Merge commit '2cdf8f61037fe583c4fa2e9a856e899c255cf638'
This commit is contained in:
commit
9305cad6d6
@ -9,7 +9,7 @@ namespace RoboidControl {
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readonly TouchSensor touchRight;
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const float speed = 0.5f;
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public BB2B(Participant owner) : base(owner) {
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public BB2B(Thing parent = default) : base(parent) {
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this.name = "BB2B";
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this.SetMotors(new Motor(this), new Motor(this));
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this.SetDriveDimensions(0.064f, 0.128f);
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@ -9,15 +9,15 @@ namespace RoboidControl {
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readonly TouchSensor touchRight;
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const float speed = 180.0f; // wheel rotation speed in degrees
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public BB2B_Encoder(Participant owner) : base(owner) {
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public BB2B_Encoder(Thing parent) : base(parent) {
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this.name = "BB2B";
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this.SetDriveDimensions(0.064f, 0.128f);
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// Update the basic motors to motors with encoder
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EncoderMotor leftMotor = new(this, new RelativeEncoder()) {
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ControlledMotor leftMotor = new(this, new RelativeEncoder()) {
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position = new Spherical(0.064f, Direction.left)
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};
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EncoderMotor rightMotor = new(this, new RelativeEncoder()) {
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ControlledMotor rightMotor = new(this, new RelativeEncoder()) {
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position = new Spherical(0.064f, Direction.right)
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};
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this.SetMotors(leftMotor, rightMotor);
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@ -3,7 +3,7 @@ using RoboidControl;
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class Program {
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static void Main() {
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BB2B bb2b = new(ParticipantUDP.Isolated());
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BB2B bb2b = new();
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while (true) {
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bb2b.Update();
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@ -1,17 +1,128 @@
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using System;
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using System.Reflection.Emit;
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namespace LinearAlgebra {
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/// <summary>
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/// %Angle utilities
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/// </summary>
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public static class Angle {
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public const float pi = 3.1415927410125732421875F;
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// public static float Rad2Deg = 360.0f / ((float)Math.PI * 2);
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// public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f;
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public class Angle {
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public const float Rad2Deg = 360.0f / ((float)Math.PI * 2); //0.0174532924F;
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public const float Deg2Rad = ((float)Math.PI * 2) / 360.0f; //57.29578F;
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public const float Deg2Rad = (float)Math.PI * 2 / 360.0f; //57.29578F;
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private Angle(float degrees) {
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this.value = degrees;
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}
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private readonly float value = 0;
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public static readonly Angle zero = new(0);
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public static Angle Degrees(float degrees) {
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// Reduce it to (-180..180]
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if (float.IsFinite(degrees)) {
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while (degrees < -180)
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degrees += 360;
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while (degrees >= 180)
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degrees -= 360;
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}
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return new Angle(degrees);
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}
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public static Angle Radians(float radians) {
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// Reduce it to (-pi..pi]
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if (float.IsFinite(radians)) {
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while (radians <= -Math.PI)
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radians += 2 * (float)Math.PI;
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while (radians > Math.PI)
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radians -= 2 * (float)Math.PI;
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}
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return new Angle(radians * Rad2Deg);
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}
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public static Angle Revolutions(float revolutions) {
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// reduce it to (-0.5 .. 0.5]
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if (float.IsFinite(revolutions)) {
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// Get the integer part
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int integerPart = (int)revolutions;
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// Get the decimal part
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revolutions -= integerPart;
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if (revolutions < -0.5)
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revolutions += 1;
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if (revolutions >= 0.5)
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revolutions -= 1;
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}
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return new Angle(revolutions * 360);
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}
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public float inDegrees {
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get { return this.value; }
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}
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public float inRadians {
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get { return this.value * Deg2Rad; }
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}
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public float inRevolutions {
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get { return this.value / 360.0f; }
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}
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/// <summary>
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/// Get the sign of the angle
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/// </summary>
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/// <param name="a">The angle</param>
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/// <returns>-1 when the angle is negative, 1 when it is positive and 0 in all other cases</returns>
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public static int Sign(Angle a) {
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if (a.value < 0)
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return -1;
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if (a.value > 0)
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return 1;
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return 0;
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}
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/// <summary>
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/// Returns the magnitude of the angle
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/// </summary>
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/// <param name="a">The angle</param>
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/// <returns>The positive magnitude of the angle</returns>
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/// Negative values are negated to get a positive result
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public static Angle Abs(Angle a) {
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if (Sign(a) < 0)
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return -a;
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else
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return a;
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}
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/// <summary>
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/// Negate the angle
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/// </summary>
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/// <param name="a">The angle</param>
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/// <returns>The negated angle</returns>
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/// The negation of -180 is still -180 because the range is (-180..180]
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public static Angle operator -(Angle a) {
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Angle r = new(-a.value);
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return r;
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}
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/// <summary>
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/// Subtract two angles
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/// </summary>
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/// <param name="a1">Angle 1</param>
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/// <param name="a2">Angle 2</param>
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/// <returns>The result of the subtraction</returns>
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public static Angle operator -(Angle a1, Angle a2) {
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Angle r = new(a1.value - a2.value);
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return r;
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}
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/// <summary>
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/// Add two angles
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/// </summary>
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/// <param name="a1">Angle 1</param>
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/// <param name="a2">Angle 2</param>
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/// <returns>The result of the addition</returns>
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public static Angle operator +(Angle a1, Angle a2) {
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Angle r = new(a1.value + a2.value);
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return r;
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}
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/// <summary>
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/// Clamp the angle between the given min and max values
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@ -21,11 +132,38 @@ namespace LinearAlgebra {
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/// <param name="max">The maximum angle</param>
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/// <returns>The clamped angle</returns>
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/// Angles are normalized
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public static float Clamp(float angle, float min, float max) {
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float normalizedAngle = Normalize(angle);
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return Float.Clamp(normalizedAngle, min, max);
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public static float Clamp(Angle angle, Angle min, Angle max) {
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return Float.Clamp(angle.inDegrees, min.inDegrees, max.inDegrees);
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}
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/// <summary>
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/// Rotate from one angle to the other with a maximum degrees
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/// </summary>
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/// <param name="fromAngle">Starting angle</param>
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/// <param name="toAngle">Target angle</param>
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/// <param name="maxAngle">Maximum angle to rotate</param>
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/// <returns>The resulting angle</returns>
