Merge commit 'f35d60369daf41a4fcd987ef8b31bd384b9536ba' into V2
This commit is contained in:
commit
becb194d64
@ -3,9 +3,9 @@ using Passer;
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public class LowLevelMessages {
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public static void SendSpherical(byte[] buffer, ref uint ix, Spherical v) {
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SendFloat16(buffer, ref ix, new float16(v.distance));
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SendAngle8(buffer, ref ix, v.horizontal);
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SendAngle8(buffer, ref ix, v.vertical);
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SendFloat16(buffer, ref ix, new float16(v.distance));
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}
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public static Spherical ReceiveSpherical(byte[] data, ref uint ix) {
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766
Messages.cs
766
Messages.cs
@ -3,366 +3,522 @@ using System.Collections.Concurrent;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System;
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namespace Passer.Control {
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public byte networkId;
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public byte networkId;
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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}
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static public List<Client> clients = new List<Client>();
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public static Client NewClient() {
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Client client = new();
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clients.Add(client);
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client.networkId = 0;
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return client;
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}
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public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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Client client = NewClient();
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client.ipAddress = null;
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client.port = port;
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client.udpClient = udpClient;
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return client;
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}
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}
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] data) {
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Deserialize(data);
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}
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public virtual byte[] Serialize() { return null; }
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public virtual void Deserialize(byte[] data) { }
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public static bool SendMsg(Client client, IMessage msg) {
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return SendMsg(client, msg.Serialize());
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}
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public static bool SendMsg(Client client, byte[] data) {
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if (client == null || client.ipAddress == null)
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return false;
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client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
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return true;
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}
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public static bool PublishMsg(Client client, IMessage msg) {
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return PublishMsg(client, msg.Serialize());
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}
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static public List<Client> clients = new List<Client>();
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public static bool PublishMsg(Client client, byte[] data) {
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if (client == null)
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return false;
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public static Client NewClient() {
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Client client = new();
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clients.Add(client);
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client.networkId = 0;
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return client;
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client.udpClient.Send(data, data.Length, "127.0.0.1", client.port);
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return true;
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}
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public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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Client client = NewClient();
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client.ipAddress = null;
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client.port = port;
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client.udpClient = udpClient;
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return client;
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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return buffer;
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}
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}
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#region Client
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public class ClientMsg : IMessage {
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public const byte Id = 0xA0;
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public const byte length = 2;
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public byte networkId;
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public ClientMsg(byte networkId) {
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this.networkId = networkId;
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}
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public ClientMsg(byte[] data) : base(data) { }
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public override byte[] Serialize() {
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byte[] buffer = new byte[ClientMsg.length];
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buffer[0] = ClientMsg.Id;
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buffer[1] = networkId;
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return buffer;
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}
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}
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] data) {
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Deserialize(data);
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}
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public virtual byte[] Serialize() { return null; }
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public virtual void Deserialize(byte[] data) { }
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public static bool SendMsg(Client client, IMessage msg) {
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return SendMsg(client, msg.Serialize());
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}
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public static bool SendMsg(Client client, byte[] data) {
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if (client == null || client.ipAddress == null)
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return false;
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client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
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return true;
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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return buffer;
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}
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}
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#region Client
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public class ClientMsg : IMessage {
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public const byte length = 2;
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public byte clientId;
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public ClientMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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base.Deserialize(data);
