Improved network sync
This commit is contained in:
parent
86b12a7326
commit
be167722e7
@ -17,6 +17,8 @@ namespace RoboidControl.Unity {
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[field: SerializeField]
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[field: SerializeField]
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public RoboidControl.Thing core { get; set; }
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public RoboidControl.Thing core { get; set; }
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public SiteServer participant;
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private string modelUrl = null;
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private string modelUrl = null;
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/// <summary>
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/// <summary>
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@ -41,18 +43,22 @@ namespace RoboidControl.Unity {
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new("Thing") :
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new("Thing") :
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new(core.name);
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new(core.name);
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Thing component = gameObj.AddComponent<Thing>();
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Thing component = gameObj.AddComponent<Thing>();
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component.Init(core);
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return component;
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}
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component.core = core;
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protected void Init(RoboidControl.Thing core) {
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this.core = core;
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this.participant = FindAnyObjectByType<SiteServer>();
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if (core.parent != null && core.parent.component != null)
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if (core.parent != null && core.parent.component != null)
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gameObj.transform.SetParent(core.parent.component.transform, false);
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this.transform.SetParent(core.parent.component.transform, false);
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if (core.position != null)
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if (core.position != null)
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gameObj.transform.localPosition = core.position.ToVector3();
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this.transform.localPosition = core.position.ToVector3();
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if (core.orientation != null)
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if (core.orientation != null)
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gameObj.transform.localRotation = core.orientation.ToQuaternion();
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this.transform.localRotation = core.orientation.ToQuaternion();
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core.OnPoseChanged += component.PoseChanged;
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core.OnPoseChanged += this.PoseChanged;
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return component;
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}
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}
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/// <summary>
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/// <summary>
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@ -70,7 +76,8 @@ namespace RoboidControl.Unity {
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// this.transform.localPosition = core.position.ToVector3();
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// this.transform.localPosition = core.position.ToVector3();
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if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
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if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
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Vector3 angularVelocity = core.angularVelocity.ToVector3();
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// Vector3 angularVelocity = core.angularVelocity.ToVector3();
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// Debug.Log(angularVelocity);
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Vector3 axis = core.angularVelocity.direction.ToVector3();
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Vector3 axis = core.angularVelocity.direction.ToVector3();
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this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
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this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
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//this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
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//this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
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@ -8,7 +8,7 @@ namespace RoboidControl.Unity {
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/// </summary>
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/// </summary>
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public class TouchSensor : Thing {
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public class TouchSensor : Thing {
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public SiteServer participant;
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// public SiteServer participant;
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/// <summary>
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/// <summary>
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/// The core touch sensor
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/// The core touch sensor
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/// </summary>
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/// </summary>
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@ -24,18 +24,6 @@ namespace RoboidControl.Unity {
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participant = FindAnyObjectByType<SiteServer>();
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participant = FindAnyObjectByType<SiteServer>();
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SetCoreThing(new RoboidControl.TouchSensor(participant.site));
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SetCoreThing(new RoboidControl.TouchSensor(participant.site));
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}
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}
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// Somehow this does not work.