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/// This function is compatible with radian and degrees angles
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public static Angle MoveTowards(Angle fromAngle, Angle toAngle, float maxDegrees) {
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maxDegrees = Math.Max(0, maxDegrees); // filter out negative distances
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Angle d = toAngle - fromAngle;
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float dDegrees = Abs(d).inDegrees;
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d = Degrees(Float.Clamp(dDegrees, 0, maxDegrees));
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if (Sign(d) < 0)
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d = -d;
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return fromAngle + d;
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}
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}
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/// <summary>
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/// %Angle utilities
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/// </summary>
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public static class Angles {
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public const float pi = 3.1415927410125732421875F;
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// public static float Rad2Deg = 360.0f / ((float)Math.PI * 2);
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// public static float Deg2Rad = ((float)Math.PI * 2) / 360.0f;
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/// <summary>
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/// Determine the angle difference, result is a normalized angle
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/// </summary>
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@ -53,21 +191,6 @@ namespace LinearAlgebra {
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return angle;
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}
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/// <summary>
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/// Rotate from one angle to the other with a maximum degrees
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/// </summary>
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/// <param name="fromAngle">Starting angle</param>
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/// <param name="toAngle">Target angle</param>
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/// <param name="maxAngle">Maximum angle to rotate</param>
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/// <returns>The resulting angle</returns>
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/// This function is compatible with radian and degrees angles
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public static float MoveTowards(float fromAngle, float toAngle, float maxAngle) {
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float d = toAngle - fromAngle;
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d = Normalize(d);
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d = Math.Sign(d) * Float.Clamp(Math.Abs(d), 0, maxAngle);
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return fromAngle + d;
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}
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/// <summary>
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/// Map interval of angles between vectors [0..Pi] to interval [0..1]
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/// </summary>
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@ -25,6 +25,10 @@ namespace LinearAlgebra
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horizontal = 0;
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vertical = 0;
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}
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public Direction(Angle horizontal, Angle vertical) {
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this.horizontal = horizontal.inDegrees;
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}
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// public Direction(float horizontal, float vertical) {
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// this.horizontal = horizontal;
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// this.vertical = vertical;
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@ -64,7 +68,7 @@ namespace LinearAlgebra
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public Vector3Float ToVector3()
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{
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float verticalRad = (Angle.pi / 2) - this.vertical * Angle.Deg2Rad;
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float verticalRad = ((float)Math.PI / 2) - this.vertical * Angle.Deg2Rad;
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float horizontalRad = this.horizontal * Angle.Deg2Rad;
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float cosVertical = (float)Math.Cos(verticalRad);
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float sinVertical = (float)Math.Sin(verticalRad);
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@ -83,7 +83,7 @@ namespace LinearAlgebra {
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if (distance == 0.0f)
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return Spherical.zero;
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else {
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float verticalAngle = (float)((Angle.pi / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg);
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float verticalAngle = (float)(Math.PI / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg;
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float horizontalAngle = (float)Math.Atan2(v.x, v.z) * Angle.Rad2Deg;
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return Spherical.Degrees(distance, horizontalAngle, verticalAngle);
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}
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@ -106,7 +106,7 @@ namespace LinearAlgebra {
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// }
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public Vector3 ToVector3() {
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float verticalRad = (Angle.pi / 2) - this.direction.vertical * Angle.Deg2Rad;
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float verticalRad = (float)(Math.PI / 2 - this.direction.vertical) * Angle.Deg2Rad;
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float horizontalRad = this.direction.horizontal * Angle.Deg2Rad;
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float cosVertical = (float)Math.Cos(verticalRad);
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float sinVertical = (float)Math.Sin(verticalRad);
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@ -29,11 +29,18 @@ namespace LinearAlgebra {
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}
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#if UNITY_5_3_OR_NEWER
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public static SwingTwist FromQuaternion(Quaternion q) {
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// q.ToAngles(out float right, out float up, out float forward);
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UnityEngine.Vector3 angles = q.eulerAngles;
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SwingTwist r = new SwingTwist(angles.y, angles.x, angles.z);
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return r;
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}
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public Quaternion ToQuaternion() {
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Quaternion q = Quaternion.Euler(-this.swing.vertical,
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this.swing.horizontal,
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this.twist);
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return q;
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return q;
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}
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#endif
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}
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@ -1,169 +1,207 @@
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#if !UNITY_5_6_OR_NEWER
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using System;
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using System.Formats.Asn1;
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using NUnit.Framework;
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namespace LinearAlgebra.Test
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{
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public class Tests
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{
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namespace LinearAlgebra.Test {
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public class AngleTests {
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[SetUp]
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public void Setup()
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{
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public void Setup() {
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}
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[Test]
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public void Normalize()
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{
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float r = 0;
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public void Construct() {
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// Degrees
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float angle = 0.0f;
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Angle a = Angle.Degrees(angle);
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Assert.AreEqual(angle, a.inDegrees);
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r = Angle.Normalize(90);
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Assert.AreEqual(r, 90, "Normalize 90");
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angle = -180.0f;
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a = Angle.Degrees(angle);
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Assert.AreEqual(angle, a.inDegrees);
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r = Angle.Normalize(-90);
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Assert.AreEqual(r, -90, "Normalize -90");
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angle = 270.0f;
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a = Angle.Degrees(angle);
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Assert.AreEqual(-90, a.inDegrees);
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r = Angle.Normalize(270);
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Assert.AreEqual(r, -90, "Normalize 270");
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// Radians
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angle = 0.0f;
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a = Angle.Radians(angle);
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Assert.AreEqual(angle, a.inRadians);
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r = Angle.Normalize(270 + 360);
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Assert.AreEqual(r, -90, "Normalize 270+360");
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angle = (float)-Math.PI;
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a = Angle.Radians(angle);
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Assert.AreEqual(angle, a.inRadians);
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r = Angle.Normalize(-270);
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Assert.AreEqual(r, 90, "Normalize -270");
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angle = (float)Math.PI * 1.5f;
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a = Angle.Radians(angle);
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Assert.AreEqual(-Math.PI * 0.5f, a.inRadians);
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r = Angle.Normalize(-270 - 360);
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Assert.AreEqual(r, 90, "Normalize -270-360");
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// Revolutions
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angle = 0.0f;
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a = Angle.Revolutions(angle);
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Assert.AreEqual(angle, a.inRevolutions);
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r = Angle.Normalize(0);
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Assert.AreEqual(r, 0, "Normalize 0");
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angle = -0.5f;
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a = Angle.Revolutions(angle);
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Assert.AreEqual(angle, a.inRevolutions);
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r = Angle.Normalize(float.PositiveInfinity);
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Assert.AreEqual(r, float.PositiveInfinity, "Normalize INFINITY");
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angle = 0.75f;
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a = Angle.Revolutions(angle);
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Assert.AreEqual(-0.25f, a.inRevolutions);
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r = Angle.Normalize(float.NegativeInfinity);
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Assert.AreEqual(r, float.NegativeInfinity, "Normalize INFINITY");
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}
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// [Test]
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// public void Normalize() {
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// float r = 0;
