(data[ix++] - 128.0F) / 127.0F,
|
||||
@ -18,18 +42,31 @@ public class LowLevelMessages {
|
||||
return q;
|
||||
}
|
||||
|
||||
public static float ReceiveAngle8(byte[] data, ref uint ix) {
|
||||
public static void SendAngle8(byte[] buffer, ref byte ix, float angle) {
|
||||
// Normalize angle
|
||||
while (angle >= 180)
|
||||
angle -= 360;
|
||||
while (angle < -180)
|
||||
angle += 360;
|
||||
buffer[ix++] = (byte)((angle / 360.0f) * 256.0f);
|
||||
}
|
||||
|
||||
public static float ReceiveAngle8(byte[] data, ref byte ix) {
|
||||
float value = (data[ix++] * 180) / 128.0F;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static float ReceiveFloat16(byte[] data, ref uint ix) {
|
||||
public static void SendFloat16(byte[] data, ref byte ix, float16 f) {
|
||||
ushort binary = f.GetBinary();
|
||||
data[ix++] = (byte)(binary >> 8);
|
||||
data[ix++] = (byte)(binary & 255);
|
||||
}
|
||||
|
||||
public static float ReceiveFloat16(byte[] data, ref byte ix) {
|
||||
ushort value = (ushort)(data[ix++] << 8 | data[ix++]);
|
||||
float16 f16 = new();
|
||||
f16.SetBinary(value);
|
||||
float f = f16.toFloat();
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
943
Messages.cs
943
Messages.cs
@ -1,410 +1,541 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Passer.Control
|
||||
{
|
||||
public partial class Client
|
||||
{
|
||||
//public ConnectionMethod connection;
|
||||
public UdpClient udpClient;
|
||||
public string ipAddress;
|
||||
public int port;
|
||||
|
||||
public byte networkId;
|
||||
|
||||
public readonly ConcurrentQueue<IMessage> messageQueue = new();
|
||||
|
||||
public static Client GetClient(string ipAddress, int port)
|
||||
{
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
if (c.ipAddress == ipAddress && c.port == port)
|
||||
return c;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
static public List<Client> clients = new List<Client>();
|
||||
|
||||
public static Client NewClient()
|
||||
{
|
||||
Client client = new();
|
||||
clients.Add(client);
|
||||
client.networkId = 0;
|
||||
|
||||
return client;
|
||||
}
|
||||
|
||||
public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port)
|
||||
{
|
||||
Client client = NewClient();
|
||||
client.ipAddress = null;
|
||||
client.port = port;
|
||||
client.udpClient = udpClient;
|
||||
return client;
|
||||
}
|
||||
}
|
||||
|
||||
public class IMessage
|
||||
{
|
||||
public IMessage() { }
|
||||
public IMessage(byte[] data)
|
||||
{
|
||||
Deserialize(data);
|
||||
}
|
||||
|
||||
public virtual byte[] Serialize() { return null; }
|
||||
public virtual void Deserialize(byte[] data) { }
|
||||
|
||||
public static bool SendMsg(Client client, IMessage msg)
|
||||
{
|
||||
return SendMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool SendMsg(Client client, byte[] data)
|
||||
{
|
||||
if (client == null || client.ipAddress == null)
|
||||
return false;
|
||||
|
||||
client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
|
||||
return true;
|
||||
}
|
||||
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize)
|
||||
{
|
||||
byte[] buffer = new byte[packetSize - 1]; // without msgId
|
||||
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
|
||||
while (byteCount < packetSize - 1)
|
||||
{
|
||||
// not all bytes have been read, wait and try again
|
||||
await Task.Delay(1);
|
||||
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#region Client
|
||||
|
||||
public class ClientMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0xA0;
|
||||
public const byte length = 2;
|
||||
public byte clientId;
|
||||
|
||||
public ClientMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
base.Deserialize(data);
|
||||
uint ix = 0;
|
||||
clientId = data[ix++];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ClientMsg msg = new(buffer);
|
||||
|
||||
if (client.networkId == 0)
|
||||
{
|
||||
client.networkId = (byte)(Client.clients.Count);
|
||||
NetworkIdMsg.Send(client);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
else if (msg.clientId == 0)
|
||||
{
|
||||
NetworkIdMsg.Send(client);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Client
|
||||
|
||||
#region Network Id
|
||||
|
||||
public class NetworkIdMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0xA1;
|
||||
public const byte length = 2;
|
||||
|
||||
public static bool Send(Client client)
|
||||
{
|
||||
byte[] data = new byte[NetworkIdMsg.length];
|
||||
data[0] = NetworkIdMsg.Id;
|
||||
data[1] = client.networkId;
|
||||
return SendMsg(client, data);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Network Id
|
||||
|
||||
#region Thing
|
||||
|
||||
public class ThingMsg : IMessage
|
||||
{
|
||||
public const byte length = 4;
|
||||
public const byte Id = 0x80;
|
||||
public byte thingId;
|
||||
public byte thingType;
|
||||
public byte parentId;
|
||||
|
||||
public ThingMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
thingType = data[ix++];
|
||||
parentId = data[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId, byte thingType)
|
||||
{
|
||||
byte[] data = new byte[4];
|
||||
data[0] = ThingMsg.Id;