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// Rigidbody rb = GetComponentInParent<Rigidbody>();
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// if (rb == null) {
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// RoboidControl.Thing thing = core;
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// while (thing.parent != null)
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// thing = thing.parent;
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// Thing unityThing = thing.component;
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// rb = unityThing.gameObject.AddComponent<Rigidbody>();
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// rb.isKinematic = true;
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// }
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}
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}
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/// <summary>
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/// <summary>
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@ -48,6 +36,8 @@ namespace RoboidControl.Unity {
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new(core.name) :
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new(core.name) :
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new("Touch Sensor");
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new("Touch Sensor");
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TouchSensor component = gameObj.AddComponent<TouchSensor>();
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TouchSensor component = gameObj.AddComponent<TouchSensor>();
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component.Init(core);
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Rigidbody rb = gameObj.AddComponent<Rigidbody>();
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Rigidbody rb = gameObj.AddComponent<Rigidbody>();
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rb.isKinematic = true;
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rb.isKinematic = true;
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@ -55,17 +45,6 @@ namespace RoboidControl.Unity {
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collider.radius = 0.01f;
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collider.radius = 0.01f;
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collider.isTrigger = true;
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collider.isTrigger = true;
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component.core = core;
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component.participant = FindAnyObjectByType<SiteServer>();
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core.thisParticipant = component.participant.site;
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if (core.parent != null && core.parent.component != null) {
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gameObj.transform.SetParent(core.parent.component.transform, false);
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}
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if (core.position != null)
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gameObj.transform.localPosition = core.position.ToVector3();
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if (gameObj.transform.parent != null && gameObj.transform.localPosition.magnitude > 0) {
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if (gameObj.transform.parent != null && gameObj.transform.localPosition.magnitude > 0) {
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collider.radius = Vector3.Distance(gameObj.transform.position, gameObj.transform.parent.position) / 2;
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collider.radius = Vector3.Distance(gameObj.transform.position, gameObj.transform.parent.position) / 2;
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gameObj.transform.position = (gameObj.transform.position + gameObj.transform.parent.position) / 2;
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gameObj.transform.position = (gameObj.transform.position + gameObj.transform.parent.position) / 2;
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@ -80,12 +59,14 @@ namespace RoboidControl.Unity {
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if (this.transform.root == other.transform.root)
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if (this.transform.root == other.transform.root)
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return;
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return;
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Debug.Log($"*** {this} Touch");
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this.coreSensor.touchedSomething = true;
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this.coreSensor.touchedSomething = true;
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}
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}
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private void OnTriggerExit(Collider other) {
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private void OnTriggerExit(Collider other) {
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if (other.isTrigger)
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if (other.isTrigger)
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return;
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return;
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Debug.Log($"*** {this} Touch end");
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this.coreSensor.touchedSomething = false;
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this.coreSensor.touchedSomething = false;
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}
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}
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}
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}
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@ -61,7 +61,7 @@ namespace RoboidControl {
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return 0;
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return 0;
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#if DEBUG
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#if DEBUG
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// System.Console.WriteLine($"Send BinaryMsg [{this.networkId}/{this.thingId}] {this.dataLength}");
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System.Console.WriteLine($"Send BinaryMsg [{this.networkId}/{this.thingId}] {this.dataLength}");
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#endif
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#endif
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byte ix = 0;
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byte ix = 0;
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buffer[ix++] = BinaryMsg.Id;
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buffer[ix++] = BinaryMsg.Id;
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@ -31,7 +31,10 @@ namespace RoboidControl {
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this.thingId = thingId;
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this.thingId = thingId;
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}
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public DestroyMsg(byte[] buffer) : base(buffer) { }
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public DestroyMsg(byte[] buffer) : base(buffer) {
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this.networkId = buffer[1];
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this.thingId = buffer[2];
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}
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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public override byte Serialize(ref byte[] buffer) {
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@ -96,12 +96,10 @@ namespace RoboidControl {
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if (thing.positionUpdated || force) {
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if (thing.positionUpdated || force) {
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this.position = thing.position;
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this.position = thing.position;
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this.poseType |= Pose_Position;
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this.poseType |= Pose_Position;
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//thing.positionUpdated = false; // this is also reset in Thing.update, leave it out here?
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}
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}
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if (thing.orientationUpdated || force) {
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if (thing.orientationUpdated || force) {
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this.orientation = thing.orientation;
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this.orientation = thing.orientation;
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this.poseType |= Pose_Orientation;
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this.poseType |= Pose_Orientation;
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//thing.orientationUpdated = false; // this is also reset in Thing.update, leave it out here?
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}
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}
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if (thing.linearVelocityUpdated) {
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if (thing.linearVelocityUpdated) {
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this.linearVelocity = thing.linearVelocity;
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this.linearVelocity = thing.linearVelocity;
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@ -42,7 +42,7 @@ namespace RoboidControl {
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/// <summary>
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/// <summary>
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/// The things managed by this participant
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/// The things managed by this participant
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/// </summary>
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/// </summary>
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protected readonly List<Thing> things = new List<Thing>();
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public readonly List<Thing> things = new List<Thing>();
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public virtual void Update(ulong currentTimeMS = 0) {
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public virtual void Update(ulong currentTimeMS = 0) {
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int n = this.things.Count;
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int n = this.things.Count;
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@ -129,26 +129,49 @@ namespace RoboidControl {
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this.nextPublishMe = currentTimeMS + this.publishInterval;
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this.nextPublishMe = currentTimeMS + this.publishInterval;
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}
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}
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UpdateMyThings(currentTimeMS);
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UpdateOtherThings(currentTimeMS);
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}
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protected virtual void UpdateMyThings(ulong currentTimeMS) {
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int n = this.things.Count;
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int n = this.things.Count;
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for (int ix = 0; ix < n; ix++) {
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for (int ix = 0; ix < n; ix++) {
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Thing thing = this.things[ix];
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Thing thing = this.things[ix];
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if (thing != null && thing.parent == null) {
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if (thing == null || thing.parent != null)
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continue;
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thing.Update(currentTimeMS, true);
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thing.Update(currentTimeMS, true);
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// if (this.isIsolated == false) {
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if (this.isIsolated || this.networkId == 0)
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if (thing.owner != this) { // should not happen....