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// r = Angle.Normalize(90);
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// Assert.AreEqual(r, 90, "Normalize 90");
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// r = Angle.Normalize(-90);
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// Assert.AreEqual(r, -90, "Normalize -90");
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// r = Angle.Normalize(270);
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// Assert.AreEqual(r, -90, "Normalize 270");
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// r = Angle.Normalize(270 + 360);
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// Assert.AreEqual(r, -90, "Normalize 270+360");
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|
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// r = Angle.Normalize(-270);
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// Assert.AreEqual(r, 90, "Normalize -270");
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// r = Angle.Normalize(-270 - 360);
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// Assert.AreEqual(r, 90, "Normalize -270-360");
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|
||||
// r = Angle.Normalize(0);
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// Assert.AreEqual(r, 0, "Normalize 0");
|
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|
||||
// r = Angle.Normalize(float.PositiveInfinity);
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// Assert.AreEqual(r, float.PositiveInfinity, "Normalize INFINITY");
|
||||
|
||||
// r = Angle.Normalize(float.NegativeInfinity);
|
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// Assert.AreEqual(r, float.NegativeInfinity, "Normalize INFINITY");
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void Clamp()
|
||||
{
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public void Clamp() {
|
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float r = 0;
|
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|
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r = Angle.Clamp(1, 0, 2);
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r = Angle.Clamp(Angle.Degrees(1), Angle.Degrees(0), Angle.Degrees(2));
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Assert.AreEqual(r, 1, "Clamp 1 0 2");
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r = Angle.Clamp(-1, 0, 2);
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r = Angle.Clamp(Angle.Degrees(-1), Angle.Degrees(0), Angle.Degrees(2));
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Assert.AreEqual(r, 0, "Clamp -1 0 2");
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|
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r = Angle.Clamp(3, 0, 2);
|
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r = Angle.Clamp(Angle.Degrees(3), Angle.Degrees(0), Angle.Degrees(2));
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Assert.AreEqual(r, 2, "Clamp 3 0 2");
|
||||
|
||||
r = Angle.Clamp(1, 0, 0);
|
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r = Angle.Clamp(Angle.Degrees(1), Angle.Degrees(0), Angle.Degrees(0));
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Assert.AreEqual(r, 0, "Clamp 1 0 0");
|
||||
|
||||
r = Angle.Clamp(0, 0, 0);
|
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r = Angle.Clamp(Angle.Degrees(0), Angle.Degrees(0), Angle.Degrees(0));
|
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Assert.AreEqual(r, 0, "Clamp 0 0 0");
|
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|
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r = Angle.Clamp(0, 1, -1);
|
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r = Angle.Clamp(Angle.Degrees(0), Angle.Degrees(1), Angle.Degrees(-1));
|
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Assert.AreEqual(r, 1, "Clamp 0 1 -1");
|
||||
|
||||
r = Angle.Clamp(1, 0, float.PositiveInfinity);
|
||||
r = Angle.Clamp(Angle.Degrees(1), Angle.Degrees(0), Angle.Degrees(float.PositiveInfinity));
|
||||
Assert.AreEqual(r, 1, "Clamp 1 0 INFINITY");
|
||||
|
||||
r = Angle.Clamp(1, float.NegativeInfinity, 1);
|
||||
r = Angle.Clamp(Angle.Degrees(1), Angle.Degrees(float.NegativeInfinity), Angle.Degrees(1));
|
||||
Assert.AreEqual(r, 1, "Clamp 1 -INFINITY 1");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Difference()
|
||||
{
|
||||
float r = 0;
|
||||
// [Test]
|
||||
// public void Difference() {
|
||||
// float r = 0;
|
||||
|
||||
r = Angle.Difference(0, 90);
|
||||
Assert.AreEqual(r, 90, "Difference 0 90");
|
||||
// r = Angle.Difference(0, 90);
|
||||
// Assert.AreEqual(r, 90, "Difference 0 90");
|
||||
|
||||
r = Angle.Difference(0, -90);
|
||||
Assert.AreEqual(r, -90, "Difference 0 -90");
|
||||
// r = Angle.Difference(0, -90);
|
||||
// Assert.AreEqual(r, -90, "Difference 0 -90");
|
||||
|
||||
r = Angle.Difference(0, 270);
|
||||
Assert.AreEqual(r, -90, "Difference 0 270");
|
||||
// r = Angle.Difference(0, 270);
|
||||
// Assert.AreEqual(r, -90, "Difference 0 270");
|
||||
|
||||
r = Angle.Difference(0, -270);
|
||||
Assert.AreEqual(r, 90, "Difference 0 -270");
|
||||
// r = Angle.Difference(0, -270);
|
||||
// Assert.AreEqual(r, 90, "Difference 0 -270");
|
||||
|
||||
r = Angle.Difference(90, 0);
|
||||
Assert.AreEqual(r, -90, "Difference 90 0");
|
||||
// r = Angle.Difference(90, 0);
|
||||
// Assert.AreEqual(r, -90, "Difference 90 0");
|
||||
|
||||
r = Angle.Difference(-90, 0);
|
||||
Assert.AreEqual(r, 90, "Difference -90 0");
|
||||
// r = Angle.Difference(-90, 0);
|
||||
// Assert.AreEqual(r, 90, "Difference -90 0");
|
||||
|
||||
r = Angle.Difference(0, 0);
|
||||
Assert.AreEqual(r, 0, "Difference 0 0");
|
||||
// r = Angle.Difference(0, 0);
|
||||
// Assert.AreEqual(r, 0, "Difference 0 0");
|
||||
|
||||
r = Angle.Difference(90, 90);
|
||||
Assert.AreEqual(r, 0, "Difference 90 90");
|
||||
// r = Angle.Difference(90, 90);
|
||||
// Assert.AreEqual(r, 0, "Difference 90 90");
|
||||
|
||||
r = Angle.Difference(0, float.PositiveInfinity);
|
||||
Assert.AreEqual(r, float.PositiveInfinity, "Difference 0 INFINITY");
|
||||
// r = Angle.Difference(0, float.PositiveInfinity);
|
||||
// Assert.AreEqual(r, float.PositiveInfinity, "Difference 0 INFINITY");
|
||||
|
||||
r = Angle.Difference(0, float.NegativeInfinity);
|
||||
Assert.AreEqual(r, float.NegativeInfinity, "Difference 0 -INFINITY");
|
||||
// r = Angle.Difference(0, float.NegativeInfinity);
|
||||
// Assert.AreEqual(r, float.NegativeInfinity, "Difference 0 -INFINITY");
|
||||
|
||||
r = Angle.Difference(float.NegativeInfinity, float.PositiveInfinity);
|
||||
Assert.AreEqual(r, float.PositiveInfinity, "Difference -INFINITY INFINITY");
|
||||
}
|
||||
// r = Angle.Difference(float.NegativeInfinity, float.PositiveInfinity);
|
||||
// Assert.AreEqual(r, float.PositiveInfinity, "Difference -INFINITY INFINITY");
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void MoveTowards()
|
||||
{
|
||||
float r = 0;
|
||||
public void MoveTowards() {
|
||||
Angle r = Angle.zero;
|
||||
|
||||
r = Angle.MoveTowards(0, 90, 30);
|
||||
Assert.AreEqual(r, 30, "MoveTowards 0 90 30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), 30);
|
||||
Assert.AreEqual(r.inDegrees, 30, "MoveTowards 0 90 30");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, 90);
|
||||
Assert.AreEqual(r, 90, "MoveTowards 0 90 90");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), 90);
|
||||
Assert.AreEqual(r.inDegrees, 90, "MoveTowards 0 90 90");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, 180);
|
||||
Assert.AreEqual(r, 90, "MoveTowards 0 90 180");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), 180);
|
||||
Assert.AreEqual(r.inDegrees, 90, "MoveTowards 0 90 180");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, 270);
|
||||
Assert.AreEqual(r, 90, "MoveTowrads 0 90 270");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), 270);
|
||||
Assert.AreEqual(r.inDegrees, 90, "MoveTowrads 0 90 270");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, -30);
|
||||
Assert.AreEqual(r, -30, "MoveTowards 0 90 -30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), -30);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 90 -30");
|
||||
|
||||
r = Angle.MoveTowards(0, -90, -30);
|
||||
Assert.AreEqual(r, 30, "MoveTowards 0 -90 -30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(-90), -30);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 -90 -30");
|
||||
|
||||
r = Angle.MoveTowards(0, -90, -90);
|
||||
Assert.AreEqual(r, 90, "MoveTowards 0 -90 -90");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(-90), -90);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 -90 -90");
|
||||
|
||||
r = Angle.MoveTowards(0, -90, -180);
|
||||
Assert.AreEqual(r, 180, "MoveTowards 0 -90 -180");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(-90), -180);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 -90 -180");
|
||||
|
||||
r = Angle.MoveTowards(0, -90, -270);
|
||||
Assert.AreEqual(r, 270, "MoveTowrads 0 -90 -270");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(-90), -270);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowrads 0 -90 -270");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, 0);
|
||||
Assert.AreEqual(r, 0, "MoveTowards 0 90 0");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), 0);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 90 0");
|
||||
|
||||
r = Angle.MoveTowards(0, 0, 0);
|
||||
Assert.AreEqual(r, 0, "MoveTowards 0 0 0");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(0), 0);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 0 0");
|
||||
|
||||
r = Angle.MoveTowards(0, 0, 30);
|
||||
Assert.AreEqual(r, 0, "MoveTowrads 0 0 30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(0), 30);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowrads 0 0 30");
|
||||
|
||||
r = Angle.MoveTowards(0, 90, float.PositiveInfinity);
|
||||
Assert.AreEqual(r, 90, "MoveTowards 0 90 INFINITY");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(90), float.PositiveInfinity);
|
||||
Assert.AreEqual(r.inDegrees, 90, "MoveTowards 0 90 INFINITY");
|
||||
|
||||
r = Angle.MoveTowards(0, float.PositiveInfinity, 30);
|
||||
Assert.AreEqual(r, 30, "MoveTowrads 0 INFINITY 30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(float.PositiveInfinity), 30);
|
||||
Assert.AreEqual(r.inDegrees, 30, "MoveTowrads 0 INFINITY 30");
|
||||
|
||||
r = Angle.MoveTowards(0, -90, float.NegativeInfinity);
|
||||
Assert.AreEqual(r, float.PositiveInfinity, "MoveTowards 0 -90 -INFINITY");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(-90), float.NegativeInfinity);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowards 0 -90 -INFINITY");
|
||||
|
||||
r = Angle.MoveTowards(0, float.NegativeInfinity, -30);
|
||||
Assert.AreEqual(r, 30, "MoveTowrads 0 -INFINITY -30");
|
||||
r = Angle.MoveTowards(Angle.Degrees(0), Angle.Degrees(float.NegativeInfinity), -30);
|
||||
Assert.AreEqual(r.inDegrees, 0, "MoveTowrads 0 -INFINITY -30");
|
||||
|
||||
}
|
||||
}
|
||||
|
19
LinearAlgebra/test/DirectionTest.cs
Normal file
19
LinearAlgebra/test/DirectionTest.cs
Normal file
@ -0,0 +1,19 @@
|
||||
#if !UNITY_5_6_OR_NEWER
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace LinearAlgebra.Test {
|
||||
public class DirectionTest {
|
||||
[SetUp]
|
||||
public void Setup() {
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Compare() {
|
||||
Direction d = Direction.Degrees(45, 135);
|
||||
bool r;
|
||||
r = d == new Direction(Angle.Degrees(45), Angle.Degrees(135));
|
||||
Assert.True(r);
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
@ -1,4 +1,5 @@
|
||||
#if !UNITY_5_6_OR_NEWER
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace LinearAlgebra.Test {
|
||||
@ -13,7 +14,19 @@ namespace LinearAlgebra.Test {
|
||||
Spherical s = Spherical.FromVector3(v);
|
||||
Assert.AreEqual(1.0f, s.distance, "s.distance 0 0 1");
|
||||
Assert.AreEqual(0.0f, s.direction.horizontal, "s.hor 0 0 1");
|
||||
Assert.AreEqual(0.0f, s.direction.vertical, "s.vert 0 0 1");
|
||||
Assert.AreEqual(0.0f, s.direction.vertical, 1.0E-05F, "s.vert 0 0 1");
|
||||
|
||||
v = new(0, 1, 0);
|
||||
s = Spherical.FromVector3(v);
|
||||
Assert.AreEqual(1.0f, s.distance, "s.distance 0 1 0");
|
||||
Assert.AreEqual(0.0f, s.direction.horizontal, "s.hor 0 1 0");
|
||||
Assert.AreEqual(90.0f, s.direction.vertical, "s.vert 0 1 0");
|
||||
|
||||
v = new(1, 0, 0);
|
||||
s = Spherical.FromVector3(v);
|
||||
Assert.AreEqual(1.0f, s.distance, "s.distance 1 0 0");
|
||||
Assert.AreEqual(90.0f, s.direction.horizontal, "s.hor 1 0 0");
|
||||
Assert.AreEqual(0.0f, s.direction.vertical, 1.0E-05F, "s.vert 1 0 0");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -23,7 +36,17 @@ namespace LinearAlgebra.Test {
|
||||
Spherical r = Spherical.zero;
|
||||
|
||||
r = v1 + v2;
|
||||
Assert.AreEqual(v1.distance, r.distance, "Addition(0,0,0)");
|
||||
Assert.AreEqual(v1.distance, r.distance, 1.0E-05F, "Addition(0,0,0)");
|
||||
|
||||
r = v1;
|
||||
r += v2;
|
||||
Assert.AreEqual(v1.distance, r.distance, 1.0E-05F, "Addition(0,0,0)");
|
||||
|
||||
v2 = Spherical.Degrees(1, 0, 90);
|
||||
r = v1 + v2;
|
||||
Assert.AreEqual(Math.Sqrt(2), r.distance, 1.0E-05F, "Addition(1 0 90)");
|
||||
Assert.AreEqual(45.0f, r.direction.horizontal, "Addition(1 0 90)");
|
||||
Assert.AreEqual(45.0f, r.direction.vertical, "Addition(1 0 90)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
README.md
18
README.md
@ -11,3 +11,21 @@ The documentation for Roboid Control for C# is found at https://docs.roboidcontr
|
||||
|
||||
- RoboidControl::Thing
|
||||
- RoboidControl::Participant
|
||||
|
||||
# Get Started
|
||||
|
||||
## Unity
|
||||
|
||||
The Unity environment can use the same RoboidControl code as every other C# code, but needs a *starter* wrapper around it to make the things visibile. For example, to start the BB2B example in Unity one needs to write a BB2B_Starter.cs component as follows:
|
||||
```
|
||||
using RoboidControl.Unity;
|
||||
|
||||
public class BB2B_Starter : SiteServer {
|
||||
void Start() {
|
||||
new RoboidControl.BB2B();
|
||||
}
|
||||
}
|
||||
```
|
||||
This component then should be attached to a GameObject in the scene.
