Ported UpdateEKF
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@ -1,3 +1,4 @@
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using System;
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using System.Diagnostics;
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using Vector3 = UnityEngine.Vector3;
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@ -42,6 +43,19 @@ public class Matrix2 {
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// double checked code
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}
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public static Matrix2 operator -(Matrix2 A, Matrix2 B) {
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if (A.nRows != B.nRows || A.nCols != B.nCols)
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throw new System.ArgumentException("Size of A must match size of B.");
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float[,] result = new float[A.nRows, B.nCols];
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for (int i = 0; i < A.nRows; i++) {
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for (int j = 0; j < A.nCols; j++)
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result[i, j] = A.data[i, j] - B.data[i, j];
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}
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return new Matrix2(result);
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}
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public static Matrix2 operator +(Matrix2 A, Matrix2 B) {
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if (A.nRows != B.nRows || A.nCols != B.nCols)
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throw new System.ArgumentException("Size of A must match size of B.");
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@ -49,9 +63,8 @@ public class Matrix2 {
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float[,] result = new float[A.nRows, B.nCols];
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for (int i = 0; i < A.nRows; i++) {
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for (int j = 0; j < A.nCols; j++) {
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for (int j = 0; j < A.nCols; j++)
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result[i, j] = A.data[i, j] + B.data[i, j];
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}
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}
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return new Matrix2(result);
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}
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@ -120,6 +133,59 @@ public class Matrix2 {
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return new Matrix2(result);
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}
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public Matrix2 Inverse() {
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Matrix2 A = this;
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// unchecked
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int n = A.nRows;
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// Create an identity matrix of the same size as the original matrix
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float[,] augmentedMatrix = new float[n, 2 * n];
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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augmentedMatrix[i, j] = A.data[i, j];
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augmentedMatrix[i, j + n] = (i == j) ? 1 : 0; // Identity matrix
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}
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}
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// Perform Gaussian elimination
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for (int i = 0; i < n; i++) {
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// Find the pivot row
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float pivot = augmentedMatrix[i, i];
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if (Math.Abs(pivot) < 1e-10) // Check for singular matrix
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throw new InvalidOperationException("Matrix is singular and cannot be inverted.");
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// Normalize the pivot row
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for (int j = 0; j < 2 * n; j++)
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augmentedMatrix[i, j] /= pivot;
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// Eliminate the column below the pivot
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for (int j = i + 1; j < n; j++) {
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float factor = augmentedMatrix[j, i];
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for (int k = 0; k < 2 * n; k++)
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augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
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}
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}
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// Back substitution
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for (int i = n - 1; i >= 0; i--) {
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// Eliminate the column above the pivot
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for (int j = i - 1; j >= 0; j--) {
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float factor = augmentedMatrix[j, i];
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for (int k = 0; k < 2 * n; k++)
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augmentedMatrix[j, k] -= factor * augmentedMatrix[i, k];
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}
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}
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// Extract the inverse matrix from the augmented matrix
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float[,] inverse = new float[n, n];
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++)
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inverse[i, j] = augmentedMatrix[i, j + n];
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}
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return new Matrix2(inverse);
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}
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}
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public class Matrix1 {
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@ -127,10 +193,26 @@ public class Matrix1 {
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public int magnitude => data.GetLength(0);
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public Matrix1(uint magnitude) {
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this.data = new float[magnitude];
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}
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public Matrix1(float[] data) {
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this.data = data;
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}
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public static Matrix1 Zero(uint magnitude) {
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return new Matrix1(magnitude);
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}
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public Vector3 vector3 {
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get {
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if (this.magnitude != 3)
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throw new System.ArgumentException("Matrix1 must be of size 3");
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return new Vector3(this.data[0], this.data[1], this.data[2]);
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}
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}
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public Matrix2 Transpose() {
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float[,] r = new float[1, this.magnitude];
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for (uint colIx = 0; colIx < this.magnitude; colIx++)
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@ -150,6 +232,18 @@ public class Matrix1 {
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return result;
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}
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public static Matrix1 operator *(Matrix1 A, float f) {
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float[] result = new float[A.magnitude];
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for (int i = 0; i < A.magnitude; i++)
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result[i] += A.data[i] * f;
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return new Matrix1(result);
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}
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public static Matrix1 operator *(float f, Matrix1 A) {
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return A * f;
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}
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public Matrix1 Slice(int from, int to) {
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if (from < 0 || to >= this.magnitude)
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throw new System.ArgumentException("Slice index out of range.");
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