Merge commit 'fbeed8e80922152c3404fbd5d2b243ae95792ec1' into V2

This commit is contained in:
Pascal Serrarens 2024-12-09 10:04:55 +01:00
commit d3cb4c1e47
4 changed files with 548 additions and 434 deletions

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using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Net.Sockets;
namespace Passer.Control {
public class Client {
//public ConnectionMethod connection;
public UdpClient udpClient;
public string ipAddress;
public int port;
public byte networkId;
public readonly ConcurrentQueue<IMessage> messageQueue = new();
public static Client GetClient(string ipAddress, int port) {
foreach (Client c in clients) {
if (c.ipAddress == ipAddress && c.port == port)
return c;
}
return null;
}
static public List<Client> clients = new List<Client>();
public static Client NewClient() {
Client client = new();
clients.Add(client);
client.networkId = 0;
return client;
}
public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
Client client = NewClient();
client.ipAddress = null;
client.port = port;
client.udpClient = udpClient;
return client;
}
public void ProcessMessage(IMessage msg) {
switch (msg) {
case ClientMsg clientMsg:
ProcessClient(clientMsg);
break;
case NetworkIdMsg networkId:
ProcessNetworkId(networkId);
break;
case InvestigateMsg investigate:
ProcessInvestigate(investigate);
break;
case ThingMsg thing:
ProcessThing(thing);
break;
case NameMsg name:
ProcessName(name);
break;
case ModelUrlMsg modelUrl:
ProcessModelUrl(modelUrl);
break;
case PoseMsg pose:
ProcessPose(pose);
break;
case CustomMsg custom:
ProcessCustom(custom);
break;
case TextMsg text:
ProcessText(text);
break;
case DestroyMsg destroy:
ProcessDestroy(destroy);
break;
}
}
protected virtual void ProcessClient(ClientMsg client) { }
protected virtual void ProcessNetworkId(NetworkIdMsg networkId) { }
protected virtual void ProcessInvestigate(InvestigateMsg investigate) { }
protected virtual void ProcessThing(ThingMsg thing) { }
protected virtual void ProcessName(NameMsg name) { }
protected virtual void ProcessModelUrl(ModelUrlMsg modelUrl) { }
protected virtual void ProcessPose(PoseMsg pose) { }
protected virtual void ProcessCustom(CustomMsg custom) { }
protected virtual void ProcessText(TextMsg text) { }
protected virtual void ProcessDestroy(DestroyMsg destroy) { }
}
}

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using System.Collections.Generic;
using System.Collections.Concurrent;
using System.IO;
using System.Net.Sockets;
using System.Threading.Tasks;
using System;
namespace Passer.Control {
public class Client {
//public ConnectionMethod connection;
public UdpClient udpClient;
public string ipAddress;
public int port;
public class IMessage {
public IMessage() { }
public IMessage(byte[] data) {
Deserialize(data);
}
public byte networkId;
public virtual byte[] Serialize() { return null; }
public virtual void Deserialize(byte[] data) { }
public readonly ConcurrentQueue<IMessage> messageQueue = new();
public static bool SendMsg(Client client, IMessage msg) {
return SendMsg(client, msg.Serialize());
}
public static bool SendMsg(Client client, byte[] data) {
if (client == null || client.ipAddress == null)
return false;
public static Client GetClient(string ipAddress, int port) {
foreach (Client c in clients) {
if (c.ipAddress == ipAddress && c.port == port)
return c;
}
return null;
}
static public List<Client> clients = new List<Client>();
public static Client NewClient() {
Client client = new();
clients.Add(client);
client.networkId = 0;
return client;
}
public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
Client client = NewClient();
client.ipAddress = null;
client.port = port;
client.udpClient = udpClient;
return client;
}
}
public class IMessage {
public IMessage() { }
public IMessage(byte[] data) {
Deserialize(data);
}
public virtual byte[] Serialize() { return null; }
public virtual void Deserialize(byte[] data) { }
public static bool SendMsg(Client client, IMessage msg) {
return SendMsg(client, msg.Serialize());
}
public static bool SendMsg(Client client, byte[] data) {
if (client == null || client.ipAddress == null)
return false;
client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
return true;
}
client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
return true;
}
public static bool PublishMsg(Client client, IMessage msg) {
return PublishMsg(client, msg.Serialize());
}