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uint ix = 0;
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clientId = data[ix++];
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base.Deserialize(data);
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uint ix = 0;
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networkId = data[ix];
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}
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public static bool Send(Client client, byte networkId) {
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ClientMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static bool Publish(Client client, byte networkId) {
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ClientMsg msg = new(networkId);
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return PublishMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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client.networkId = (byte)(Client.clients.Count);
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NetworkIdMsg.Send(client, client.networkId);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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else if (msg.networkId == 0) {
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NetworkIdMsg.Send(client, client.networkId);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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return true;
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}
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}
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#endregion Client
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#region Network Id
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public byte networkId;
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NetworkIdMsg(byte networkId) {
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this.networkId = networkId;
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}
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NetworkIdMsg(byte[] data) : base(data) { }
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public override byte[] Serialize() {
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byte[] data = new byte[NetworkIdMsg.length];
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data[0] = NetworkIdMsg.Id;
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data[1] = this.networkId;
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return data;
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}
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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this.networkId = data[ix];
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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public static bool Send(Client client, byte networkId) {
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NetworkIdMsg msg = new(networkId);
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return SendMsg(client, msg);
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//byte[] data = new byte[NetworkIdMsg.length];
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//data[0] = NetworkIdMsg.Id;
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//data[1] = client.networkId;
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//return SendMsg(client, data);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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client.networkId = (byte)(Client.clients.Count);
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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else if (msg.clientId == 0) {
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NetworkIdMsg.Send(client);
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//if (string.IsNullOrEmpty(sceneUrl) == false)
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//SendModelUrl(client, sceneUrl);
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}
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return true;
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NetworkIdMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Client
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#region Network Id
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public static bool Send(Client client) {
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byte[] data = new byte[NetworkIdMsg.length];
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data[0] = NetworkIdMsg.Id;
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data[1] = client.networkId;
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return SendMsg(client, data);
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}
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}
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}
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#endregion Network Id
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#region Investigate
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class InvestigateMsg : IMessage {
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public const byte Id = 0x81;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public InvestigateMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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public InvestigateMsg(byte[] data) : base(data) { }
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public override byte[] Serialize() {
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byte[] buffer = new byte[InvestigateMsg.length];
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buffer[0] = InvestigateMsg.Id;
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buffer[1] = this.networkId;
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buffer[2] = this.thingId;
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return buffer;
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}
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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this.networkId = data[ix++];
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this.thingId = data[ix++];
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}
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public static bool Send(Client client, byte thingId) {
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InvestigateMsg msg = new(client.networkId, thingId);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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InvestigateMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Investigate
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#region Thing
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public class ThingMsg : IMessage {
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public const byte length = 4;
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public const byte Id = 0x80;
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public byte objectId;
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public byte objectType;
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public byte parentId;
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public const byte length = 5;
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public const byte Id = 0x80;
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public byte objectId;
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public byte objectType;
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public byte parentId;
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public ThingMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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objectId = data[ix++];
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objectType = data[ix++];
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parentId = data[ix];
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}
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public ThingMsg(byte[] data) : base(data) { }
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public override void Deserialize(byte[] data) {
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uint ix = 0;
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objectId = data[ix++];
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objectType = data[ix++];
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parentId = data[ix];
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}
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public static bool Send(Client client, Thing obj) {
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if (obj == null)
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return false;
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public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