|
||||
|
||||
It is possible to create a Site Server in Unity by just adding the `SiteServer` Component to a GameObject in the scene. When this is run, other roboids will be able to connect to this site then.
|
@ -42,8 +42,6 @@ namespace RoboidControl.Unity {
|
||||
return differentialDrive;
|
||||
}
|
||||
|
||||
public Motor leftMotor;
|
||||
public Motor rightMotor;
|
||||
/// <summary>
|
||||
/// The left wheel of the differential drive
|
||||
/// </summary>
|
||||
@ -73,8 +71,41 @@ namespace RoboidControl.Unity {
|
||||
/// Handle the binary event indicating a configuration change
|
||||
/// </summary>
|
||||
protected override void HandleBinary() {
|
||||
HandleWheelBinary(coreDrive.leftWheel, ref leftMotor, ref leftWheel);
|
||||
HandleWheelBinary(coreDrive.rightWheel, ref rightMotor, ref rightWheel);
|
||||
// Ignore it when the wheel radius is not set
|
||||
if (coreDrive.wheelRadius <= 0)
|
||||
return;
|
||||
|
||||
// Destroy any (generic) thing with the same id
|
||||
if (leftWheel == null) {
|
||||
Thing[] things = FindObjectsOfType<Thing>();
|
||||
foreach (Thing thing in things) {
|
||||
if (thing.core.id == coreDrive.leftWheel.id)
|
||||
Destroy(thing.gameObject);
|
||||
}
|
||||
}
|
||||
if (leftWheel == null && coreDrive.leftWheel != null)
|
||||
leftWheel = Wheel.Create(this.transform, coreDrive.leftWheel.id);
|
||||
if (leftWheel != null) {
|
||||
leftWheel.core ??= coreDrive.leftWheel;
|
||||
SphereCollider leftWheelCollider = leftWheel.GetComponent<SphereCollider>();
|
||||
leftWheelCollider.radius = coreDrive.wheelRadius;
|
||||
}
|
||||
|
||||
// Destroy any (generic) thing with the same id
|
||||
if (rightWheel == null) {
|
||||
Thing[] things = FindObjectsOfType<Thing>();
|
||||
foreach (Thing thing in things) {
|
||||
if (thing.core.id == coreDrive.rightWheel.id)
|
||||
Destroy(thing.gameObject);
|
||||
}
|
||||
}
|
||||
if (rightWheel == null && coreDrive.rightWheel != null)
|
||||
rightWheel = Wheel.Create(this.transform, coreDrive.rightWheel.id);
|
||||
if (rightWheel != null) {
|
||||
rightWheel.core ??= coreDrive.rightWheel;
|
||||
SphereCollider rightWheelCollider = rightWheel.GetComponent<SphereCollider>();
|
||||
rightWheelCollider.radius = coreDrive.wheelRadius;
|
||||
}
|
||||
|
||||
if (casterWheel == null) {
|
||||
GameObject gameObj = new("Caster wheel");
|
||||
@ -82,30 +113,11 @@ namespace RoboidControl.Unity {
|
||||
casterWheel = gameObj.AddComponent<SphereCollider>();
|
||||
casterWheel.material = Wheel.slidingWheel;
|
||||
}
|
||||
if (coreDrive.wheelRadius > 0 && coreDrive.leftWheel != null && coreDrive.rightWheel != null) {
|
||||
casterWheel.radius = coreDrive.wheelRadius;
|
||||
// Put it in the middle of the back
|
||||
// This code assumes that the left wheel position has Direction.left and the right wheel Direction.right...
|
||||
float wheelSeparation = coreDrive.leftWheel.position.distance + coreDrive.rightWheel.position.distance;
|
||||
casterWheel.center = new Vector3(0, 0, -wheelSeparation);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleWheelBinary(RoboidControl.Motor coreMotor, ref Motor motor, ref Wheel wheel) {
|
||||
if (coreMotor == null)
|
||||
return;
|
||||
|
||||
if (motor == null) {
|
||||
motor = coreMotor.component as Motor;
|
||||
if (motor == null)
|
||||
motor = Motor.Create(coreMotor);
|
||||
wheel.transform.SetParent(motor.transform);
|
||||
}
|
||||
else if (motor.core.id != coreMotor.id) {
|
||||
motor = coreMotor.component as Motor;
|
||||
if (motor != null)
|
||||
wheel.transform.SetParent(motor.transform);
|
||||
}
|
||||
casterWheel.radius = coreDrive.wheelRadius;
|
||||
// Put it in the middle of the back
|
||||
// This code assumes that the left wheel position has Direction.left and the right wheel Direction.right...
|
||||
float wheelSeparation = coreDrive.leftWheel.position.distance + coreDrive.rightWheel.position.distance;
|
||||
casterWheel.center = new Vector3(0, 0, -wheelSeparation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -114,19 +126,18 @@ namespace RoboidControl.Unity {
|
||||
protected override void FixedUpdate() {
|
||||
base.FixedUpdate();
|
||||
|
||||
if (rb != null && leftMotor != null && rightMotor != null) {
|
||||
float leftWheelVelocity = leftMotor.rotationSpeed * (2 * Mathf.PI) * leftWheel.wheelRadius;
|
||||
float rightWheelVelocity = rightMotor.rotationSpeed * (2 * Mathf.PI) * rightWheel.wheelRadius;
|
||||
if (rb != null && leftWheel != null && rightWheel != null) {
|
||||
float leftWheelVelocity = leftWheel.rotationSpeed * (2 * Mathf.PI) * coreDrive.wheelRadius;
|
||||
float rightWheelVelocity = rightWheel.rotationSpeed * (2 * Mathf.PI) * coreDrive.wheelRadius;
|
||||
|
||||
if (leftWheel != null && rightWheel != null) {
|
||||
float wheelSeparation = Vector3.Distance(leftWheel.transform.position, rightWheel.transform.position);
|
||||
float forwardSpeed = (leftWheelVelocity + rightWheelVelocity) / 2f;
|
||||
float turningSpeed = (leftWheelVelocity - rightWheelVelocity) / wheelSeparation;
|
||||
// This code assumes that the left wheel position has Direction.left and the right wheel Direction.right...
|
||||
float wheelSeparation = coreDrive.leftWheel.position.distance + coreDrive.rightWheel.position.distance;
|
||||
float forwardSpeed = (leftWheelVelocity + rightWheelVelocity) / 2f;
|
||||
float turningSpeed = (leftWheelVelocity - rightWheelVelocity) / wheelSeparation;
|
||||
|
||||
// Use smoothing to emulate motor inertia
|
||||
rb.velocity = 0.9f * rb.velocity + 0.1f * forwardSpeed * transform.forward;
|
||||
rb.angularVelocity = 0.9f * rb.angularVelocity + 0.1f * turningSpeed * Vector3.up;
|
||||
}
|
||||
// Use smoothing to emulate motor inertia
|
||||
rb.velocity = 0.9f * rb.velocity + 0.1f * forwardSpeed * transform.forward;
|
||||
rb.angularVelocity = 0.9f * rb.angularVelocity + 0.1f * turningSpeed * Vector3.up;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
88
Unity/Editor/Configurator.cs
Normal file
88
Unity/Editor/Configurator.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.PackageManager.Requests;
|
||||
using UnityEditor.PackageManager;
|
||||
|
||||
namespace RoboidControl.Unity
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class ConfigurationCheck
|
||||
{
|
||||
static ConfigurationCheck()
|
||||
{
|
||||
RetrievePackageList();
|
||||
}
|
||||
|
||||
protected static ListRequest request;
|
||||
public static List<string> packageNameList;
|
||||
|
||||
public static void RetrievePackageList()
|
||||
{
|
||||
request = Client.List(); // List packages installed for the Project
|
||||
EditorApplication.update += Progress;
|
||||
}
|
||||
|
||||
public static void Progress()
|
||||
{
|
||||
if (request.IsCompleted)
|
||||
{
|
||||
if (request.Status == StatusCode.Success)
|
||||
{
|
||||
packageNameList = new List<string>();
|
||||
foreach (UnityEditor.PackageManager.PackageInfo package in request.Result)
|
||||
packageNameList.Add(package.name);
|
||||
|
||||
DidReloadScripts();
|
||||
}
|
||||
else if (request.Status >= StatusCode.Failure)
|
||||
Debug.Log(request.Error.message);
|
||||
|
||||
EditorApplication.update -= Progress;
|
||||
}
|
||||
}
|
||||
|
||||
//[DidReloadScripts]
|
||||
protected static void DidReloadScripts()
|
||||
{
|
||||
if (packageNameList == null)
|
||||
return;
|
||||
CheckExtension(
|
||||
packageNameList.Contains("com.unity.cloud.gltfast"), "GLTF");
|
||||
}
|
||||
|
||||
protected static void CheckExtension(bool enabled, string define)
|
||||
{
|
||||
if (enabled)
|
||||
GlobalDefine(define);
|
||||
else
|
||||
GlobalUndefine(define);
|
||||
}
|
||||
|
||||
public static void GlobalDefine(string name)
|
||||
{
|
||||
//Debug.Log("Define " + name);
|
||||
string scriptDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
if (!scriptDefines.Contains(name))
|
||||
{
|
||||
string newScriptDefines = scriptDefines + " " + name;
|
||||
if (EditorUserBuildSettings.selectedBuildTargetGroup != 0)
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newScriptDefines);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GlobalUndefine(string name)
|
||||
{
|
||||
//Debug.Log("Undefine " + name);
|
||||
string scriptDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
if (scriptDefines.Contains(name))