public static bool PublishMsg(Client client, byte[] data) {
if (client == null)
return false;
if (client == null)
return false;
client.udpClient.Send(data, data.Length, "127.0.0.1", client.port);
return true;
return true;
}
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
byte[] buffer = new byte[packetSize - 1]; // without msgId
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
while (byteCount < packetSize - 1) {
// not all bytes have been read, wait and try again
await Task.Delay(1);
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
}
return buffer;
}
}
#region Client
public class ClientMsg : IMessage {
public const byte Id = 0xA0;
public const byte length = 2;
public byte networkId;
public ClientMsg(byte networkId) {
this.networkId = networkId;
}
public ClientMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[ClientMsg.length];
buffer[0] = ClientMsg.Id;
buffer[1] = networkId;
return buffer;
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
byte[] buffer = new byte[packetSize - 1]; // without msgId
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
while (byteCount < packetSize - 1) {
// not all bytes have been read, wait and try again
await Task.Delay(1);
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
}
return buffer;
}
public override void Deserialize(byte[] data) {
base.Deserialize(data);
uint ix = 0;
networkId = data[ix];
}
}
public static bool Send(Client client, byte networkId) {
ClientMsg msg = new(networkId);
return SendMsg(client, msg);
}
public static bool Publish(Client client, byte networkId) {
ClientMsg msg = new(networkId);
return PublishMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
#region Client
byte[] buffer = await Receive(dataStream, packetSize);
ClientMsg msg = new(buffer);
public class ClientMsg : IMessage {
public const byte Id = 0xA0;
public const byte length = 2;
public byte networkId;
if (client.networkId == 0) {
client.networkId = (byte)(Client.clients.Count);
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
else if (msg.networkId == 0) {
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
return true;
}
}
#endregion Client
#region Network Id
public class NetworkIdMsg : IMessage {
public const byte Id = 0xA1;
public const byte length = 2;
public byte networkId;
NetworkIdMsg(byte networkId) {
public ClientMsg(byte networkId) {
this.networkId = networkId;
}
NetworkIdMsg(byte[] data) : base(data) { }
public ClientMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[ClientMsg.length];
buffer[0] = ClientMsg.Id;
buffer[1] = networkId;
return buffer;
}
public override void Deserialize(byte[] data) {
base.Deserialize(data);
uint ix = 0;
networkId = data[ix];
}
public static bool Send(Client client, byte networkId) {
ClientMsg msg = new(networkId);
return SendMsg(client, msg);
}
public static bool Publish(Client client, byte networkId) {
ClientMsg msg = new(networkId);
return PublishMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
ClientMsg msg = new(buffer);
if (client.networkId == 0) {
client.networkId = (byte)(Client.clients.Count);
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
else if (msg.networkId == 0) {
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
return true;
}
}
#endregion Client
#region Network Id
public class NetworkIdMsg : IMessage {
public const byte Id = 0xA1;
public const byte length = 2;
public byte networkId;
NetworkIdMsg(byte networkId) {
this.networkId = networkId;
}
NetworkIdMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] data = new byte[NetworkIdMsg.length];
data[0] = NetworkIdMsg.Id;
data[1] = this.networkId;
return data;
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.networkId = data[ix];
public override void Deserialize(byte[] data) {
uint ix = 0;
this.networkId = data[ix];
}
public static bool Send(Client client, byte networkId) {
NetworkIdMsg msg = new(networkId);
return SendMsg(client, msg);
//byte[] data = new byte[NetworkIdMsg.length];
//data[0] = NetworkIdMsg.Id;
//data[1] = client.networkId;
//return SendMsg(client, data);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
NetworkIdMsg msg = new(networkId);
return SendMsg(client, msg);
//byte[] data = new byte[NetworkIdMsg.length];
//data[0] = NetworkIdMsg.Id;
//data[1] = client.networkId;
//return SendMsg(client, data);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
NetworkIdMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
client.messageQueue.Enqueue(msg);