|
||||
data[1] = networkId;
|
||||
data[2] = thingId;
|
||||
data[3] = thingType;
|
||||
data[4] = 0x00; // parent not supported yet
|
||||
return SendMsg(client, data);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ThingMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Thing
|
||||
|
||||
#region Name
|
||||
|
||||
public class NameMsg : IMessage
|
||||
{
|
||||
public byte networkId = 0;
|
||||
public byte objectId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public NameMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
int strlen = data[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte objectId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(string url, float scale = 1)
|
||||
{
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize()
|
||||
{
|
||||
byte[] data = new byte[this.url.Length + 9];
|
||||
data[0] = ModelUrlMsg.Id;
|
||||
data[1] = 0x00; // Thing Id
|
||||
// data[2]..[5] == position 0, 0, 0
|
||||
data[6] = 0x3C; // Dummy float16 value 1
|
||||
data[7] = 0x00;
|
||||
|
||||
data[8] = (byte)url.Length;
|
||||
for (int ix = 0; ix < this.url.Length; ix++)
|
||||
data[9 + ix] = (byte)url[ix];
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
int strlen = data[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, string modelUrl)
|
||||
{
|
||||
ModelUrlMsg msg = new(modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0x10;
|
||||
public const byte length = 3 + 4 + 4;
|
||||
public byte thingId;
|
||||
public byte poseType;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
poseType = data[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Bytes
|
||||
|
||||
public class BytesMsg : IMessage
|
||||
{
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public BytesMsg(byte[] data) : base(data) { }
|
||||
public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base()
|
||||
{
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
public override byte[] Serialize()
|
||||
{
|
||||
byte[] buffer = new byte[4 + this.bytes.Length];
|
||||
int ix = 0;
|
||||
buffer[ix++] = BytesMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
//this.bytes = data;
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.bytes = new byte[data.Length - ix];
|
||||
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
|
||||
this.bytes[bytesIx] = data[ix];
|
||||
}
|
||||
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes)
|
||||
{
|
||||
BytesMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
|
||||
// received bytes
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
BytesMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Bytes
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage
|
||||
{
|
||||
public const byte length = 2;
|
||||
public byte objectId;
|
||||
|
||||
public DestroyMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data)
|
||||
{
|
||||
objectId = data[0];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize)
|
||||
{
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
namespace Passer.Control {
|
||||
|
||||
public class IMessage {
|
||||
public IMessage() { }
|
||||
public IMessage(byte[] buffer) {
|
||||
Deserialize(buffer);
|
||||
}
|
||||
|
||||
public virtual byte[] Serialize() { return null; }
|
||||
public virtual void Deserialize(byte[] buffer) { }
|
||||
|
||||
public static bool SendMsg(Client client, IMessage msg) {
|
||||
return SendMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool SendMsg(Client client, byte[] buffer) {
|
||||
if (client == null || client.ipAddress == null)
|
||||
return false;
|
||||
|
||||
//UnityEngine.Debug.Log($"Send msg {buffer[0]} to {client.ipAddress}");
|
||||
client.udpClient.Send(buffer, buffer.Length, client.ipAddress, client.port);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool PublishMsg(Client client, IMessage msg) {
|
||||
return PublishMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool PublishMsg(Client client, byte[] buffer) {
|
||||
if (client == null)
|
||||
return false;
|
||||
|
||||
client.udpClient.Send(buffer, buffer.Length, "127.0.0.1", client.port);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
|
||||
byte[] buffer = new byte[packetSize - 1]; // without msgId
|
||||
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
|
||||
while (byteCount < packetSize - 1) {
|
||||
// not all bytes have been read, wait and try again
|
||||
await Task.Delay(1);
|
||||
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#region Client
|
||||
|
||||
public class ClientMsg : IMessage {
|
||||
public const byte Id = 0xA0;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
public ClientMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
public ClientMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[ClientMsg.length];
|
||||
buffer[0] = ClientMsg.Id;
|
||||
buffer[1] = networkId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
base.Deserialize(buffer);
|
||||
uint ix = 0;
|
||||
networkId = buffer[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId) {
|
||||
ClientMsg msg = new(networkId);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static bool Publish(Client client, byte networkId) {