|
||||
{
|
||||
int playMakerIndex = scriptDefines.IndexOf(name);
|
||||
string newScriptDefines = scriptDefines.Remove(playMakerIndex, name.Length);
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newScriptDefines);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -34,8 +34,8 @@ namespace RoboidControl.Unity {
|
||||
motor = gameObj.AddComponent<Motor>();
|
||||
motor.Init(coreMotor);
|
||||
|
||||
// Rigidbody rb = gameObj.AddComponent<Rigidbody>();
|
||||
// rb.isKinematic = true;
|
||||
Rigidbody rb = gameObj.AddComponent<Rigidbody>();
|
||||
rb.isKinematic = true;
|
||||
}
|
||||
return motor;
|
||||
}
|
||||
@ -43,7 +43,7 @@ namespace RoboidControl.Unity {
|
||||
/// <summary>
|
||||
/// The maximum rotation speed of the motor in rotations per second
|
||||
/// </summary>
|
||||
public float maxSpeed = 2;
|
||||
public float maxSpeed = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The actual rotation speed in rotations per second
|
||||
|
@ -8,16 +8,6 @@ namespace RoboidControl.Unity {
|
||||
|
||||
public RoboidControl.Participant coreParticipant;
|
||||
|
||||
// public Thing GetThing(RoboidControl.Thing coreThing) {
|
||||
// // Not efficient or full correct but will do for now
|
||||
// Thing[] things = FindObjectsOfType<Thing>();
|
||||
// foreach (Thing thing in things) {
|
||||
// if (thing.core.id == coreThing.id)
|
||||
// return thing;
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
|
||||
protected virtual void Update() {
|
||||
if (coreParticipant == null)
|
||||
return;
|
||||
@ -46,12 +36,12 @@ namespace RoboidControl.Unity {
|
||||
DifferentialDrive differentialDrive = DifferentialDrive.Create(coreDrive);
|
||||
coreDrive.component = differentialDrive;
|
||||
break;
|
||||
case RoboidControl.Motor coreMotor:
|
||||
Motor wheel = Motor.Create(coreMotor);
|
||||
coreMotor.component = wheel;
|
||||
// We need to know the details (though a binary msg)
|
||||
// before we can create the wheel reliably
|
||||
break;
|
||||
// case RoboidControl.Motor coreMotor:
|
||||
// //Wheel wheel = Wheel.Create(coreMotor);
|
||||
// //coreMotor.component = wheel;
|
||||
// // We need to know the details (though a binary msg)
|
||||
// // before we can create the wheel reliably
|
||||
// break;
|
||||
case RoboidControl.Thing coreThing:
|
||||
Debug.Log("Handle Thing");
|
||||
if (coreThing.component == null) {
|
||||
|
@ -56,7 +56,7 @@ namespace RoboidControl.Unity {
|
||||
|
||||
// Normalize angles to range [-180..180)
|
||||
// Note: it is not possible to track rotation speeds higher than 180 degrees per frame because of representation limitations of Quaternions
|
||||
float deltaAngle = Angle.Normalize(deltaRotation.eulerAngles.x);
|
||||
float deltaAngle = Angle.Degrees(deltaRotation.eulerAngles.x).inDegrees;
|
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this.rotationSpeed = deltaAngle / Time.deltaTime;
|
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}
|
||||
|
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|
546
Unity/Resources/DifferentialDrive_disabled.prefab
Normal file
546
Unity/Resources/DifferentialDrive_disabled.prefab
Normal file
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@ -41,6 +41,9 @@ namespace RoboidControl.Unity {
|
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GameObject remoteParticipant = new GameObject("RemoteParticipant");
|
||||
Participant participant = remoteParticipant.AddComponent<Participant>();
|
||||
participant.coreParticipant = e.participant;
|
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participant.coreParticipant.component = participant;
|
||||
participant.ipAddress = e.participant.ipAddress;
|
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participant.port = e.participant.port;
|
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break;
|
||||
case ThingMsg.id:
|
||||
HandleThingEvent(e);
|
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|
@ -46,18 +46,18 @@ namespace RoboidControl.Unity {
|
||||
protected void Init(RoboidControl.Thing core) {
|
||||
this.core = core;
|
||||
this.core.component = this;
|
||||
Participant[] participants = FindObjectsByType<Participant>(FindObjectsSortMode.None);
|
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foreach (Participant participant in participants) {
|
||||
if (participant.ipAddress == core.owner.ipAddress && participant.port == core.owner.port)
|
||||
this.owner = participant;
|
||||
}
|
||||
//this.owner = FindAnyObjectByType<SiteServer>();
|
||||
//core.owner = this.owner.coreParticipant;
|
||||
// This is wrong, it should get the owner, which is not the siteserver
|
||||
// this.owner = FindAnyObjectByType<SiteServer>();
|
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// core.owner = this.owner.coreParticipant;
|
||||
this.owner = core.owner.component;
|
||||
|
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if (core.parent != null && core.parent.component != null) {
|
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this.transform.SetParent(core.parent.component.transform, false);
|
||||
this.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
else {
|
||||
this.transform.SetParent(core.owner.component.transform, false);
|
||||
}
|
||||
|
||||
if (core.position != null)
|
||||
this.transform.localPosition = core.position.ToVector3();
|
||||
@ -88,6 +88,7 @@ namespace RoboidControl.Unity {
|
||||
/// </summary>
|
||||
protected virtual void FixedUpdate() {
|
||||
UpdateThing();
|
||||
core.orientation = LinearAlgebra.SwingTwist.FromQuaternion(this.transform.localRotation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -95,8 +96,8 @@ namespace RoboidControl.Unity {
|
||||
/// </summary>
|
||||
public void UpdateThing() {
|
||||
if (core == null) {
|
||||
//Debug.Log($"{this} core thing is gone, self destruct in 0 seconds...");
|
||||
//Destroy(this);
|
||||
Debug.Log($"{this} core thing is gone, self destruct in 0 seconds...");
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
|
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@ -113,7 +114,7 @@ namespace RoboidControl.Unity {
|
||||
case ThingMsg.id:
|
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Debug.Log($"{this.core.id} Handle Thing");
|
||||
if (core.parent == null)
|
||||
this.transform.SetParent(null, true);
|
||||
this.transform.SetParent(core.owner.component.transform, true);
|
||||
else if (core.parent.component != null)
|
||||
this.transform.SetParent(core.parent.component.transform, true);
|
||||
break;
|
||||
@ -134,7 +135,7 @@ namespace RoboidControl.Unity {
|
||||
this.HandlePose();
|
||||
break;
|
||||
case BinaryMsg.Id:
|
||||
// Debug.Log($"{this.core.id} Handle Binary");
|
||||
Debug.Log($"{this.core.id} Handle Binary");
|
||||
this.HandleBinary();
|
||||
break;
|
||||
}
|
||||
@ -195,19 +196,19 @@ namespace RoboidControl.Unity {
|
||||
SkinnedMeshRenderer[] meshRenderers = parentTransform.GetComponentsInChildren<SkinnedMeshRenderer>();
|
||||
|
||||
#if pHUMANOID4
|
||||
if (parentThing.objectType == 7) {
|
||||
HumanoidControl hc = parentThing.gameObject.GetComponent<HumanoidControl>();
|
||||
if (hc == null)
|
||||
hc = parentThing.gameObject.AddComponent<HumanoidControl>();
|
||||
// if (parentThing.objectType == 7) {
|
||||
// HumanoidControl hc = parentThing.gameObject.GetComponent<HumanoidControl>();
|
||||
// if (hc == null)
|
||||
// hc = parentThing.gameObject.AddComponent<HumanoidControl>();
|
||||
|
||||
foreach (SkinnedMeshRenderer meshRenderer in meshRenderers) {
|
||||
if (meshRenderer.rootBone != null) {
|
||||
Debug.Log("Found a skinned mesh with bones");
|
||||
hc.RetrieveBonesFrom(meshRenderer.rootBone);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// foreach (SkinnedMeshRenderer meshRenderer in meshRenderers) {
|
||||
// if (meshRenderer.rootBone != null) {
|
||||
// Debug.Log("Found a skinned mesh with bones");
|
||||
// hc.RetrieveBonesFrom(meshRenderer.rootBone);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
#endif
|
||||
parentTransform.localScale = Vector3.one;
|
||||
if (meshRenderers.Length > 0) {
|
||||
@ -259,6 +260,7 @@ namespace RoboidControl.Unity {
|
||||
/// This can update the position and/or orientation when the velocity of the thing is zero.