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continue;
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// Send to remote site
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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this.Send(thing.owner, poseMsg);
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this.Send(this.remoteSite, poseMsg);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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this.Send(thing.owner, binaryMsg);
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this.Send(this.remoteSite, binaryMsg);
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}
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}
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}
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}
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}
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protected virtual void UpdateOtherThings(ulong currentTimeMS) {
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for (int ownerIx = 0; ownerIx < Participant.participants.Count; ownerIx++) {
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for (int ownerIx = 0; ownerIx < Participant.participants.Count; ownerIx++) {
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Participant owner = Participant.participants[ownerIx];
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Participant participant = Participant.participants[ownerIx];
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owner.Update(currentTimeMS);
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if (participant == null || participant == this)
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continue;
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participant.Update(currentTimeMS);
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if (this.isIsolated)
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continue;
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foreach (Thing thing in participant.things) {
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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this.Send(participant, poseMsg);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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this.Send(participant, binaryMsg);
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}
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}
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}
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}
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}
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public virtual void Publish() {
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public virtual void Publish() {
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this.Publish(new ParticipantMsg(this.networkId));
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this.Publish(new ParticipantMsg(this.networkId));
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}
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}
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@ -253,6 +276,7 @@ namespace RoboidControl {
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// result = await TextMsg.Receive(dataStream, client, packetSize);
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// result = await TextMsg.Receive(dataStream, client, packetSize);
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break;
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break;
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case DestroyMsg.Id: // 0x20 / 32
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case DestroyMsg.Id: // 0x20 / 32
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this.Process(sender, new DestroyMsg(data));
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// result = await DestroyMsg.Receive(dataStream, client, packetSize);
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// result = await DestroyMsg.Receive(dataStream, client, packetSize);
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break;
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break;
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default:
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default:
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@ -324,10 +348,14 @@ namespace RoboidControl {
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thing.position = msg.position;
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thing.position = msg.position;
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if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
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if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
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thing.orientation = msg.orientation;
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thing.orientation = msg.orientation;
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if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0)
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if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0) {
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thing.linearVelocity = msg.linearVelocity;
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thing.linearVelocity = msg.linearVelocity;
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if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
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//Console.Write($"linear velocity = {thing.linearVelocity.ToVector3()}");
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}
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if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0) {
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thing.angularVelocity = msg.angularVelocity;
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thing.angularVelocity = msg.angularVelocity;
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//Console.Write($"angular velocity = {thing.angularVelocity.ToVector3()}");
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}
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}
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}
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}
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}
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@ -348,7 +376,7 @@ namespace RoboidControl {
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protected virtual void Process(Participant sender, DestroyMsg msg) {
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protected virtual void Process(Participant sender, DestroyMsg msg) {
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#if DEBUG
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#if DEBUG
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Console.WriteLine($"Participant: Process ThingMsg [{msg.networkId}/{msg.thingId}]");
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Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]");
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#endif
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#endif
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}
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}
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@ -30,6 +30,30 @@ namespace RoboidControl {
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this.udpClient?.Close();
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this.udpClient?.Close();
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}
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}
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protected override void UpdateMyThings(ulong currentTimeMS) {
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int n = this.things.Count;