|
||||
ClientMsg msg = new(networkId);
|
||||
return PublishMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ClientMsg msg = new(buffer);
|
||||
|
||||
if (client.networkId == 0) {
|
||||
client.networkId = (byte)(Client.clients.Count);
|
||||
NetworkIdMsg.Send(client, client.networkId);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
}
|
||||
else if (msg.networkId == 0) {
|
||||
NetworkIdMsg.Send(client, client.networkId);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Client
|
||||
|
||||
#region Network Id
|
||||
|
||||
public class NetworkIdMsg : IMessage {
|
||||
public const byte Id = 0xA1;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
NetworkIdMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
NetworkIdMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[NetworkIdMsg.length];
|
||||
buffer[0] = NetworkIdMsg.Id;
|
||||
buffer[1] = this.networkId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
this.networkId = buffer[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId) {
|
||||
NetworkIdMsg msg = new(networkId);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NetworkIdMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Network Id
|
||||
|
||||
#region Investigate
|
||||
|
||||
public class InvestigateMsg : IMessage {
|
||||
public const byte Id = 0x81;
|
||||
public const byte length = 3;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public InvestigateMsg(byte networkId, byte thingId) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
}
|
||||
public InvestigateMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[InvestigateMsg.length];
|
||||
buffer[0] = InvestigateMsg.Id;
|
||||
buffer[1] = this.networkId;
|
||||
buffer[2] = this.thingId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId) {
|
||||
InvestigateMsg msg = new(networkId, thingId);
|
||||
//UnityEngine.Debug.Log($"Send investigate [{msg.networkId}/{msg.thingId}]");
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
InvestigateMsg msg = new(buffer);
|
||||
//UnityEngine.Debug.Log($"Receive investigate [{msg.networkId}/{msg.thingId}]");
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Investigate
|
||||
|
||||
#region Thing
|
||||
|
||||
public class ThingMsg : IMessage {
|
||||
public const byte length = 5;
|
||||
public const byte Id = 0x80;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte thingType;
|
||||
public byte parentId;
|
||||
|
||||
public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.thingType = thingType;
|
||||
this.parentId = parentId;
|
||||
}
|
||||
public ThingMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[ThingMsg.length];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = ThingMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = this.thingType;
|
||||
buffer[ix] = this.parentId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
this.thingType = buffer[ix++];
|
||||
this.parentId = buffer[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId) {
|
||||
ThingMsg msg = new(networkId, thingId, thingType, parentId);
|
||||
//UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]");
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ThingMsg msg = new(buffer);
|
||||
//UnityEngine.Debug.Log($"Receive thing [{msg.networkId}/{msg.thingId}]");
|
||||
|
||||
// Do no process poses with nwid == 0 (== local)
|
||||
//if (msg.networkId == 0)
|
||||
// return true;
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Thing
|
||||
|
||||
#region Name
|
||||
|
||||
public class NameMsg : IMessage {
|
||||
public const byte Id = 0x91; // 145
|
||||
public const byte length = 4;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public NameMsg(byte networkId, byte thingId, string name) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.name = name;
|
||||
}
|
||||
public NameMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[length + this.name.Length];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = NameMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)this.name.Length;
|
||||
for (int nameIx = 0; nameIx < this.name.Length; nameIx++, ix++)
|
||||
buffer[ix] = (byte)this.name[nameIx];
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
int strlen = buffer[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId, string name) {
|
||||
NameMsg msg = new(networkId, thingId, name);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage {
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[this.url.Length + 6];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = ModelUrlMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId; // Thing Id
|
||||
LowLevelMessages.SendFloat16(buffer, ref ix, new float16(1.0f));
|
||||
|
||||
buffer[ix++] = (byte)url.Length;
|
||||
for (int urlIx = 0; urlIx < this.url.Length; urlIx++, ix++)
|
||||
buffer[ix] = (byte)url[urlIx];
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(buffer, ref ix);
|
||||
int strlen = buffer[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId, string modelUrl) {
|
||||