|
||||
/// If a velocity is not zero, the position and/or orientation update will be ignored
|
||||
protected virtual void HandlePose() {
|
||||
this.transform.localRotation = core.orientation.ToQuaternion();
|
||||
if (core.linearVelocity.distance == 0)
|
||||
this.transform.localPosition = core.position.ToVector3();
|
||||
if (core.angularVelocity.distance == 0)
|
||||
|
@ -45,8 +45,6 @@ namespace RoboidControl.Unity {
|
||||
return touchSensor;
|
||||
}
|
||||
|
||||
public bool touchedSomething = false;
|
||||
|
||||
/// <summary>
|
||||
/// Handle touch trigger collider enter event
|
||||
/// </summary>
|
||||
@ -54,40 +52,22 @@ namespace RoboidControl.Unity {
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
// Don't detect trigger colliders
|
||||
if (other.isTrigger)
|
||||
return;
|
||||
return;
|
||||
// Don't touch yourself
|
||||
if (this.transform.root == other.transform.root)
|
||||
return;
|
||||
return;
|
||||
|
||||
Debug.Log("TOUCH!");
|
||||
this.touchedSomething = true;
|
||||
this.coreSensor.touchedSomething = true;
|
||||
//this.core.updateQueue.Enqueue(new RoboidControl.Thing.CoreEvent(BinaryMsg.Id));
|
||||
this.core.updateQueue.Enqueue(new RoboidControl.Thing.CoreEvent(BinaryMsg.Id));
|
||||
}
|
||||
|
||||
// private void OnTriggerStay(Collider other) {
|
||||
// // Don't detect trigger colliders
|
||||
// if (other.isTrigger)
|
||||
// return;
|
||||
// // Don't touch yourself
|
||||
// if (this.transform.root == other.transform.root)
|
||||
// return;
|
||||
|
||||
// Debug.Log("Touching...");
|
||||
// this.touchedSomething = true;
|
||||
// this.coreSensor.touchedSomething = true;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Handl touch trigger collider exit event
|
||||
/// </summary>
|
||||
/// <param name="other">The collider which exited our trigger collider </param>
|
||||
private void OnTriggerExit(Collider other) {
|
||||
/// <summary>
|
||||
/// Handl touch trigger collider exit event
|
||||
/// </summary>
|
||||
/// <param name="other">The collider which exited our trigger collider </param>
|
||||
private void OnTriggerExit(Collider other) {
|
||||
if (other.isTrigger)
|
||||
return;
|
||||
|
||||
Debug.Log("TOUCH END!");
|
||||
this.touchedSomething = false;
|
||||
this.coreSensor.touchedSomething = false;
|
||||
}
|
||||
}
|
||||
|
@ -6,13 +6,13 @@ namespace RoboidControl.Unity {
|
||||
/// <summary>
|
||||
/// The Unity representation of a Roboid Control wheel
|
||||
/// </summary>
|
||||
public class Wheel : Thing {
|
||||
public class Wheel : Motor {
|
||||
/// <summary>
|
||||
/// Create the Unity representation
|
||||
/// </summary>
|
||||
/// <param name="core">The core motor</param>
|
||||
/// <returns>The Unity representation of a motorised wheel</returns>
|
||||
public static new Wheel Create(RoboidControl.Thing core) {
|
||||
public static Wheel Create(RoboidControl.Motor core, float wheelRadius) {
|
||||
GameObject prefab = (GameObject)Resources.Load("Wheel");
|
||||
if (prefab != null) {
|
||||
// Use resource prefab when available
|
||||
@ -38,7 +38,7 @@ namespace RoboidControl.Unity {
|
||||
GameObject gameObj = Instantiate(prefab);
|
||||
Wheel component = gameObj.GetComponent<Wheel>();
|
||||
if (component != null)
|
||||
component.core = new RoboidControl.Thing(RoboidControl.Thing.Type.UncontrolledMotor, false);
|
||||
component.core = new RoboidControl.Thing(RoboidControl.Thing.Type.UncontrolledMotor);
|
||||
return component;
|
||||
}
|
||||
else {
|
||||
@ -49,7 +49,8 @@ namespace RoboidControl.Unity {
|
||||
SiteServer participant = FindAnyObjectByType<SiteServer>();
|
||||
RoboidControl.Thing core = participant.coreParticipant.Get(thingId);
|
||||
if (core == null)
|
||||
core = new(participant.coreParticipant, RoboidControl.Thing.Type.UncontrolledMotor, thingId, false);
|
||||
//core = new(participant.coreParticipant, RoboidControl.Thing.Type.UncontrolledMotor, thingId, false);
|
||||
core = RoboidControl.Thing.CreateRemote(participant.coreParticipant, RoboidControl.Thing.Type.UncontrolledMotor, thingId);
|
||||
else {
|
||||
;
|
||||
}
|
||||
@ -62,8 +63,6 @@ namespace RoboidControl.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
public float wheelRadius = 0;
|
||||
|
||||
private static PhysicMaterial _slidingWheel;
|
||||
public static PhysicMaterial slidingWheel {
|
||||
get {
|
||||
|
@ -14,6 +14,13 @@ namespace RoboidControl {
|
||||
/// It also maintains the communcation information to contact the participant.
|
||||
/// It is used as a basis for the local participant, but also as a reference to remote participants.
|
||||
public class Participant {
|
||||
|
||||
private Participant() {
|
||||
this.root = Thing.CreateRoot(this);
|
||||
this.root.name = "Root";
|
||||
this.Add(this.root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new participant with the given communcation info
|
||||
/// </summary>
|
||||
@ -22,10 +29,20 @@ namespace RoboidControl {
|
||||
public Participant(string ipAddress, int port, Participant localParticipant = null) {
|
||||
this.ipAddress = ipAddress;
|
||||
this.port = port;
|
||||
|
||||
this.root = Thing.CreateRoot(this);
|
||||
this.root.name = "Root";
|
||||
|
||||
if (localParticipant != null)
|
||||
this.udpClient = localParticipant.udpClient;
|
||||
}
|
||||
|
||||
public static Participant localParticipant = new();
|
||||
public static void ReplaceLocalParticipant(Participant participant) {
|
||||
Participant.localParticipant = participant;
|
||||
}
|
||||
|
||||
public Thing root = null;
|
||||
/// <summary>
|
||||
/// The Ip Address of a participant. When the participant is local, this contains 0.0.0.0
|
||||
/// </summary>
|
||||
@ -35,6 +52,14 @@ namespace RoboidControl {
|
||||
/// </summary>
|
||||
public int port = 0;
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
/// <summary>
|
||||
/// A reference to the representation of the thing in Unity
|
||||
/// </summary>
|
||||
[NonSerialized]
|
||||
public Unity.Participant component = null;
|
||||
#endif
|
||||
|
||||
public UdpClient udpClient = null;
|
||||
|
||||
/// <summary>
|
||||
|
@ -35,6 +35,7 @@ namespace RoboidControl {
|
||||
if (this.port == 0)
|
||||
this.isIsolated = true;
|
||||
Participant.AddParticipant(this);
|
||||
Participant.ReplaceLocalParticipant(this);
|
||||
}
|
||||
/// <summary>
|
||||
/// Create a participant which will try to connect to a site.
|
||||
@ -79,6 +80,7 @@ namespace RoboidControl {
|
||||
this.remoteSite = new Participant(ipAddress, port, this);
|
||||
|
||||
Participant.AddParticipant(this);
|
||||
Participant.ReplaceLocalParticipant(this);
|
||||
}
|
||||
|
||||
private static ParticipantUDP isolatedParticipant = null;
|
||||
|
@ -132,10 +132,9 @@ namespace RoboidControl {
|
||||
|
||||
protected virtual Thing ProcessNewThing(Participant sender, ThingMsg msg) {
|
||||
return msg.thingType switch {
|
||||
Thing.Type.TouchSensor => new TouchSensor(sender, msg.thingId),
|
||||
Thing.Type.DifferentialDrive => new DifferentialDrive(sender, msg.thingId),
|
||||
Thing.Type.UncontrolledMotor => new Motor(sender, msg.thingId),
|
||||
_ => new Thing(sender, msg.thingType, msg.thingId),
|
||||
//Thing.Type.TouchSensor => new TouchSensor(sender, msg.thingId),
|
||||
//Thing.Type.DifferentialDrive => new DifferentialDrive(sender, msg.thingId),
|
||||
_ => Thing.CreateRemote(sender, msg.thingType, msg.thingId)
|
||||
};
|
||||
|
||||
}
|
||||
|
77
src/Thing.cs
77
src/Thing.cs
@ -26,10 +26,11 @@ namespace RoboidControl {
|
||||
public const byte ControlledMotor = 0x06;
|
||||
public const byte UncontrolledMotor = 0x07;
|
||||
public const byte Servo = 0x08;
|
||||
public const byte IncrementalEncoder = 0x19;
|
||||
public const byte RelativeEncoder = 0x19;
|
||||
// Other
|
||||
public const byte Root = 0x10;
|
||||
public const byte Roboid = 0x09;
|
||||
public const byte HUmanoid = 0x0A;
|
||||
public const byte Humanoid = 0x0A;
|
||||
public const byte ExternalSensor = 0x0B;
|
||||
public const byte Animator = 0x0C;
|
||||
public const byte DifferentialDrive = 0x0D;
|
||||
@ -37,6 +38,29 @@ namespace RoboidControl {
|
||||
|
||||
#region Init
|
||||
|
||||
private Thing(Participant owner) {
|
||||
this.type = Type.Root;
|
||||
|
||||
this.positionUpdated = true;
|
||||
this.orientationUpdated = true;
|
||||
this.hierarchyChanged = true;
|
||||
|
||||
this.owner = owner;
|
||||
this.parent = null;
|
||||
}
|
||||
|
||||
public static Thing CreateRoot(Participant owner) {
|
||||
return new Thing(owner);
|
||||
}
|
||||
|
||||
static Thing localRoot {
|
||||
get {
|
||||
Participant participant = Participant.localParticipant;
|
||||
return participant.root;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Create a new thing without communication abilities
|
||||
/// </summary>
|
||||
@ -66,6 +90,7 @@ namespace RoboidControl {
|
||||
this.owner.updateQueue.Enqueue(e);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Create a new child thing
|
||||
@ -75,26 +100,39 @@ namespace RoboidControl {
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
/// <note>The owner will be the same as the owner of the parent thing</note>
|
||||
/*
|
||||
public Thing(Thing parent, byte thingType = Type.Undetermined, byte thingId = 0, bool invokeEvent = true) : this(parent.owner, thingType, thingId, invokeEvent) {
|
||||
this.parent = parent;
|
||||
}
|
||||
*/
|
||||
public Thing(byte thingType = Type.Undetermined, Thing parent = default) {
|
||||
this.type = thingType;
|
||||
|
||||
// /// <summary>
|
||||
// /// Create a new thing for the given participant
|
||||
// /// </summary>
|
||||
// /// <param name="owner">The participant owning the thing</param>
|
||||
// /// <param name="networkId">The network ID of the thing</param>
|
||||
// /// <param name="thingId">The ID of the thing</param>
|
||||
// /// <param name="thingType">The type of thing</param>
|
||||
// public Thing(Participant owner, byte networkId, byte thingId, byte thingType = 0) {
|
||||
// this.owner = owner;
|
||||
// this.id = thingId;
|
||||
// this.type = thingType;
|
||||
// this.networkId = networkId;
|
||||
// // Console.Write($"New thing added to {owner}");
|
||||
// this.owner.Add(this);
|
||||
// InvokeNewThing(this);
|
||||
// }
|
||||
this.positionUpdated = true;
|
||||
this.orientationUpdated = true;
|
||||
this.hierarchyChanged = true;
|
||||
|
||||
if (parent == default)
|
||||
this.parent = Participant.localParticipant.root;
|
||||
else
|
||||
this.parent = parent;
|
||||
|
||||
this.owner = this.parent.owner;
|
||||
this.owner.Add(this, true);
|
||||
|
||||
Participant.UpdateEvent e = new() {
|
||||
messageId = ThingMsg.id,
|
||||
thing = this
|
||||
};
|
||||
this.owner.updateQueue.Enqueue(e);
|
||||
}
|
||||
|
||||
public static Thing CreateRemote(Participant owner, byte thingType, byte thingId) {
|
||||
Thing remoteThing = new(thingType, owner.root) {
|
||||
id = thingId
|
||||
};
|
||||
return remoteThing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function which can be used to create components in external engines.