return true;
}
}
}
#endregion Network Id
#region Investigate
class InvestigateMsg : IMessage {
public class InvestigateMsg : IMessage {
public const byte Id = 0x81;
public const byte length = 3;
public byte networkId;
public byte thingId;
public InvestigateMsg(byte networkId, byte thingId) {
this.networkId = networkId;
this.thingId = thingId;
}
public InvestigateMsg(byte networkId, byte thingId) {
this.networkId = networkId;
this.thingId = thingId;
}
public InvestigateMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[InvestigateMsg.length];
buffer[0] = InvestigateMsg.Id;
buffer[1] = this.networkId;
buffer[2] = this.thingId;
return buffer;
byte[] buffer = new byte[InvestigateMsg.length];
buffer[0] = InvestigateMsg.Id;
buffer[1] = this.networkId;
buffer[2] = this.thingId;
return buffer;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
@ -214,11 +174,11 @@ namespace Passer.Control {
this.thingId = data[ix++];
}
public static bool Send(Client client, byte thingId) {
InvestigateMsg msg = new(client.networkId, thingId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
public static bool Send(Client client, byte thingId) {
InvestigateMsg msg = new(client.networkId, thingId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
@ -235,20 +195,20 @@ namespace Passer.Control {
#region Thing
public class ThingMsg : IMessage {
public const byte length = 5;
public const byte Id = 0x80;
public byte networkId;
public byte thingId;
public byte thingType;
public byte parentId;
public const byte length = 5;
public const byte Id = 0x80;
public byte networkId;
public byte thingId;
public byte thingType;
public byte parentId;
public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
this.networkId = networkId;
this.thingId = thingId;
this.thingType = thingType;
this.parentId = parentId;
}
public ThingMsg(byte[] data) : base(data) { }
public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
this.networkId = networkId;
this.thingId = thingId;
this.thingType = thingType;
this.parentId = parentId;
}
public ThingMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] data = new byte[ThingMsg.length];
@ -257,281 +217,303 @@ namespace Passer.Control {
data[2] = this.thingId;
data[3] = this.thingType;
data[4] = this.parentId;
return data;
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.networkId = data[ix++];
this.thingId = data[ix++];
this.thingType = data[ix++];
this.parentId = data[ix];
}
uint ix = 0;
this.networkId = data[ix++];
this.thingId = data[ix++];
this.thingType = data[ix++];
this.parentId = data[ix];
}
public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
ThingMsg msg = new(client.networkId, thingId, thingType, parentId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
ThingMsg msg = new(client.networkId, thingId, thingType, parentId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
ThingMsg msg = new(buffer);
byte[] buffer = await Receive(dataStream, packetSize);
ThingMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Thing
#endregion Thing
#region Name
#region Name
public class NameMsg : IMessage {
public const byte Id = 0x91; // 145
public const byte length = 3;
public byte networkId = 0;
public byte thingId;
public byte len;
public string name;
public class NameMsg : IMessage {
public const byte Id = 0x91; // 145
public const byte length = 3;
public byte networkId = 0;
public byte thingId;
public byte len;
public string name;
public NameMsg(byte thingId, string name) {
this.thingId = thingId;
this.name = name;
}
public NameMsg(byte[] data) : base(data) { }
public NameMsg(byte thingId, string name) {
this.thingId = thingId;
this.name = name;
}
public NameMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[length + this.name.Length];
buffer[0] = NameMsg.Id;
buffer[1] = this.thingId;
buffer[2] = (byte)this.name.Length;
for (int ix = 0; ix < this.name.Length; ix++)
buffer[3 + ix] = (byte)this.name[ix];
return buffer;
byte[] buffer = new byte[length + this.name.Length];
buffer[0] = NameMsg.Id;
buffer[1] = this.thingId;
buffer[2] = (byte)this.name.Length;
for (int ix = 0; ix < this.name.Length; ix++)
buffer[3 + ix] = (byte)this.name[ix];
return buffer;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.thingId = data[ix++];
int strlen = data[ix++];
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
uint ix = 0;
this.thingId = data[ix++];
int strlen = data[ix++];
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