ModelUrlMsg msg = new(networkId, thingId, modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte Id = 0x10;
|
||||
public const byte length = 4 + 4 + 4;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public byte poseType;
|
||||
public const byte Pose_Position = 0x01;
|
||||
public const byte Pose_Orientation = 0x02;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.poseType = 0;
|
||||
if (this.position != null)
|
||||
this.poseType |= Pose_Position;
|
||||
else
|
||||
this.position = new Spherical(0, 0, 0);
|
||||
if (this.orientation != null)
|
||||
this.poseType |= Pose_Orientation;
|
||||
else
|
||||
this.orientation = new Quat32(0, 0, 0, 1);
|
||||
}
|
||||
public PoseMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[PoseMsg.length];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = PoseMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = this.poseType;
|
||||
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
|
||||
LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
this.poseType = buffer[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
this.orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
|
||||
PoseMsg msg = new(client.networkId, thingId, position, orientation);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
// Do no process poses with nwid == 0 (== local)
|
||||
if (msg.networkId == 0)
|
||||
return true;
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Custom
|
||||
|
||||
public class CustomMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public CustomMsg(byte[] buffer) : base(buffer) { }
|
||||
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[3 + this.bytes.Length];
|
||||
byte ix = 0;
|
||||
buffer[ix++] = CustomMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
//buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
byte length = (byte)(buffer.Length - ix);//buffer[ix++];
|
||||
this.bytes = new byte[length];
|
||||
for (uint bytesIx = 0; bytesIx < length; bytesIx++)
|
||||
this.bytes[bytesIx] = buffer[ix++];
|
||||
}
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
CustomMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
CustomMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Custom
|
||||
|
||||
#region Text
|
||||
|
||||
public class TextMsg : IMessage {
|
||||
public const byte Id = 0xB0;
|
||||
public string text;
|
||||
|
||||
public TextMsg(byte[] buffer) : base(buffer) { }
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
uint strlen = buffer[ix++];
|
||||
this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
TextMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public DestroyMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
this.networkId = buffer[0];
|
||||
this.thingId = buffer[1];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
}
|
||||
|
66
SiteServer.cs
Normal file
66
SiteServer.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Passer.Control {
|
||||
|
||||
public static class SiteServer {
|
||||
|
||||
public static async Task ReceiveData(Stream dataStream, Client client) {
|
||||
while (true) {
|
||||
byte packetSize = (byte)dataStream.ReadByte();
|
||||
if (packetSize != 0xFF)
|
||||
await ReceiveData(dataStream, client, packetSize);
|
||||
// else timeout
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task ReceiveData(Stream dataStream, Client client, byte packetSize) {
|
||||
byte msgId = (byte)dataStream.ReadByte();
|
||||
if (msgId == 0xFF) {
|
||||
// Timeout
|
||||
return;
|
||||
}
|
||||
|
||||
//UnityEngine.Debug.Log($"R {msgId} from {client.ipAddress}");
|
||||
bool result = false;
|
||||
switch (msgId) {
|
||||
case ClientMsg.Id: // 0xA0 / 160
|
||||
result = await ClientMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case NetworkIdMsg.Id: // 0xA1 / 161
|
||||
result = await NetworkIdMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case InvestigateMsg.Id: // 0x81
|
||||
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case ThingMsg.Id: // 0x80 / 128
|
||||
result = await ThingMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case NameMsg.Id: // 0x91 / 145
|
||||
result = await NameMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case ModelUrlMsg.Id: // 0x90 / 144
|
||||
result = await ModelUrlMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case PoseMsg.Id: // 0x10 / 16
|
||||
result = await PoseMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case CustomMsg.Id: // 0xB1 / 177
|
||||
result = await CustomMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case TextMsg.Id: // 0xB0 / 176
|
||||
result = await TextMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case DestroyMsg.Id: // 0x20 / 32
|
||||
result = await DestroyMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (result == false) {
|
||||
packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte
|
||||
await ReceiveData(dataStream, client, packetSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2
SiteServer.cs.meta
Normal file
2
SiteServer.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53345abb9310d344baa67c19a8d8249f
|
Loading…
x
Reference in New Issue
Block a user