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byte[] data = new byte[ThingMsg.length];
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data[0] = ThingMsg.Id;
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data[1] = client.networkId;
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data[2] = thingId;
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data[3] = thingType;
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data[4] = parentId;
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return SendMsg(client, data);
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}
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public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
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||||
if (packetSize != length)
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||||
return false;
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||||
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||||
byte[] data = new byte[4];
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||||
data[0] = ThingMsg.Id;
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data[1] = obj.networkId;
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data[2] = obj.thingId;
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||||
data[3] = obj.objectType;
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data[4] = 0x00; // not supported yet
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return SendMsg(client, data);
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||||
}
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||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
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||||
return false;
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||||
byte[] buffer = await Receive(dataStream, packetSize);
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||||
ThingMsg msg = new(buffer);
|
||||
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||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ThingMsg msg = new(buffer);
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||||
client.messageQueue.Enqueue(msg);
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||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endregion Thing
|
||||
|
||||
#endregion Thing
|
||||
#region Name
|
||||
|
||||
#region Name
|
||||
public class NameMsg : IMessage {
|
||||
public const byte Id = 0x91; // 145
|
||||
public const byte length = 3;
|
||||
public byte networkId = 0;
|
||||
public byte thingId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public class NameMsg : IMessage {
|
||||
public byte networkId = 0;
|
||||
public byte objectId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public NameMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
int strlen = data[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage {
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte objectId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(string url, float scale = 1) {
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] data) : base(data) { }
|
||||
public NameMsg(byte thingId, string name) {
|
||||
this.thingId = thingId;
|
||||
this.name = name;
|
||||
}
|
||||
public NameMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[this.url.Length + 9];
|
||||
data[0] = ModelUrlMsg.Id;
|
||||
data[1] = 0x00; // Thing Id
|
||||
// data[2]..[5] == position 0, 0, 0
|
||||
data[6] = 0x3C; // Dummy float16 value 1
|
||||
data[7] = 0x00;
|
||||
|
||||
data[8] = (byte)url.Length;
|
||||
for (int ix = 0; ix < this.url.Length; ix++)
|
||||
data[9 + ix] = (byte)url[ix];
|
||||
return data;
|
||||
byte[] buffer = new byte[length + this.name.Length];
|
||||
buffer[0] = NameMsg.Id;
|
||||
buffer[1] = this.thingId;
|
||||
buffer[2] = (byte)this.name.Length;
|
||||
for (int ix = 0; ix < this.name.Length; ix++)
|
||||
buffer[3 + ix] = (byte)this.name[ix];
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
int strlen = data[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
int strlen = data[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, string name) {
|
||||
NameMsg msg = new(thingId, name);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage {
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte thingId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(byte thingId, string url, float scale = 1) {
|
||||
this.thingId = thingId;
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[this.url.Length + 9];
|
||||
data[0] = ModelUrlMsg.Id;
|
||||
data[1] = this.thingId; // Thing Id
|
||||
// data[2]..[5] == position 0, 0, 0
|
||||
data[6] = 0x3C; // Dummy float16 value 1
|
||||
data[7] = 0x00;
|
||||
|
||||
data[8] = (byte)url.Length;
|
||||
for (int ix = 0; ix < this.url.Length; ix++)
|
||||
data[9 + ix] = (byte)url[ix];
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
int strlen = data[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, string modelUrl) {
|
||||
ModelUrlMsg msg = new(thingId, modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte Id = 0x10;
|
||||
public const byte length = 3 + 4 + 4;
|
||||
public byte thingId;
|
||||
|
||||
public byte poseType;
|
||||
public const byte Pose_Position = 0x01;
|
||||
public const byte Pose_Orientation = 0x02;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
|
||||
this.thingId = thingId;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.poseType = 0;
|
||||
if (this.position != null)
|
||||
this.poseType |= Pose_Position;
|
||||
else
|
||||
this.position = new Spherical(0, 0, 0);
|
||||
if (this.orientation != null)
|
||||
this.poseType |= Pose_Orientation;
|
||||
else
|
||||
this.orientation = new Quat32(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, string modelUrl) {
|
||||
ModelUrlMsg msg = new(modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte length = 3 + 4 + 4;
|
||||
public byte thingId;
|
||||
public byte poseType;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
poseType = data[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Bytes
|
||||
|
||||
public class BytesMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public BytesMsg(byte[] data) : base(data) { }
|
||||
public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[4 + this.bytes.Length];
|
||||
int ix = 0;
|
||||
buffer[ix++] = BytesMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
byte[] buffer = new byte[PoseMsg.length];
|
||||
uint ix = 0;
|
||||
buffer[ix++] = PoseMsg.Id;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = this.poseType;
|
||||
|
||||
return buffer;
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, position);
|
||||
LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
//this.bytes = data;
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.bytes = new byte[data.Length - ix];
|
||||
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
|
||||
this.bytes[bytesIx] = data[ix];
|
||||
}
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
poseType = data[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
|
||||
PoseMsg msg = new(thingId, position, orientation);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Bytes
|
||||
|
||||
public class BytesMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public BytesMsg(byte[] data) : base(data) { }
|
||||
public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[4 + this.bytes.Length];
|
||||
int ix = 0;
|
||||
buffer[ix++] = BytesMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
//this.bytes = data;
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.bytes = new byte[data.Length - ix];
|
||||
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
|
||||
this.bytes[bytesIx] = data[ix];
|
||||
}
|
||||
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
BytesMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
BytesMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
|
||||
// received bytes
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
BytesMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// received bytes
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
BytesMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Bytes
|
||||
#endregion Bytes
|
||||
|
||||
#region Destroy
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte length = 2;
|
||||
public byte objectId;
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 2;
|
||||
public byte objectId;
|
||||
|
||||
public DestroyMsg(byte[] data) : base(data) { }
|
||||
public DestroyMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data) {
|
||||
objectId = data[0];
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
objectId = data[0];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
#endregion Destroy
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user