public static bool Send(Client client, byte thingId, string name) {
NameMsg msg = new(thingId, name);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
NameMsg msg = new(buffer);
public static bool Send(Client client, byte thingId, string name) {
NameMsg msg = new(thingId, name);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
NameMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion
#endregion
#region Model URL
#region Model URL
public class ModelUrlMsg : IMessage {
public const byte Id = 0x90; // (144) Model URL
public byte thingId;
public Spherical position;
public float scale;
public string url;
public class ModelUrlMsg : IMessage {
public const byte Id = 0x90; // (144) Model URL
public byte thingId;
public Spherical position;
public float scale;
public string url;
public ModelUrlMsg(byte thingId, string url, float scale = 1) {
this.thingId = thingId;
this.url = url;
this.scale = scale;
this.position = Spherical.zero;
}
public ModelUrlMsg(byte[] data) : base(data) { }
public ModelUrlMsg(byte thingId, string url, float scale = 1) {
this.thingId = thingId;
this.url = url;
this.scale = scale;
this.position = Spherical.zero;
}
public ModelUrlMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] data = new byte[this.url.Length + 9];
data[0] = ModelUrlMsg.Id;
data[1] = this.thingId; // Thing Id
// data[2]..[5] == position 0, 0, 0
data[6] = 0x3C; // Dummy float16 value 1
data[7] = 0x00;
public override byte[] Serialize() {
byte[] data = new byte[this.url.Length + 9];
data[0] = ModelUrlMsg.Id;
data[1] = this.thingId; // Thing Id
// data[2]..[5] == position 0, 0, 0
data[6] = 0x3C; // Dummy float16 value 1
data[7] = 0x00;
data[8] = (byte)url.Length;
for (int ix = 0; ix < this.url.Length; ix++)
data[9 + ix] = (byte)url[ix];
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.thingId = data[ix++];
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
int strlen = data[ix++];
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
data[8] = (byte)url.Length;
for (int ix = 0; ix < this.url.Length; ix++)
data[9 + ix] = (byte)url[ix];
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.thingId = data[ix++];
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
int strlen = data[ix++];
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
public static bool Send(Client client, byte thingId, string modelUrl) {
ModelUrlMsg msg = new(thingId, modelUrl);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
ModelUrlMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
public static bool Send(Client client, byte thingId, string modelUrl) {
ModelUrlMsg msg = new(thingId, modelUrl);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
ModelUrlMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Model URL
#endregion Model URL
#region Pose
#region Pose
public class PoseMsg : IMessage {
public const byte Id = 0x10;
public const byte length = 3 + 4 + 4;
public byte thingId;
public class PoseMsg : IMessage {
public const byte Id = 0x10;
public const byte length = 3 + 4 + 4;
public byte thingId;
public byte poseType;
public const byte Pose_Position = 0x01;
public const byte Pose_Orientation = 0x02;
public byte poseType;
public const byte Pose_Position = 0x01;
public const byte Pose_Orientation = 0x02;
public Spherical position;
public Quat32 orientation;
public Spherical position;
public Quat32 orientation;
public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
this.thingId = thingId;
this.position = position;
this.orientation = orientation;
public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
this.thingId = thingId;
this.position = position;
this.orientation = orientation;
this.poseType = 0;
if (this.position != null)
this.poseType |= Pose_Position;
else
this.position = new Spherical(0, 0, 0);
if (this.orientation != null)
this.poseType |= Pose_Orientation;
else
this.orientation = new Quat32(0, 0, 0, 1);
if (this.position != null)
this.poseType |= Pose_Position;
else
this.position = new Spherical(0, 0, 0);
if (this.orientation != null)
this.poseType |= Pose_Orientation;
else
this.orientation = new Quat32(0, 0, 0, 1);
}
public PoseMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[PoseMsg.length];
uint ix = 0;
buffer[ix++] = PoseMsg.Id;
buffer[ix++] = this.thingId;
buffer[ix++] = this.poseType;
byte[] buffer = new byte[PoseMsg.length];
uint ix = 0;
buffer[ix++] = PoseMsg.Id;
buffer[ix++] = this.thingId;