|
||||
@ -302,6 +340,7 @@ namespace RoboidControl {
|
||||
if (_orientation != value) {
|
||||
_orientation = value;
|
||||
orientationUpdated = true;
|
||||
updateQueue.Enqueue(new CoreEvent(PoseMsg.Id));
|
||||
//OnOrientationChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -383,7 +422,7 @@ namespace RoboidControl {
|
||||
this.orientationUpdated = false;
|
||||
this.linearVelocityUpdated = false;
|
||||
this.angularVelocityUpdated = false;
|
||||
//this.hierarchyChanged = false;
|
||||
this.hierarchyChanged = false;
|
||||
|
||||
// should recurse over children...
|
||||
if (recurse) {
|
||||
|
84
src/Things/ControlledMotor.cs
Normal file
84
src/Things/ControlledMotor.cs
Normal file
@ -0,0 +1,84 @@
|
||||
namespace RoboidControl {
|
||||
|
||||
/// @brief A motor with speed control
|
||||
/// It uses a feedback loop from an encoder to regulate the speed
|
||||
/// The speed is measured in revolutions per second.
|
||||
public class ControlledMotor : Motor {
|
||||
public ControlledMotor(Thing parent, RelativeEncoder encoder) : base(parent) {
|
||||
this.encoder = encoder;
|
||||
}
|
||||
// Upgrade an existing motor with an encoder
|
||||
public ControlledMotor(Motor motor, RelativeEncoder encoder) : base(motor.parent) {
|
||||
this.motor = motor;
|
||||
this.encoder = encoder;
|
||||
}
|
||||
|
||||
readonly RelativeEncoder encoder;
|
||||
readonly Motor motor;
|
||||
|
||||
public override float targetSpeed {
|
||||
get {
|
||||
if (this.motor != null)
|
||||
return this.motor.targetSpeed;
|
||||
else
|
||||
return base.targetSpeed;
|
||||
}
|
||||
set {
|
||||
if (this.motor != null)
|
||||
this.motor.targetSpeed = value;
|
||||
else
|
||||
base.targetSpeed = value;
|
||||
}
|
||||
}
|
||||
|
||||
private float _targetAngularSpeed; // In degrees per second
|
||||
public virtual float targetAngularSpeed {
|
||||
get => _targetAngularSpeed;
|
||||
set {
|
||||
if (value != this._targetAngularSpeed) {
|
||||
this._targetAngularSpeed = value;
|
||||
updateQueue.Enqueue(new CoreEvent(BinaryMsg.Id));
|
||||
owner.Send(new BinaryMsg(this));
|
||||
}
|
||||
}
|
||||
}
|
||||
/// @brief Get the actual speed from the encoder
|
||||
/// @return The speed in angle per second
|
||||
public virtual float actualAngularSpee {
|
||||
get => encoder.angularSpeed;
|
||||
}
|
||||
|
||||
float pidP = 0.1F;
|
||||
float pidD = 0.0F;
|
||||
//float pidI = 0.0F;
|
||||
|
||||
public override void Update(ulong currentTimeMs, bool recurse = false) {
|
||||
float actualSpeed = this.encoder.angularSpeed;
|
||||
// Simplified rotation direction, shouldbe improved
|
||||
// This goes wrong when the target speed is inverted and the motor axcle is still turning in the old direction
|
||||
if (this.targetAngularSpeed < 0)
|
||||
actualSpeed = -actualSpeed;
|
||||
|
||||
float deltaTime = (currentTimeMs - this.lastUpdateTime) / 1000.0f;
|
||||
|
||||
float error = this.targetAngularSpeed - actualSpeed;
|
||||
float errorChange = (error - lastError) * deltaTime;
|
||||
|
||||
float delta = error * pidP + errorChange * pidD;
|
||||
|
||||
// Update the motor speed
|
||||
if (motor != null)
|
||||
motor.targetSpeed += delta;
|
||||
else
|
||||
base.targetSpeed += delta;
|
||||
this.lastUpdateTime = currentTimeMs;
|
||||
}
|
||||
|
||||
ulong lastUpdateTime = 0;
|
||||
float lastError = 0;
|
||||
|
||||
// enum Direction { Forward = 1, Reverse = -1 };
|
||||
// Direction rotationDirection;
|
||||
};
|
||||
|
||||
} // namespace RoboidControl
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using LinearAlgebra;
|
||||
|
||||
namespace RoboidControl {
|
||||
@ -6,11 +7,13 @@ namespace RoboidControl {
|
||||
///
|
||||
/// @sa @link https://en.wikipedia.org/wiki/Differential_wheeled_robot @endlink
|
||||
public class DifferentialDrive : Thing {
|
||||
/*
|
||||
/// <summary>
|
||||
/// Create a differential drive without communication abilities
|
||||
/// </summary
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public DifferentialDrive(bool invokeEvent = true) : base(Type.DifferentialDrive, invokeEvent) { }
|
||||
public DifferentialDrive() : base(Type.DifferentialDrive) { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a differential drive for a participant
|
||||
/// </summary>
|
||||
@ -28,15 +31,16 @@ namespace RoboidControl {
|
||||
// sendBinary = true;
|
||||
// owner.Send(new BinaryMsg(owner.networkId, this));
|
||||
// this.updateQueue.Enqueue(new UpdateEvent(BinaryMsg.Id));
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Create a new child differential drive
|
||||
/// </summary>
|
||||
/// <param name="parent">The parent thing</param>
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public DifferentialDrive(Thing parent, byte thingId = 0, bool invokeEvent = true) : base(parent, Type.DifferentialDrive, thingId, invokeEvent) { }
|
||||
public DifferentialDrive(Thing parent) : base(Type.DifferentialDrive, parent) { }
|
||||
|
||||
/// @brief Configures the dimensions of the drive
|
||||
/// @param wheelDiameter The diameter of the wheels in meters
|
||||
@ -47,7 +51,7 @@ namespace RoboidControl {
|
||||
/// @sa SetLinearVelocity SetAngularVelocity
|
||||
public void SetDriveDimensions(float wheelDiameter, float wheelSeparation = 0) {
|
||||
this._wheelRadius = wheelDiameter > 0 ? wheelDiameter / 2 : -wheelDiameter / 2;
|
||||
this.rpsToMs = wheelDiameter * Angle.pi;
|
||||
this.rpsToMs = wheelDiameter * (float)Math.PI;
|
||||
|
||||
if (wheelSeparation > 0) {
|
||||
wheelSeparation = wheelSeparation > 0 ? wheelSeparation : -wheelSeparation;
|
||||
@ -101,9 +105,9 @@ namespace RoboidControl {
|
||||
/// Positive moves the robot in the forward direction.
