Ported UpdateEKF

This commit is contained in:
Pascal Serrarens 2025-02-12 12:50:53 +01:00
parent d337fba6fd
commit 8ea28beb42

View File

@ -1,3 +1,4 @@
using System;
using System.Diagnostics; using System.Diagnostics;
using Vector3 = UnityEngine.Vector3; using Vector3 = UnityEngine.Vector3;
@ -42,6 +43,19 @@ public class Matrix2 {
// double checked code // double checked code
} }
public static Matrix2 operator -(Matrix2 A, Matrix2 B) {
if (A.nRows != B.nRows || A.nCols != B.nCols)
throw new System.ArgumentException("Size of A must match size of B.");
float[,] result = new float[A.nRows, B.nCols];
for (int i = 0; i < A.nRows; i++) {
for (int j = 0; j < A.nCols; j++)
result[i, j] = A.data[i, j] - B.data[i, j];
}
return new Matrix2(result);
}
public static Matrix2 operator +(Matrix2 A, Matrix2 B) { public static Matrix2 operator +(Matrix2 A, Matrix2 B) {
if (A.nRows != B.nRows || A.nCols != B.nCols) if (A.nRows != B.nRows || A.nCols != B.nCols)
throw new System.ArgumentException("Size of A must match size of B."); throw new System.ArgumentException("Size of A must match size of B.");
@ -49,10 +63,9 @@ public class Matrix2 {
float[,] result = new float[A.nRows, B.nCols]; float[,] result = new float[A.nRows, B.nCols];
for (int i = 0; i < A.nRows; i++) { for (int i = 0; i < A.nRows; i++) {
for (int j = 0; j < A.nCols; j++) { for (int j = 0; j < A.nCols; j++)
result[i, j] = A.data[i, j] + B.data[i, j]; result[i, j] = A.data[i, j] + B.data[i, j];
} }
}
return new Matrix2(result); return new Matrix2(result);
} }
@ -120,6 +133,59 @@ public class Matrix2 {
return new Matrix2(result); return new Matrix2(result);
} }
public Matrix2 Inverse() {
Matrix2 A = this;
// unchecked
int n = A.nRows;
// Create an identity matrix of the same size as the original matrix
float[,] augmentedMatrix = new float[n, 2 * n];
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
augmentedMatrix[i, j] = A.data[i, j];
augmentedMatrix[i, j + n] = (i == j) ? 1 : 0; // Identity matrix
}
}
// Perform Gaussian elimination
for (int i = 0; i < n; i++) {
// Find the pivot row
float pivot = augmentedMatrix[i, i];
if (Math.Abs(pivot) < 1e-10) // Check for singular matrix
throw new InvalidOperationException("Matrix is singular and cannot be inverted.");
// Normalize the pivot row
for (int j = 0; j < 2 * n; j++)
augmentedMatrix[i, j] /= pivot;
// Eliminate the column below the pivot
for (int j = i + 1; j < n; j++) {
float factor = augmentedMatrix[j, i];
for (int k = 0; k < 2 * n; k++)
augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
}
}
// Back substitution
for (int i = n - 1; i >= 0; i--) {
// Eliminate the column above the pivot
for (int j = i - 1; j >= 0; j--) {
float factor = augmentedMatrix[j, i];
for (int k = 0; k < 2 * n; k++)
augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
}
}
// Extract the inverse matrix from the augmented matrix
float[,] inverse = new float[n, n];
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++)
inverse[i, j] = augmentedMatrix[i, j + n];
}
return new Matrix2(inverse);
}
} }
public class Matrix1 { public class Matrix1 {
@ -127,10 +193,26 @@ public class Matrix1 {
public int magnitude => data.GetLength(0); public int magnitude => data.GetLength(0);
public Matrix1(uint magnitude) {
this.data = new float[magnitude];
}
public Matrix1(float[] data) { public Matrix1(float[] data) {
this.data = data; this.data = data;
} }
public static Matrix1 Zero(uint magnitude) {
return new Matrix1(magnitude);
}
public Vector3 vector3 {
get {
if (this.magnitude != 3)
throw new System.ArgumentException("Matrix1 must be of size 3");
return new Vector3(this.data[0], this.data[1], this.data[2]);
}
}
public Matrix2 Transpose() { public Matrix2 Transpose() {
float[,] r = new float[1, this.magnitude]; float[,] r = new float[1, this.magnitude];
for (uint colIx = 0; colIx < this.magnitude; colIx++) for (uint colIx = 0; colIx < this.magnitude; colIx++)
@ -150,6 +232,18 @@ public class Matrix1 {
return result; return result;
} }
public static Matrix1 operator *(Matrix1 A, float f) {
float[] result = new float[A.magnitude];
for (int i = 0; i < A.magnitude; i++)
result[i] += A.data[i] * f;
return new Matrix1(result);
}
public static Matrix1 operator *(float f, Matrix1 A) {
return A * f;
}
public Matrix1 Slice(int from, int to) { public Matrix1 Slice(int from, int to) {
if (from < 0 || to >= this.magnitude) if (from < 0 || to >= this.magnitude)
throw new System.ArgumentException("Slice index out of range."); throw new System.ArgumentException("Slice index out of range.");