buffer[ix++] = this.poseType;
LowLevelMessages.SendSpherical(buffer, ref ix, position);
LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
return buffer;
LowLevelMessages.SendSpherical(buffer, ref ix, position);
LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
return buffer;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
thingId = data[ix++];
poseType = data[ix++];
uint ix = 0;
thingId = data[ix++];
poseType = data[ix++];
//if ((poseType & Pose_Position) != 0)
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
//if ((poseType & Pose_Orientation) != 0) {
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
}
//if ((poseType & Pose_Position) != 0)
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
//if ((poseType & Pose_Orientation) != 0) {
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
}
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
PoseMsg msg = new(thingId, position, orientation);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
PoseMsg msg = new(thingId, position, orientation);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
PoseMsg msg = new(buffer);
byte[] buffer = await Receive(dataStream, packetSize);
PoseMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Pose
#endregion Pose
#region Bytes
#region Custom
public class BytesMsg : IMessage {
public const byte Id = 0xB1;
public byte networkId;
public byte thingId;
public byte[] bytes;
public class CustomMsg : IMessage {
public const byte Id = 0xB1;
public byte networkId;
public byte thingId;
public byte[] bytes;
public BytesMsg(byte[] data) : base(data) { }
public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base() {
this.networkId = networkId;
this.thingId = thingId;
this.bytes = bytes;
}
public override byte[] Serialize() {
byte[] buffer = new byte[4 + this.bytes.Length];
int ix = 0;
buffer[ix++] = BytesMsg.Id;
buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId;
buffer[ix++] = (byte)bytes.Length;
foreach (byte b in bytes)
buffer[ix++] = b;
public CustomMsg(byte[] data) : base(data) { }
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
this.networkId = networkId;
this.thingId = thingId;
this.bytes = bytes;
}
return buffer;
}
public override void Deserialize(byte[] data) {
//this.bytes = data;
uint ix = 0;
this.thingId = data[ix++];
this.bytes = new byte[data.Length - ix];
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
this.bytes[bytesIx] = data[ix];
}
public override byte[] Serialize() {
byte[] buffer = new byte[4 + this.bytes.Length];
int ix = 0;
buffer[ix++] = CustomMsg.Id;
buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId;
buffer[ix++] = (byte)bytes.Length;
foreach (byte b in bytes)
buffer[ix++] = b;
return buffer;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.thingId = data[ix++];
this.bytes = new byte[data.Length - ix];
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
this.bytes[bytesIx] = data[ix];
}
public static void Send(Client client, byte thingId, byte[] bytes) {
BytesMsg msg = new(client.networkId, thingId, bytes);
SendMsg(client, msg);
}
public static void Send(Client client, byte thingId, byte[] bytes) {
CustomMsg msg = new(client.networkId, thingId, bytes);
SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
CustomMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
// received bytes
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
BytesMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Custom
#endregion Bytes
#region Text
#region Destroy
public class TextMsg : IMessage {
public const byte Id = 0xB0;
public string text;
public class DestroyMsg : IMessage {
public const byte Id = 0x20;
public const byte length = 2;
public byte objectId;
public TextMsg(byte[] data) : base(data) { }
public override void Deserialize(byte[] data) {
uint ix = 0;
uint strlen = data[ix++];
this.text = System.Text.Encoding.UTF8.GetString(data, (int)ix, (int)strlen);
}
public DestroyMsg(byte[] data) : base(data) { }
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
TextMsg msg = new(buffer);
public override void Deserialize(byte[] data) {
objectId = data[0];
}
client.messageQueue.Enqueue(msg);
return true;
}
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
#endregion
byte[] buffer = await Receive(dataStream, packetSize);
DestroyMsg msg = new(buffer);
#region Destroy
client.messageQueue.Enqueue(msg);
return true;
}
}
public class DestroyMsg : IMessage {
public const byte Id = 0x20;