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for (int ix = 0; ix < n; ix++) {
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Thing thing = this.things[ix];
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if (thing == null || thing.parent != null)
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continue;
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thing.Update(currentTimeMS, true);
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if (this.isIsolated || this.networkId == 0)
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continue;
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// Send to all other participants
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foreach (Participant participant in Participant.participants) {
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if (participant == null || participant == this)
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continue;
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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this.Send(participant, poseMsg);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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this.Send(participant, binaryMsg);
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}
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}
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}
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public override void Publish() {
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public override void Publish() {
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}
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}
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@ -44,30 +68,21 @@ namespace RoboidControl {
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protected override void Process(Participant sender, NetworkIdMsg msg) { }
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protected override void Process(Participant sender, NetworkIdMsg msg) { }
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protected override void Process(Participant sender, ThingMsg msg) {
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protected override void Process(Participant sender, ThingMsg msg) {
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Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}]");
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Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId} ");
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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Thing thing = sender.Get(msg.networkId, msg.thingId);
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if (thing == null) {
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if (thing == null) {
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Thing newThing = null;
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thing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
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// if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) {
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// //Console.WriteLine("Found thing message processor");
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// if (msgProcessor != null)
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// newThing = msgProcessor(sender, msg.networkId, msg.thingId);
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// }
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// if (newThing == null) {
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newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
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// Console.WriteLine("Created generic new core thing");
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// Console.WriteLine("Created generic new core thing");
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// }
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// }
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}
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if (msg.parentId != 0) {
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if (msg.parentId != 0) {
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Thing parentThing = Get(msg.networkId, msg.parentId);
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Thing parentThing = Get(msg.networkId, msg.parentId);
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if (parentThing == null)
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if (parentThing == null)
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Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
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Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
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else
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else
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newThing.parent = parentThing;
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thing.parent = parentThing;
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}
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//Console.WriteLine("Adding to remote sender");
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//sender.Add(newThing, false, true);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -367,6 +367,8 @@ namespace RoboidControl {
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OnPoseChanged?.Invoke();
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OnPoseChanged?.Invoke();
|
||||||
this.positionUpdated = false;
|
this.positionUpdated = false;
|
||||||
this.orientationUpdated = false;
|
this.orientationUpdated = false;
|
||||||
|
this.linearVelocityUpdated = false;
|
||||||
|
this.angularVelocityUpdated = false;
|
||||||
|
|
||||||
// should recurse over children...
|
// should recurse over children...
|
||||||
if (recursively) {
|
if (recursively) {
|
||||||
|
@ -19,7 +19,7 @@ namespace RoboidControl {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) {
|
public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) {
|
||||||
Console.Write("TouchSensor constructor");
|
// Console.Write("TouchSensor constructor");
|
||||||
//touchedSomething = false;
|
//touchedSomething = false;
|
||||||
//thisParticipant = participant;
|
//thisParticipant = participant;
|
||||||
}
|
}
|
||||||
@ -36,15 +36,13 @@ namespace RoboidControl {
|
|||||||
public bool touchedSomething {
|
public bool touchedSomething {
|
||||||
get { return _touchedSomething; }
|
get { return _touchedSomething; }
|
||||||
set {
|
set {
|
||||||
|
if (_touchedSomething != value) {
|
||||||
|
touchUpdated = true;
|
||||||
_touchedSomething = value;
|
_touchedSomething = value;
|
||||||
if (thisParticipant != null && this.owner != thisParticipant) {
|
|
||||||
BinaryMsg msg = new(networkId, this);
|
|
||||||
this.thisParticipant.Send(this.owner, msg);
|
|
||||||
// foreach (Participant remoteParticipant in thisParticipant.participants)
|
|
||||||
// thisParticipant.Send(remoteParticipant, msg);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private bool touchUpdated = false;
|
||||||
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
#if UNITY_5_3_OR_NEWER
|
||||||
/// @copydoc Passer::RoboidControl::Thing::CreateComponent
|
/// @copydoc Passer::RoboidControl::Thing::CreateComponent
|
||||||
@ -55,8 +53,12 @@ namespace RoboidControl {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
public override byte[] GenerateBinary() {
|
public override byte[] GenerateBinary() {
|
||||||
|
if (!touchUpdated)
|
||||||
|
return new byte[0];
|
||||||
|
|
||||||
byte[] buffer = new byte[1];
|
byte[] buffer = new byte[1];
|
||||||
buffer[0] = (byte)(touchedSomething ? 1 : 0);
|
buffer[0] = (byte)(touchedSomething ? 1 : 0);
|
||||||
|
touchUpdated = false;
|
||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user