|
||||
public void SetWheelAngularVelocity(float angularSpeedLeft, float angularSpeedRight) {
|
||||
// This only works when the motor is a motor with encoder
|
||||
if (this.leftWheel is EncoderMotor leftMotor)
|
||||
if (this.leftWheel is ControlledMotor leftMotor)
|
||||
leftMotor.targetAngularSpeed = angularSpeedLeft;
|
||||
if (this.rightWheel is EncoderMotor rightMotor)
|
||||
if (this.rightWheel is ControlledMotor rightMotor)
|
||||
rightMotor.targetAngularSpeed = angularSpeedRight;
|
||||
}
|
||||
|
||||
@ -160,8 +164,7 @@ namespace RoboidControl {
|
||||
public override void ProcessBinary(byte[] data) {
|
||||
byte ix = 0;
|
||||
byte leftWheelId = data[ix++];
|
||||
Thing leftMotor = this.owner.Get(leftWheelId);
|
||||
this.leftWheel = leftMotor as Motor;
|
||||
this.leftWheel = this.owner.Get(leftWheelId) as Motor;
|
||||
byte rightWheelId = data[ix++];
|
||||
this.rightWheel = this.owner.Get(rightWheelId) as Motor;
|
||||
this._wheelRadius = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
|
@ -6,6 +6,7 @@ namespace RoboidControl {
|
||||
/// A sensor which can detect touches
|
||||
/// </summary>
|
||||
public class DigitalSensor : Thing {
|
||||
/*
|
||||
/// <summary>
|
||||
/// Create a digital sensor without communication abilities
|
||||
/// </summary>
|
||||
@ -18,13 +19,14 @@ namespace RoboidControl {
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public DigitalSensor(Participant owner, byte thingId = 0, bool invokeEvent = true) : base(owner, Type.Switch, thingId, invokeEvent) { }
|
||||
*/
|
||||
/// <summary>
|
||||
/// Create a new child digital sensor
|
||||
/// </summary>
|
||||
/// <param name="parent">The parent thing</param>
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public DigitalSensor(Thing parent, byte thingId = 0, bool invokeEvent = true) : base(parent, Type.Switch, thingId, invokeEvent) { }
|
||||
public DigitalSensor(Thing parent) : base(Type.Switch, parent) { }
|
||||
|
||||
/// <summary>
|
||||
/// Value which is true when the sensor is touching something, false otherwise
|
||||
|
@ -9,19 +9,23 @@ namespace RoboidControl {
|
||||
/// </summary>
|
||||
public float distance = 0;
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Constructor for a new distance sensor
|
||||
/// </summary>
|
||||
/// <param name="participant">The participant for which the sensor is needed</param>
|
||||
public DistanceSensor(Participant participant) : base(participant, Type.Undetermined) { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a distance sensor with the given ID
|
||||
/// </summary>
|
||||
/// <param name="owner">The participant for with the sensor is needed</param>
|
||||
/// <param name="networkId">The network ID of the sensor</param>
|
||||
/// <param name="thingId">The ID of the thing</param>
|
||||
public DistanceSensor(Participant owner, byte thingId) : base(owner, Type.TemperatureSensor, thingId) {
|
||||
}
|
||||
public DistanceSensor(Participant owner, byte thingId) : base(owner, Type.TemperatureSensor, thingId) {}
|
||||
*/
|
||||
public DistanceSensor(Thing parent): base(Type.DistanceSensor, parent) {}
|
||||
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
/// @copydoc Passer::RoboidControl::Thing::CreateComponent
|
||||
|
@ -3,10 +3,8 @@ using LinearAlgebra;
|
||||
namespace RoboidControl {
|
||||
|
||||
public class Motor : Thing {
|
||||
public Motor(bool invokeEvent = true) : base(Type.UncontrolledMotor, invokeEvent) { }
|
||||
public Motor(Thing parent, byte thingId = 0, bool invokeEvent = true) : base(parent, Type.UncontrolledMotor, thingId, invokeEvent) { }
|
||||
public Motor(Participant owner, byte thingId = 0, bool invokeEvent = true) : base(owner, Type.UncontrolledMotor, thingId, invokeEvent) { }
|
||||
|
||||
//public Motor(bool invokeEvent = true) : base(Type.UncontrolledMotor, invokeEvent) { }
|
||||
public Motor(Thing parent) : base(Type.UncontrolledMotor, parent) { }
|
||||
|
||||
/// @brief Motor turning direction
|
||||
public enum Direction {
|
||||
@ -40,7 +38,7 @@ namespace RoboidControl {
|
||||
return data;
|
||||
}
|
||||
public override void ProcessBinary(byte[] data) {
|
||||
this.targetSpeed = (float)(sbyte)data[0] / 127;
|
||||
this.targetSpeed = (float)data[0] / 127;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,12 @@ namespace RoboidControl {
|
||||
/// full rotation
|
||||
/// @param distancePerRevolution The distance a wheel travels per full
|
||||
/// rotation
|
||||
/*
|
||||
public RelativeEncoder(bool invokeEvent = true) : base(Type.IncrementalEncoder, invokeEvent) { }
|
||||
*/
|
||||
public RelativeEncoder(Thing parent = default) : base(Type.RelativeEncoder, parent) {
|
||||
|
||||
}
|
||||
|
||||
protected float _rotationSpeed = 0;
|
||||
/// @brief Get the rotation speed since the previous call
|
||||
|
@ -6,6 +6,7 @@ namespace RoboidControl {
|
||||
/// A temperature sensor
|
||||
/// </summary>
|
||||
public class TemperatureSensor : Thing {
|
||||
/*
|
||||
/// <summary>
|
||||
/// Create a temperature sensor without communication abilities
|
||||
/// </summary>
|
||||
@ -18,14 +19,14 @@ namespace RoboidControl {
|
||||
/// <param name="thingId">The ID of the thing</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public TemperatureSensor(Participant owner, byte thingId = 0, bool invokeEvent = true) : base(owner, Type.TemperatureSensor, thingId, invokeEvent) { }
|
||||
|
||||
*/
|
||||
/// <summary>
|
||||
/// Create a new child temperature sensor
|
||||
/// </summary>
|
||||
/// <param name="parent">The parent thing</param>
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public TemperatureSensor(Thing parent, byte thingId = 0, bool invokeEvent = true) : base(parent, Type.TemperatureSensor, thingId, invokeEvent) { }
|
||||
public TemperatureSensor(Thing parent) : base(Type.TemperatureSensor, parent) { }
|
||||
|
||||
/// <summary>
|
||||
/// The measured temperature
|
||||
|
@ -6,6 +6,7 @@ namespace RoboidControl {
|
||||
/// A sensor which can detect touches
|
||||
/// </summary>
|
||||
public class TouchSensor : Thing {
|
||||
/*
|
||||
/// <summary>
|
||||
/// Create a touch sensor without communication abilities
|
||||
/// </summary>
|
||||
@ -18,13 +19,14 @@ namespace RoboidControl {
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public TouchSensor(Participant owner, byte thingId = 0, bool invokeEvent = true) : base(owner, Type.TouchSensor, thingId, invokeEvent) { }
|
||||
*/
|
||||
/// <summary>
|
||||
/// Create a new child touch sensor
|
||||
/// </summary>
|
||||
/// <param name="parent">The parent thing</param>
|
||||
/// <param name="thingId">The ID of the thing, leave out or set to zero to generate an ID</param>
|
||||
/// <param name="invokeEvent">Invoke a OnNewThing event when the thing has been created</param>
|
||||
public TouchSensor(Thing parent, byte thingId = 0, bool invokeEvent = true) : base(parent, Type.TouchSensor, thingId, invokeEvent) {
|
||||
public TouchSensor(Thing parent) : base(Type.TouchSensor, parent) {
|
||||
this.name = "TouchSensor";
|
||||
}
|
||||
|
||||
@ -35,10 +37,9 @@ namespace RoboidControl {
|
||||
public bool touchedSomething {
|
||||
get { return _touchedSomething; }
|
||||
set {
|
||||
//if (_touchedSomething != value) {
|
||||
if (_touchedSomething != value) {
|
||||
_touchedSomething = value;
|
||||
owner.Send(new BinaryMsg(this));
|
||||
//}
|
||||
}
|
||||
touchUpdated = true;
|
||||
}
|
||||
}
|
||||
@ -58,24 +59,21 @@ namespace RoboidControl {
|
||||
/// <returns>A byte array with the binary data</returns>
|
||||
/// <remark>The byte array will be empty when the touch status has not changed</remark>
|
||||
public override byte[] GenerateBinary() {
|
||||
if (this.component == null || !touchUpdated)
|
||||
if (!touchUpdated)
|
||||
return Array.Empty<byte>();
|
||||
|
||||
Unity.TouchSensor touchComponent = this.component as Unity.TouchSensor;
|
||||
byte[] bytes = new byte[1];
|
||||
bytes[0] = (byte)(touchComponent.touchedSomething ? 1 : 0);
|
||||
bytes[0] = (byte)(touchedSomething ? 1 : 0);
|
||||
touchUpdated = false;
|
||||
Console.WriteLine($"Sending touch {bytes[0]}");
|
||||
return bytes;
|
||||
}
|
||||
|
||||
private bool externalTouch = false;
|
||||
/// <summary>
|
||||
/// Function used to process binary data received for this touch sensor
|
||||
/// </summary>
|
||||
/// <param name="bytes">The binary data to process</param>
|
||||
public override void ProcessBinary(byte[] bytes) {
|
||||
this.externalTouch = (bytes[0] == 1);
|
||||
this.touchedSomething |= (bytes[0] == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -65,7 +65,7 @@ namespace RoboidControl.test {
|
||||
public void Test_ThingMsg() {
|
||||
SiteServer siteServer = new(7681);
|
||||
ParticipantUDP participant = new("127.0.0.1", 7681, 7682);
|
||||
Thing thing = new(participant) {
|
||||
Thing thing = new() {
|
||||
name = "First Thing",
|
||||
modelUrl = "https://passer.life/extras/ant.jpg"
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user