public const byte length = 2;
public byte objectId;
public DestroyMsg(byte[] data) : base(data) { }
public override void Deserialize(byte[] data) {
objectId = data[0];
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
DestroyMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Destroy
#endregion Destroy
}

View File

@ -26,35 +26,35 @@ namespace Passer.Control {
bool result = false;
switch (msgId) {
case PoseMsg.Id: // Object Pose (16)
result = await PoseMsg.Receive(dataStream, client, packetSize);
break;
case DestroyMsg.Id: // Destroy object (32)
result = await DestroyMsg.Receive(dataStream, client, packetSize);
break;
case ThingMsg.Id:
result = await ThingMsg.Receive(dataStream, client, packetSize);
break;
case InvestigateMsg.Id:
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break;
case ModelUrlMsg.Id: // Model URL (144)
result = await BytesMsg.Receive(dataStream, client, packetSize);
break;
case NameMsg.Id: // Object Name (145)
result = await NameMsg.Receive(dataStream, client, packetSize);
break;
case ClientMsg.Id:
case ClientMsg.Id: // 0xA0 / 160
result = await ClientMsg.Receive(dataStream, client, packetSize);
break;
case NetworkIdMsg.Id:
case NetworkIdMsg.Id: // 0xA1 / 161
result = await NetworkIdMsg.Receive(dataStream, client, packetSize);
break;
//case TextMsg.Id: // Text (176)
// result = await TextMsg.Receive(dataStream, client, packetSize);
// break;
case BytesMsg.Id:
result = await BytesMsg.Receive(dataStream, client, packetSize);
case InvestigateMsg.Id: // 0x81
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break;
case ThingMsg.Id: // 0x80 / 128
result = await ThingMsg.Receive(dataStream, client, packetSize);
break;
case NameMsg.Id: // 0x91 / 145
result = await NameMsg.Receive(dataStream, client, packetSize);
break;
case ModelUrlMsg.Id: // 0x90 / 144
result = await ModelUrlMsg.Receive(dataStream, client, packetSize);
break;
case PoseMsg.Id: // 0x10 / 16
result = await PoseMsg.Receive(dataStream, client, packetSize);
break;
case CustomMsg.Id: // 0xB1 / 177
result = await CustomMsg.Receive(dataStream, client, packetSize);
break;
case TextMsg.Id: // 0xB0 / 176
result = await TextMsg.Receive(dataStream, client, packetSize);
break;
case DestroyMsg.Id: // 0x20 / 32
result = await DestroyMsg.Receive(dataStream, client, packetSize);
break;
default:
break;
@ -65,21 +65,54 @@ namespace Passer.Control {
}
}
public static void ProcessMessage(ISiteServer site, Client client, IMessage msg) {
switch (msg) {
case NetworkIdMsg networkId:
site.ProcessNetworkId(client, networkId);
break;
case ModelUrlMsg modelUrl:
site.ProcessModelUrl(client, modelUrl);
break;
}
}
//public static void ProcessMessage(ISiteServer site, Client client, IMessage msg) {
// client.ProcessMessage(site, client, msg);
// switch (msg) {
// case ClientMsg clientMsg:
// site.ProcessClient(client, clientMsg);
// break;
// case NetworkIdMsg networkId:
// site.ProcessNetworkId(client, networkId);
// break;
// case InvestigateMsg investigate:
// site.ProcessInvestigate(client, investigate);
// break;
// case ThingMsg thing:
// site.ProcessThing(client, thing);
// break;
// case NameMsg name:
// site.ProcessName(client, name);
// break;
// case ModelUrlMsg modelUrl:
// site.ProcessModelUrl(client, modelUrl);
// break;
// case PoseMsg pose:
// site.ProcessPose(client, pose);
// break;
// case CustomMsg custom:
// site.ProcessCustom(client, custom);
// break;
// case TextMsg text:
// site.ProcessText(client, text);
// break;
// case DestroyMsg destroy:
// site.ProcessDestroy(client, destroy);
// break;
// }
//}
}
public interface ISiteServer {
//public interface ISiteServer {
public void ProcessNetworkId(Client client, NetworkIdMsg networkId);
public void ProcessModelUrl(Client client, ModelUrlMsg modelUrl);
}
// public void ProcessClient(Client client, ClientMsg clientMsg);
// public void ProcessNetworkId(Client client, NetworkIdMsg networkId);
// public void ProcessInvestigate(Client client, InvestigateMsg investigate);
// public void ProcessThing(Client client, ThingMsg thing);
// public void ProcessName(Client client, NameMsg name);
// public void ProcessModelUrl(Client client, ModelUrlMsg modelUrl);
// public void ProcessPose(Client client, PoseMsg pose);
// public void ProcessCustom(Client client, CustomMsg custom);
// public void ProcessText(Client client, TextMsg text);
// public void ProcessDestroy(Client client, DestroyMsg destroy);
//}
}